usbloadergx/source/sys.cpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

249 lines
4.7 KiB
C++

#include <gctypes.h>
#include <ogc/system.h>
#include <wiiuse/wpad.h>
#include "mload/mload.h"
#include "Controls/DeviceHandler.hpp"
#include "FileOperations/fileops.h"
#include "homebrewboot/BootHomebrew.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "settings/newtitles.h"
#include "language/gettext.h"
#include "network/networkops.h"
#include "utils/ResourceManager.h"
#include "usbloader/playlog.h"
#include "usbloader/wbfs.h"
#include "themes/CTheme.h"
#include "SoundOperations/SoundHandler.hpp"
#include "utils/ThreadedTask.hpp"
#include "audio.h"
#include "lstub.h"
#include "menu.h"
#include "video.h"
#include "gecko.h"
#include "wad/nandtitle.h"
extern "C"
{
extern s32 MagicPatches(s32);
}
//Wiilight stuff
void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void AppCleanUp(void)
{
static bool app_clean = false;
if(app_clean)
return;
app_clean = true;
extern u8 mountMethod;
gprintf("Exiting main GUI. mountMethod = %d\n", mountMethod);
Settings.Save();
ExitGUIThreads();
StopGX();
wiilight(0);
delete btnSoundClick;
delete btnSoundOver;
delete btnSoundClick2;
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
gettextCleanUp();
Theme::CleanUp();
NewTitles::DestroyInstance();
ThreadedTask::DestroyInstance();
SoundHandler::DestroyInstance();
DeinitNetwork();
GameTitles.SetDefault();
ShutdownAudio();
ResourceManager::DestroyInstance();
WPAD_Shutdown();
ISFS_Deinitialize();
}
void ExitApp(void)
{
AppCleanUp();
WBFS_CloseAll();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.PlaylogUpdate)
Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
MagicPatches(0);
}
void Sys_Reboot(void)
{
/* Restart console */
ExitApp();
STM_RebootSystem();
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
ExitApp();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
== ShutdownToIdle)
{
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
}
else
{
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void)
{
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdle(void)
{
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void)
{
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void)
{
ExitApp();
// Priiloader shutup
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_PRIILOADER_OVERRIDE))
{
*(u32 *)0x8132fffb = 0x50756e65;
DCFlushRange((u32 *)0x8132fffb, 4);
}
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void)
{
ExitApp();
if (hbcStubAvailable())
exit(0);
// Channel Version
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
#define HBC_HAXX 0x0001000148415858LL
#define HBC_JODI 0x000100014A4F4449LL
#define HBC_1_0_7 0x00010001AF1BF516LL
void Sys_LoadHBC(void)
{
ExitApp();
WII_Initialize();
int ret = WII_LaunchTitle(HBC_1_0_7);
if(ret < 0)
WII_LaunchTitle(HBC_JODI);
if(ret < 0)
WII_LaunchTitle(HBC_HAXX);
//Back to system menu if all fails
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
bool RebootApp(void)
{
#ifdef FULLCHANNEL
ExitApp();
WII_Initialize();
return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
#else
char filepath[255];
snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
return !(BootHomebrew(filepath) < 0);
#endif
}
void ScreenShot()
{
time_t rawtime;
struct tm * timeinfo;
char buffer[150];
char buffer2[300];
time(&rawtime);
timeinfo = localtime(&rawtime);
//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
sprintf(buffer2, "%s%s", Settings.ConfigPath, buffer);
if(!CreateSubfolder(Settings.ConfigPath))
{
gprintf("Can't create screenshot folder\n");
return;
}
TakeScreenshot(buffer2);
}