mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-01 15:44:19 +01:00
e8de174866
*Fixed browsers not getting darker when going into HOME Menu *Removed MP3 Menu *Added Patch Country Strings (thanks to WiiPower and SoftChip Team) Note: "This is an option for import games only. If you have problems with that try this option. Mostly japanese users need that. *some other small fixes **Note 2: Right now the loader is having some issue with IOS Reload. If you initialized network and try to run a game and its not working its due to that bug. I am trying to find why it isnt working right now. FreetypGX is making codedumps on there sometimes (ardi look into it you missed something). ** Also there is a new libogc in our download in which there are new libfat and libogc files. If you had issues with SD they might now be fixed, so try it out.
651 lines
16 KiB
C++
651 lines
16 KiB
C++
/****************************************************************************
|
|
* libwiigui
|
|
*
|
|
* gui_gamebrowser.cpp
|
|
*
|
|
* GUI class definitions
|
|
***************************************************************************/
|
|
|
|
#include "gui.h"
|
|
#include "../wpad.h"
|
|
|
|
#include <unistd.h>
|
|
#include "gui_gamebrowser.h"
|
|
#include "../cfg.h"
|
|
|
|
#include <string.h>
|
|
#include <sstream>
|
|
|
|
#define GAMESELECTSIZE 30
|
|
extern const int vol;
|
|
int txtscroll = 0;
|
|
/**
|
|
* Constructor for the GuiGameBrowser class.
|
|
*/
|
|
GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
this->gameCnt = gameCnt;
|
|
gameList = l;
|
|
pagesize = THEME.pagesize;
|
|
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
|
|
selectable = true;
|
|
listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
|
|
selectedItem = selected - offset;
|
|
focus = 1; // allow focus
|
|
char imgPath[100];
|
|
|
|
trigA = new GuiTrigger;
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
trigHeldA = new GuiTrigger;
|
|
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
|
|
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol);
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", themePath);
|
|
bgGames = new GuiImageData(imgPath, imagebg);
|
|
|
|
bgGameImg = new GuiImage(bgGames);
|
|
bgGameImg->SetParent(this);
|
|
bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
|
|
maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath);
|
|
bgGamesEntry = new GuiImageData(imgPath, bg_options_entry_png);
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", themePath);
|
|
scrollbar = new GuiImageData(imgPath, scrollbar_png);
|
|
scrollbarImg = new GuiImage(scrollbar);
|
|
scrollbarImg->SetParent(this);
|
|
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
scrollbarImg->SetPosition(0, 4);
|
|
|
|
maxTextWidth -= scrollbarImg->GetWidth() + 4;
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath);
|
|
arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png);
|
|
arrowDownImg = new GuiImage(arrowDown);
|
|
arrowDownOver = new GuiImageData(imgPath, scrollbar_arrowdown_png);
|
|
arrowDownOverImg = new GuiImage(arrowDownOver);
|
|
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", themePath);
|
|
arrowUp = new GuiImageData(imgPath, scrollbar_arrowup_png);
|
|
arrowUpImg = new GuiImage(arrowUp);
|
|
arrowUpOver = new GuiImageData(imgPath, scrollbar_arrowup_png);
|
|
arrowUpOverImg = new GuiImage(arrowUpOver);
|
|
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_box.png", themePath);
