usbloadergx/source/menu/menu_install.cpp
e.bovendeur a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00

155 lines
4.6 KiB
C++

#include "menus.h"
#include "usbloader/usbstorage.h"
#include "usbloader/wbfs.h"
#include "usbloader/disc.h"
#include "usbloader/utils.h"
#include "usbloader/getentries.h"
#include "prompts/ProgressWindow.h"
/****************************************************************************
* MenuInstall
***************************************************************************/
int MenuInstall() {
gprintf("\nMenuInstall()");
int menu = MENU_NONE;
static struct discHdr headerdisc ATTRIBUTE_ALIGN(32);
Disc_SetUSB(NULL);
int ret, choice = 0;
char name[200];
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path);
GuiImageData batteryBarRed(imgPath, battery_bar_red_png);
HaltGui();
GuiWindow w(screenwidth, screenheight);
mainWindow->Append(&w);
ResumeGui();
while (menu == MENU_NONE) {
VIDEO_WaitVSync ();
ret = DiscWait(tr("Insert Disk"),tr("Waiting..."),tr("Cancel"),0,0);
if (ret < 0) {
WindowPrompt (tr("Error reading Disc"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
}
ret = Disc_Open();
if (ret < 0) {
WindowPrompt (tr("Could not open Disc"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
}
ret = Disc_IsWii();
if (ret < 0) {
choice = WindowPrompt (tr("Not a Wii Disc"),tr("Insert a Wii Disc!"),tr("OK"),tr("Back"));
if (choice == 1) {
menu = MENU_INSTALL;
break;
} else
menu = MENU_DISCLIST;
break;
}
Disc_ReadHeader(&headerdisc);
snprintf(name, sizeof(name), "%s", headerdisc.title);
ret = WBFS_CheckGame(headerdisc.id);
if (ret) {
WindowPrompt (tr("Game is already installed:"),name,tr("Back"));
menu = MENU_DISCLIST;
break;
}
f32 freespace, used;
WBFS_DiskSpace(&used, &freespace);
float gamesize = WBFS_EstimeGameSize()/GB_SIZE;
char gametxt[50];
sprintf(gametxt, "%s : %.2fGB", name, gamesize);
wiilight(1);
choice = WindowPrompt(tr("Continue to install game?"),gametxt,tr("OK"),tr("Cancel"));
if (choice == 1) {
sprintf(gametxt, "%s", tr("Installing game:"));
if (gamesize > freespace) {
char errortxt[50];
sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",tr("Game Size"), gamesize, tr("Free Space"), freespace);
WindowPrompt(tr("Not enough free space!"),errortxt,tr("OK"));
menu = MENU_DISCLIST;
break;
} else {
USBStorage_Watchdog(0);
SetupGameInstallProgress(gametxt, name);
ret = WBFS_AddGame();
ProgressStop();
USBStorage_Watchdog(1);
wiilight(0);
if (ret != 0) {
WindowPrompt(tr("Install Error!"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
} else {
__Menu_GetEntries(); //get the entries again
GuiSound * instsuccess = NULL;
bgMusic->Pause();
instsuccess = new GuiSound(success_ogg, success_ogg_size, Settings.sfxvolume);
instsuccess->SetVolume(Settings.sfxvolume);
instsuccess->SetLoop(0);
instsuccess->Play();
WindowPrompt (tr("Successfully installed:"),name,tr("OK"));
instsuccess->Stop();
delete instsuccess;
bgMusic->Resume();
menu = MENU_DISCLIST;
break;
}
}
} else {
menu = MENU_DISCLIST;
break;
}
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if (reset == 1) {
wiilight(0);
Sys_Reboot();
}
}
//Turn off the WiiLight
wiilight(0);
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
return menu;
}