mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 11:19:17 +01:00
339 lines
8.9 KiB
C++
339 lines
8.9 KiB
C++
/*
|
|
Code by Oddx @ GBAtemp.net
|
|
Loosely based on emuNAND caching by geoGolem.
|
|
*/
|
|
#include <fstream>
|
|
#include <dirent.h>
|
|
|
|
#include "cache.hpp"
|
|
#include "usbloader/disc.h"
|
|
#include "settings/CSettings.h"
|
|
#include "FileOperations/fileops.h"
|
|
#include "memory/memory.h"
|
|
#include "Channels/channels.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "GameCube/GCGames.h"
|
|
|
|
void ResetGameHeaderCache()
|
|
{
|
|
RemoveDirectory(Settings.GameHeaderCachePath);
|
|
return;
|
|
}
|
|
|
|
// emuNAND
|
|
void SaveGameHeaderCache(std::vector<struct discHdr> &list)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + EMUNAND_HEADER_CACHE_FILE;
|
|
|
|
if (!CheckFile(Settings.GameHeaderCachePath))
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "wb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
fwrite((void *)&list[0], 1, list.size() * sizeof(struct discHdr), cache);
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
void LoadGameHeaderCache(std::vector<struct discHdr> &list)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + EMUNAND_HEADER_CACHE_FILE;
|
|
|
|
FILE *cache = fopen(path.c_str(), "rb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
struct discHdr tmp;
|
|
fseek(cache, 0, SEEK_END);
|
|
u64 fileSize = ftell(cache);
|
|
fseek(cache, 0, SEEK_SET);
|
|
|
|
u32 count = (u32)(fileSize / sizeof(struct discHdr));
|
|
|
|
list.reserve(count + list.size());
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
fseek(cache, i * sizeof(struct discHdr), SEEK_SET);
|
|
fread((void *)&tmp, 1, sizeof(struct discHdr), cache);
|
|
list.push_back(tmp);
|
|
}
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
// Wii
|
|
void SaveGameHeaderCache(std::vector<struct discHdr> &list, std::vector<int> &plist)
|
|
{
|
|
std::vector<struct wiiCache> wiictmp;
|
|
struct wiiCache gtmp;
|
|
|
|
for (u32 i = 0; i < list.size(); ++i)
|
|
{
|
|
memset(>mp, 0, sizeof(struct wiiCache));
|
|
gtmp.header = list[i];
|
|
gtmp.part = plist[i];
|
|
wiictmp.push_back(gtmp);
|
|
}
|
|
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + WII_HEADER_CACHE_FILE;
|
|
|
|
if (!CheckFile(Settings.GameHeaderCachePath))
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "wb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
fwrite((void *)&wiictmp[0], 1, wiictmp.size() * sizeof(struct wiiCache), cache);
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
void LoadGameHeaderCache(std::vector<struct discHdr> &list, std::vector<int> &plist)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + WII_HEADER_CACHE_FILE;
|
|
|
|
FILE *cache = fopen(path.c_str(), "rb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
struct wiiCache wiictmp;
|
|
fseek(cache, 0, SEEK_END);
|
|
u64 fileSize = ftell(cache);
|
|
fseek(cache, 0, SEEK_SET);
|
|
|
|
u32 count = (u32)(fileSize / sizeof(struct wiiCache));
|
|
|
|
list.reserve(count + list.size());
|
|
plist.reserve(count + plist.size());
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
fseek(cache, i * sizeof(struct wiiCache), SEEK_SET);
|
|
fread((void *)&wiictmp, 1, sizeof(struct wiiCache), cache);
|
|
list.push_back(wiictmp.header);
|
|
plist.push_back(wiictmp.part);
|
|
}
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
// GameCube
|
|
void SaveGameHeaderCache(std::vector<struct discHdr> &list, std::vector<std::string> &plist)
|
|
{
|
|
std::vector<struct gcCache> gcctmp;
|
|
struct gcCache gtmp;
|
|
|
|
for (u32 i = 0; i < list.size(); ++i)
|
|
{
|
|
memset(>mp, 0, sizeof(gcCache));
|
|
gtmp.header = list[i];
|
|
|
|
strcpy((char *)gtmp.path, plist[i].c_str());
|
|
|
|
gcctmp.push_back(gtmp);
|
|
}
|
|
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + GAMECUBE_HEADER_CACHE_FILE;
|
|
|
|
if (!CheckFile(Settings.GameHeaderCachePath))
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "wb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
fwrite((void *)&gcctmp[0], 1, gcctmp.size() * sizeof(struct gcCache), cache);
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
void LoadGameHeaderCache(std::vector<struct discHdr> &list, std::vector<std::string> &plist)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + GAMECUBE_HEADER_CACHE_FILE;