|
|
scrollbarBox = new GuiImageData(imgPath, scrollbar_box_png);
|
|
scrollbarBoxImg = new GuiImage(scrollbarBox);
|
|
scrollbarBoxOver = new GuiImageData(imgPath, scrollbar_box_png);
|
|
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
|
|
|
|
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
|
|
arrowUpBtn->SetParent(this);
|
|
arrowUpBtn->SetImage(arrowUpImg);
|
|
arrowUpBtn->SetImageOver(arrowUpOverImg);
|
|
arrowUpBtn->SetImageHold(arrowUpOverImg);
|
|
arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
arrowUpBtn->SetPosition(width/2-18+7,-18);
|
|
arrowUpBtn->SetSelectable(false);
|
|
arrowUpBtn->SetTrigger(trigA);
|
|
arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
|
|
arrowUpBtn->SetSoundClick(btnSoundClick);
|
|
|
|
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
|
|
arrowDownBtn->SetParent(this);
|
|
arrowDownBtn->SetImage(arrowDownImg);
|
|
arrowDownBtn->SetImageOver(arrowDownOverImg);
|
|
arrowDownBtn->SetImageHold(arrowDownOverImg);
|
|
arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
|
arrowDownBtn->SetPosition(width/2-18+7,18);
|
|
arrowDownBtn->SetSelectable(false);
|
|
arrowDownBtn->SetTrigger(trigA);
|
|
arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
|
|
arrowDownBtn->SetSoundClick(btnSoundClick);
|
|
|
|
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
|
|
scrollbarBoxBtn->SetParent(this);
|
|
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
|
|
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
|
|
scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg);
|
|
scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
scrollbarBoxBtn->SetSelectable(false);
|
|
scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120);
|
|
scrollbarBoxBtn->SetMinY(0);
|
|
scrollbarBoxBtn->SetMaxY(height-30);
|
|
scrollbarBoxBtn->SetHoldable(true);
|
|
scrollbarBoxBtn->SetTrigger(trigHeldA);
|
|
|
|
gameIndex = new int[pagesize];
|
|
game = new GuiButton * [pagesize];
|
|
gameTxt = new GuiText * [pagesize];
|
|
gameTxtOver = new GuiText * [pagesize];
|
|
gameBg = new GuiImage * [pagesize];
|
|
|
|
for(int i=0; i < pagesize; i++)
|
|
{
|
|
gameTxt[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
|
|
gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
gameTxt[i]->SetPosition(24,0);
|
|
gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED);
|
|
|
|
|
|
gameTxtOver[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
|
|
gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
gameTxtOver[i]->SetPosition(24,0);
|
|
gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL);
|
|
|
|
gameBg[i] = new GuiImage(bgGamesEntry);
|
|
|
|
game[i] = new GuiButton(width-28,GAMESELECTSIZE);
|
|
game[i]->SetParent(this);
|
|
game[i]->SetLabel(gameTxt[i]);
|
|
game[i]->SetLabelOver(gameTxtOver[i]);
|
|
game[i]->SetImageOver(gameBg[i]);
|
|
game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
|
|
game[i]->SetRumble(false);
|
|
game[i]->SetTrigger(trigA);
|
|
game[i]->SetSoundClick(btnSoundClick);
|
|
|
|
gameIndex[i] = i;
|
|
}
|
|
UpdateListEntries();
|
|
}
|
|
|
|
/**
|
|
* Destructor for the GuiGameBrowser class.
|
|
*/
|
|
GuiGameBrowser::~GuiGameBrowser()
|
|
{
|
|
delete arrowUpBtn;
|
|
delete arrowDownBtn;
|
|
delete scrollbarBoxBtn;
|
|
delete scrollbarImg;
|
|
delete arrowDownImg;
|
|
delete arrowDownOverImg;
|
|
delete arrowUpImg;
|
|
delete arrowUpOverImg;
|
|
