mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
e8f5ab07bd
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper) * Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee) * Fixed bug in cfg_cleanup when switching partitions * Added BGM class again (for playing background music, requested by dimok) * Added settings for background music again * Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok) * Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin) * Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Fixed bug in Settings, which resulted in a crash when the partition was changed. * Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster * Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
251 lines
4.8 KiB
C++
251 lines
4.8 KiB
C++
/****************************************************************************
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* SettingsPrompts
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* USB Loader GX 2009
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*
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* Backgroundmusic
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***************************************************************************/
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#include <sys/dir.h>
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#include "gui_bgm.h"
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#include "menu.h"
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GuiBGM::GuiBGM(const u8 *s, int l, int v)
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:GuiSound(s, l, v)
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{
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loop = 0;
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loopMode = ONCE;
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currentPath = NULL;
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currentPlaying = 0;
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//shouldn't be needed but
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//fixes some kind of weird bug in ogg system
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GuiSound::Load(s, l, v);
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}
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GuiBGM::~GuiBGM()
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{
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if(currentPath)
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delete [] currentPath;
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ClearList();
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};
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void GuiBGM::SetLoop(bool l)
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{
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}
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void GuiBGM::SetLoop(int l)
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{
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loop = false;
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loopMode = ONCE;
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if(l == LOOP)
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{
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loop = true;
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}
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else
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loopMode = l;
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}
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bool GuiBGM::Load(const char *path)
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{
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if(!path)
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{
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LoadStandard();
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return false;
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}
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if(strcmp(path, "") == 0)
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{
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LoadStandard();
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return false;
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}
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if(!GuiSound::Load(path))
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{
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LoadStandard();
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return false;
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}
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return ParsePath(path);
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}
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bool GuiBGM::LoadStandard()
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{
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ClearList();
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if(currentPath)
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{
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delete [] currentPath;
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currentPath = NULL;
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}
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strcpy(Settings.ogg_path, "");
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bool ret = GuiSound::Load(bg_music_ogg, bg_music_ogg_size, true);
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if(ret)
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Play();
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return ret;
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}
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bool GuiBGM::ParsePath(const char * folderpath)
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{
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ClearList();
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if(currentPath)
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delete [] currentPath;
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currentPath = new char[strlen(folderpath)+1];
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sprintf(currentPath, "%s", folderpath);
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char * isdirpath = strrchr(folderpath, '.');
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if(isdirpath)
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{
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char * pathptr = strrchr(currentPath, '/');
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if(pathptr)
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{
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pathptr++;
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pathptr[0] = 0;
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}
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}
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char * LoadedFilename = strrchr(folderpath, '/')+1;
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char filename[1024];
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struct stat st;
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DIR_ITER * dir = diropen(currentPath);
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if (dir == NULL)
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{
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LoadStandard();
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return false;
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}
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u32 counter = 0;
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while (dirnext(dir,filename,&st) == 0)
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{
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char * fileext = strrchr(filename, '.');
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if(fileext)
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{
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if(strcasecmp(fileext, ".mp3") == 0 || strcasecmp(fileext, ".ogg") == 0
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|| strcasecmp(fileext, ".wav") == 0)
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{
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AddEntrie(filename);
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if(strcmp(LoadedFilename, filename) == 0)
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currentPlaying = counter;
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counter++;
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}
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}
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}
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dirclose(dir);
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s", folderpath);
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return true;
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}
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void GuiBGM::AddEntrie(const char * filename)
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{
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if(!filename)
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return;
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char * NewEntrie = new char[strlen(filename)+1];
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sprintf(NewEntrie, "%s", filename);
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PlayList.push_back(NewEntrie);
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}
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void GuiBGM::ClearList()
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{
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for(u32 i = 0; i < PlayList.size(); i++)
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{
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if(PlayList.at(i) != NULL)
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{
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delete [] PlayList.at(i);
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PlayList.at(i) = NULL;
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}
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}
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PlayList.clear();
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}
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bool GuiBGM::PlayNext()
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{
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if(!currentPath)
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return false;
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currentPlaying++;
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if(currentPlaying >= (int) PlayList.size())
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currentPlaying = 0;
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
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if(!GuiSound::Load(Settings.ogg_path))
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return false;
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Play();
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return true;
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}
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bool GuiBGM::PlayPrevious()
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{
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if(!currentPath)
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return false;
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currentPlaying--;
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if(currentPlaying < 0)
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currentPlaying = PlayList.size()-1;
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
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if(!GuiSound::Load(Settings.ogg_path))
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return false;
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Play();
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return true;
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}
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bool GuiBGM::PlayRandom()
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{
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if(!currentPath)
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return false;
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srand (time(NULL));
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currentPlaying = rand() % PlayList.size();
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//just in case
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if(currentPlaying < 0)
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currentPlaying = PlayList.size()-1;
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else if(currentPlaying >= (int) PlayList.size())
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currentPlaying = 0;
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
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if(!GuiSound::Load(Settings.ogg_path))
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return false;
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Play();
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return true;
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}
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void GuiBGM::UpdateState()
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{
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if(!IsPlaying())
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{
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if(loopMode == DIR_LOOP)
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{
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PlayNext();
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}
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else if(loopMode == RANDOM_BGM)
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{
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PlayRandom();
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}
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}
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}
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