usbloadergx/source/GUI/gui_searchbar.h
strtoul c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00

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C++

#ifndef GUI_SEARCHBAR_H_
#define GUI_SEARCHBAR_H_
#include <set>
#include <vector>
#include "gui.h"
#include "usbloader/disc.h"
#include "wstring.hpp"
class cSearchButton;
class GuiSearchBar: public GuiWindow
{
public:
GuiSearchBar();
virtual ~GuiSearchBar();
void Draw();
void Update(GuiTrigger * t);
wchar_t GetClicked();
static void FilterList(std::vector<struct discHdr *> &List, wString &GameFilter);
private:
static std::set<wchar_t> SearchChars;
u16 inSide;
GuiText text;
GuiImageData* imgBacspaceBtn;
GuiImage* BacspaceBtnImg;
GuiImage* BacspaceBtnImg_Over;
GuiButton* BacspaceBtn;
GuiImageData* imgClearBtn;
GuiImage* ClearBtnImg;
GuiImage* ClearBtnImg_Over;
GuiButton* ClearBtn;
GuiButton* CloseBtn;
cSearchButton *searchModeBtn;
cSearchButton **buttons;
int cnt;
GuiImageData keyImageData;
GuiImageData keyOverImageData;
GuiTrigger trig;
GuiTrigger trigB;
};
#endif