delete scrollbarBoxImg;
|
|
delete scrollbarBoxOverImg;
|
|
delete scrollbar;
|
|
delete arrowDown;
|
|
delete arrowDownOver;
|
|
delete arrowUp;
|
|
delete arrowUpOver;
|
|
delete scrollbarBox;
|
|
delete scrollbarBoxOver;
|
|
delete bgGameImg;
|
|
delete bgGames;
|
|
delete bgGamesEntry;
|
|
|
|
delete trigA;
|
|
delete btnSoundClick;
|
|
|
|
// delete optionBg;
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
delete gameTxt[i];
|
|
delete gameTxtOver[i];
|
|
delete gameBg[i];
|
|
delete game[i];
|
|
}
|
|
delete [] gameIndex;
|
|
delete [] game;
|
|
delete [] gameTxt;
|
|
delete [] gameTxtOver;
|
|
delete [] gameBg;
|
|
}
|
|
|
|
void GuiGameBrowser::SetFocus(int f)
|
|
{
|
|
LOCK(this);
|
|
focus = f;
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
game[i]->ResetState();
|
|
|
|
if(f == 1)
|
|
game[selectedItem]->SetState(STATE_SELECTED);
|
|
}
|
|
|
|
void GuiGameBrowser::ResetState()
|
|
{
|
|
LOCK(this);
|
|
if(state != STATE_DISABLED)
|
|
{
|
|
state = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
}
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
game[i]->ResetState();
|
|
}
|
|
}
|
|
|
|
int GuiGameBrowser::GetOffset()
|
|
{
|
|
return listOffset;
|
|
}
|
|
int GuiGameBrowser::GetClickedOption()
|
|
{
|
|
int found = -1;
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
if(game[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
game[i]->SetState(STATE_SELECTED);
|
|
found = gameIndex[i];
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
int GuiGameBrowser::GetSelectedOption()
|
|
{
|
|
int found = -1;
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
if(game[i]->GetState() == STATE_SELECTED)
|
|
{
|
|
game[i]->SetState(STATE_SELECTED);
|
|
found = gameIndex[i];
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* FindMenuItem
|
|
*
|
|
* Help function to find the next visible menu item on the list
|
|
***************************************************************************/
|
|
|
|
int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
|
|
{
|
|
int nextItem = currentItem + direction;
|
|
|
|
if(nextItem < 0 || nextItem >= gameCnt)
|
|
return -1;
|
|
|
|
if(strlen(get_title(&gameList[nextItem])) > 0)
|
|
return nextItem;
|
|
else
|
|
return FindMenuItem(nextItem, direction);
|
|
}
|
|
|
|
/**
|
|
* Draw the button on screen
|
|
*/
|
|
void GuiGameBrowser::Draw()
|
|
{
|
|
LOCK(this);
|
|
if(!this->IsVisible())
|
|
return;
|
|
|
|
bgGameImg->Draw();
|
|
|
|
int next = listOffset;
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
if(next >= 0)
|
|
{
|
|
game[i]->Draw();
|
|
next = this->FindMenuItem(next, 1);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if(scrollbaron == 1) {
|
|
scrollbarImg->Draw();
|
|
arrowUpBtn->Draw();
|
|
arrowDownBtn->Draw();
|
|
scrollbarBoxBtn->Draw();
|
|
}
|
|
this->UpdateEffects();
|
|
}
|
|
void GuiGameBrowser::UpdateListEntries()
|
|
{
|
|
int next = listOffset;
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
if(next >= 0)
|
|
{
|
|
if(game[i]->GetState() == STATE_DISABLED)
|
|
{
|
|
game[i]->SetVisible(true);
|
|
game[i]->SetState(STATE_DEFAULT);
|
|
}
|
|
gameTxt[i]->SetText(get_title(&gameList[next]));
|
|
gameTxt[i]->SetPosition(24, 0);
|
|
gameTxtOver[i]->SetText(get_title(&gameList[next]));
|
|
gameTxtOver[i]->SetPosition(24, 0);
|
|
|
|
gameIndex[i] = next;
|
|
next = this->FindMenuItem(next, 1);
|
|
}
|
|
else
|
|
{
|
|
game[i]->SetVisible(false);
|
|