|
|
|
|
FILE *cache = fopen(path.c_str(), "rb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
struct gcCache gcctmp;
|
|
fseek(cache, 0, SEEK_END);
|
|
u64 fileSize = ftell(cache);
|
|
fseek(cache, 0, SEEK_SET);
|
|
|
|
u32 count = (u32)(fileSize / sizeof(struct gcCache));
|
|
|
|
list.reserve(count + list.size());
|
|
plist.reserve(count + plist.size());
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
fseek(cache, i * sizeof(struct gcCache), SEEK_SET);
|
|
fread((void *)&gcctmp, 1, sizeof(struct gcCache), cache);
|
|
list.push_back(gcctmp.header);
|
|
|
|
std::string tmp((char *)gcctmp.path);
|
|
plist.push_back(tmp);
|
|
}
|
|
fclose(cache);
|
|
}
|
|
|
|
void SaveFilteredListCache(std::vector<struct discHdr *> &list, const wchar_t *gameFilter)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + FilteredListCacheFileName(gameFilter);
|
|
|
|
if (!CheckFile(Settings.GameHeaderCachePath))
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "wb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
std::vector<struct gameHdr> tmplist;
|
|
struct gameHdr tmp;
|
|
|
|
for (u32 i = 0; i < list.size(); ++i)
|
|
{
|
|
memcpy(tmp.id, list[i]->id, 6);
|
|
tmplist.push_back(tmp);
|
|
}
|
|
|
|
fwrite((void *)&tmplist[0], 1, tmplist.size() * sizeof(struct gameHdr), cache);
|
|
fclose(cache);
|
|
}
|
|
|
|
void LoadFilteredListCache(std::vector<struct discHdr *> &list, const wchar_t *gameFilter)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + FilteredListCacheFileName(gameFilter);
|
|
|
|
if (!CheckFile(Settings.GameHeaderCachePath))
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "rb");
|
|
|
|
if (!cache)
|
|
return;
|
|
|
|
struct gameHdr tmp;
|
|
|
|
fseek(cache, 0, SEEK_END);
|
|
u64 fileSize = ftell(cache);
|
|
fseek(cache, 0, SEEK_SET);
|
|
|
|
u32 count = (u32)(fileSize / sizeof(struct gameHdr));
|
|
|
|
list.reserve(count + list.size());
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
bool found = false;
|
|
fseek(cache, i * sizeof(struct gameHdr), SEEK_SET);
|
|
fread((void *)&tmp, 1, sizeof(struct gameHdr), cache);
|
|
|
|
if (!found)
|
|
{
|
|
std::vector<struct discHdr> &tmplist = gameList.GetFullGameList();
|
|
for (u32 c = 0; c < tmplist.size(); ++c)
|
|
{
|
|
struct discHdr *header = &tmplist[c];
|
|
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
|
{
|
|
list.push_back(header);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
std::vector<struct discHdr> &tmplist = GCGames::Instance()->GetHeaders();
|
|
for (u32 c = 0; c < tmplist.size(); ++c)
|
|
{
|
|
struct discHdr *header = &tmplist[c];
|
|
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
|
{
|
|
list.push_back(header);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
std::vector<struct discHdr> &tmplist = Channels::Instance()->GetNandHeaders();
|
|
for (u32 c = 0; c < tmplist.size(); ++c)
|
|
{
|
|
struct discHdr *header = &tmplist[c];
|
|
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
|
{
|
|
list.push_back(header);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
std::vector<struct discHdr> &tmplist = Channels::Instance()->GetEmuHeaders();
|
|
for (u32 c = 0; c < tmplist.size(); ++c)
|
|
{
|
|
struct discHdr *header = &tmplist[c];
|
|
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
|
{
|
|
list.push_back(header);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
std::string FilteredListCacheFileName(const wchar_t *gameFilter)
|
|
{
|
|
std::string tmp;
|
|
tmp = "FL";
|
|
tmp += "_" + std::to_string(Settings.LoaderMode);
|
|
tmp += "_" + std::to_string(Settings.GameSort);
|
|
if (gameFilter)
|
|
{
|
|
std::wstring ws(gameFilter);
|
|
std::string gf(ws.begin(), ws.end());
|
|
if ((gf.length()) > 0)
|
|
tmp += "_" + gf;
|
|
}
|
|
tmp += ".cache";
|
|
return tmp;
|
|
}
|
|
|
|
std::string FilteredListCacheFileName()
|
|
{
|
|
std::string tmp;
|
|
tmp = "FL";
|
|
tmp += "_" + std::to_string(Settings.LoaderMode);
|
|
tmp += "_" + std::to_string(Settings.GameSort);
|
|
tmp += ".cache";
|
|
return tmp;
|
|
}
|
|
|
|
bool isCacheFile(std::string filename)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + filename;
|
|
|
|
if (CheckFile(path.c_str()))
|
|
return true;
|
|
|
|
return false;
|
|
}
|