usbloadergx/source/libwiigui/gui_bgm.h
e.bovendeur e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00

46 lines
996 B
C++

/****************************************************************************
* SettingsPrompts
* USB Loader GX 2009
*
* Backgroundmusic
***************************************************************************/
#ifndef _BGM_H_
#define _BGM_H_
#include "libwiigui/gui.h"
enum
{
ONCE = 0,
LOOP,
RANDOM_BGM,
DIR_LOOP
};
class GuiBGM : public GuiSound
{
public:
GuiBGM(const u8 *s, int l, int v);
~GuiBGM();
bool Load(const char *path);
bool LoadStandard();
bool ParsePath(const char * folderpath);
bool PlayNext();
bool PlayPrevious();
bool PlayRandom();
void SetLoop(bool l);
void SetLoop(int l);
void UpdateState();
protected:
void AddEntrie(const char * filename);
void ClearList();
int currentPlaying;
int loopMode;
char * currentPath;
std::vector<char *> PlayList;
};
#endif