game[i]->SetState(STATE_DISABLED);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiGameBrowser::Update(GuiTrigger * t)
|
|
{
|
|
LOCK(this);
|
|
if(state == STATE_DISABLED || !t)
|
|
return;
|
|
|
|
int next, prev;
|
|
int old_listOffset = listOffset;
|
|
static int position2;
|
|
// scrolldelay affects how fast the list scrolls
|
|
// when the arrows are clicked
|
|
float scrolldelay = 3.5;
|
|
|
|
if (scrollbaron == 1) {
|
|
// update the location of the scroll box based on the position in the option list
|
|
arrowUpBtn->Update(t);
|
|
arrowDownBtn->Update(t);
|
|
scrollbarBoxBtn->Update(t);
|
|
}
|
|
|
|
next = listOffset;
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
if(next >= 0)
|
|
next = this->FindMenuItem(next, 1);
|
|
|
|
if(focus)
|
|
{
|
|
if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
|
|
game[i]->ResetState();
|
|
else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
|
|
game[selectedItem]->SetState(STATE_SELECTED, t->chan);
|
|
}
|
|
|
|
game[i]->Update(t);
|
|
|
|
if(game[i]->GetState() == STATE_SELECTED)
|
|
{
|
|
selectedItem = i;
|
|
}
|
|
}
|
|
|
|
// pad/joystick navigation
|
|
if(!focus)
|
|
return; // skip navigation
|
|
|
|
if (scrollbaron == 1)
|
|
{
|
|
|
|
if (t->Down() ||
|
|
arrowDownBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////down
|
|
arrowDownBtn->GetState() == STATE_HELD)
|
|
{
|
|
|
|
|
|
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
|
|
|
if(next >= 0)
|
|
{
|
|
if(selectedItem == pagesize-1)
|
|
{
|
|
// move list down by 1
|
|
listOffset = this->FindMenuItem(listOffset, 1);
|
|
// UpdateEntries();
|
|
}
|
|
else if(game[selectedItem+1]->IsVisible())
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem++;
|
|
}
|
|
scrollbarBoxBtn->Draw();
|
|
usleep(10000 * scrolldelay);
|
|
}
|
|
WPAD_ScanPads();
|
|
u8 cnt, buttons = NULL;
|
|
/* Get pressed buttons */
|
|
for (cnt = 0; cnt < 4; cnt++)
|
|
buttons |= WPAD_ButtonsHeld(cnt);
|
|
if (buttons == WPAD_BUTTON_A)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
arrowDownBtn->ResetState();
|
|
}
|
|
}
|
|
else if(t->Up() ||
|
|
arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up
|
|
arrowUpBtn->GetState() == STATE_HELD)
|
|
{
|
|
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
|
|
|
if(prev >= 0)
|
|
{
|
|
if(selectedItem == 0)
|
|
{
|
|
// move list up by 1
|
|
listOffset = prev;
|
|
}
|
|
else
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem--;
|
|
}
|
|
scrollbarBoxBtn->Draw();
|
|
usleep(10000 * scrolldelay);
|
|
}
|
|
WPAD_ScanPads();
|
|
u8 cnt, buttons = NULL;
|
|
/* Get pressed buttons */
|
|
for (cnt = 0; cnt < 4; cnt++)
|
|
buttons |= WPAD_ButtonsHeld(cnt);
|
|
if (buttons == WPAD_BUTTON_A)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
arrowUpBtn->ResetState();
|
|
}
|
|
}
|
|
WPAD_ScanPads();
|
|
u8 cnt, buttons = NULL;/////////////////////////////////////////////////////scroll by holding B and tilt wiimote
|
|
int position1 = 0;
|
|
|
|
|
|
position1 = t->wpad.ir.y;
|
|
|
|
if (position2 == 0 && position1 > 0)
|
|
{
|
|
position2 = position1;
|
|
}
|
|
|
|
for (cnt = 0; cnt < 4; cnt++)
|
|
buttons |= WPAD_ButtonsHeld(cnt);
|
|
|
|
if (buttons == WPAD_BUTTON_B && position1 > 0)
|
|
{
|
|
scrollbarBoxBtn->ScrollIsOn(1);
|
|
if (position2 > position1)
|
|
{
|
|
|
|
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
|
|
|
if(prev >= 0)
|
|
{
|
|
if(selectedItem == 0)
|
|
{
|
|
// move list up by 1
|
|
listOffset = prev;
|
|
// UpdateEntries();
|
|
}
|
|
else
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem--;
|
|
}
|
|
scrollbarBoxBtn->Draw();
|
|
usleep(10000 * scrolldelay);
|
|
}
|
|
}
|
|
else if (position2 < position1)
|
|
{
|
|
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
|
|
|
if(next >= 0)
|
|
{
|
|
if(selectedItem == pagesize-1)
|
|
{
|
|
// move list down by 1
|
|
listOffset = this->FindMenuItem(listOffset, 1);
|
|
// UpdateEntries();
|
|
}
|
|
else if(game[selectedItem+1]->IsVisible())
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem++;
|
|
}
|
|
scrollbarBoxBtn->Draw();
|
|
usleep(10000 * scrolldelay);
|
|
}
|
|
}
|
|
|
|
}
|
|
else if (!buttons)
|
|
{
|
|
scrollbarBoxBtn->ScrollIsOn(0);
|
|
position2 = 0;
|
|
}
|
|
|
|
if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box
|
|
scrollbarBoxBtn->GetStateChan() == t->chan &&
|
|
t->wpad.ir.valid && gameCnt > pagesize)
|
|
{
|
|
scrollbarBoxBtn->SetPosition(width/2-18+7,0);
|
|
//int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop();
|
|
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
|
|
|
|
//listOffset = (position * gameCnt)/237 - selectedItem;
|
|
listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
|
|
// UpdateEntries();
|
|
|
|
if(listOffset <= 0)
|
|
{
|
|
listOffset = 0;
|
|
// UpdateEntries();
|
|
selectedItem = 0;
|
|
}
|
|
else if(listOffset+pagesize >= gameCnt)
|
|
{
|
|
listOffset = gameCnt - pagesize;
|
|
// UpdateEntries();
|
|
selectedItem = pagesize-1;
|
|
}
|
|
|
|
}
|
|
//int positionbar = 237*(listOffset + selectedItem) / gameCnt;
|
|
int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
|
|
|
|
if(positionbar > (24 * pagesize))//if(positionbar > 216)
|
|
positionbar = (24 * pagesize);//positionbar = 216;
|
|
scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
|
|
|
|
|
|
if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed
|
|
{
|
|
if(listOffset < gameCnt && gameCnt > pagesize)
|
|
{
|
|
listOffset =listOffset+ pagesize;
|
|
if(listOffset+pagesize >= gameCnt)
|
|
listOffset = gameCnt-pagesize;
|
|
// UpdateEntries();
|
|
}
|
|
}
|
|
else if(t->Left())
|
|
{
|
|
if(listOffset > 0)
|
|
{
|
|
listOffset =listOffset- pagesize;
|
|
if(listOffset < 0)
|
|
listOffset = 0;
|
|
// UpdateEntries();
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed
|
|
{
|
|
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
|
|
|
if(next >= 0)
|
|
{
|
|
if(selectedItem == pagesize-1)
|
|
{
|
|
// move list down by 1
|
|
listOffset = this->FindMenuItem(listOffset, 1);
|
|
}
|
|
else if(game[selectedItem+1]->IsVisible())
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem++;
|
|
}
|
|
}
|
|
}
|
|
else if(t->Up())///////////////////////////////////////////////////up
|
|
{
|
|
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
|
|
|
if(prev >= 0)
|
|
{
|
|
if(selectedItem == 0)
|
|
{
|
|
// move list up by 1
|
|
listOffset = prev;
|
|
}
|
|
else
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(old_listOffset != listOffset)
|
|
UpdateListEntries();
|
|
|
|
if(updateCB)
|
|
updateCB(this);
|
|
}
|
|
|
|
void GuiGameBrowser::Reload(struct discHdr * l, int count)
|
|
{
|
|
LOCK(this);
|
|
gameList = l;
|
|
gameCnt = count;
|
|
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
|
|
selectedItem = 0;
|
|
listOffset = 0;
|
|
focus = 1;
|
|
UpdateListEntries();
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
game[i]->ResetState();
|
|
}
|