mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-23 03:39:16 +01:00
fbfcba4200
Thanks to Oddx.
871 lines
18 KiB
C++
871 lines
18 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include <cstring>
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#include "GameTDB.hpp"
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#define NAME_OFFSET_DB "wiitdb_offsets.bin"
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#define MAXREADSIZE 1024 * 1024 // Cache size only for parsing the offsets: 1MB
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GameTDB::GameTDB()
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: file(0), LangCode("EN")
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{
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}
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GameTDB::GameTDB(const char *filepath)
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: file(0), LangCode("EN")
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{
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OpenFile(filepath);
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}
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GameTDB::~GameTDB()
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{
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CloseFile();
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}
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bool GameTDB::OpenFile(const char *filepath)
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{
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if (!filepath)
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return false;
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file = fopen(filepath, "rb");
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if (file)
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{
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int pos;
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std::string OffsetsPath(filepath);
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if ((pos = OffsetsPath.find_last_of('/')) != (int)std::string::npos)
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OffsetsPath[pos] = '\0';
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else
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OffsetsPath.clear(); //! Relative path
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LoadGameOffsets(OffsetsPath.c_str());
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}
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return (file != NULL);
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}
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void GameTDB::CloseFile()
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{
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OffsetMap.clear();
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std::vector<GameOffsets>().swap(OffsetMap);
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if (file)
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fclose(file);
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file = NULL;
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}
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bool GameTDB::LoadGameOffsets(const char *path)
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{
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if (!path)
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return false;
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std::string OffsetDBPath(path);
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if (OffsetDBPath.back() != '/')
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OffsetDBPath += '/';
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OffsetDBPath += NAME_OFFSET_DB;
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FILE *fp = fopen(OffsetDBPath.c_str(), "rb");
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if (!fp)
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{
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bool result = ParseFile();
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if (result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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unsigned long long ExistingVersion = GetGameTDBVersion();
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unsigned long long Version = 0;
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unsigned int NodeCount = 0;
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fread(&Version, 1, sizeof(Version), fp);
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if (ExistingVersion != Version)
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{
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fclose(fp);
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bool result = ParseFile();
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if (result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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fread(&NodeCount, 1, sizeof(NodeCount), fp);
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if (NodeCount == 0)
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{
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fclose(fp);
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bool result = ParseFile();
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if (result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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OffsetMap.resize(NodeCount);
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if ((int)fread(&OffsetMap[0], 1, NodeCount * sizeof(GameOffsets), fp) < 0)
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{
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fclose(fp);
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bool result = ParseFile();
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if (result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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fclose(fp);
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return true;
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}
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bool GameTDB::SaveGameOffsets(const char *path)
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{
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if (OffsetMap.size() == 0 || !path)
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return false;
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FILE *fp = fopen(path, "wb");
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if (!fp)
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return false;
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unsigned long long ExistingVersion = GetGameTDBVersion();
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unsigned int NodeCount = OffsetMap.size();
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if (fwrite(&ExistingVersion, 1, sizeof(ExistingVersion), fp) != sizeof(ExistingVersion))
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{
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fclose(fp);
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return false;
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}
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if (fwrite(&NodeCount, 1, sizeof(NodeCount), fp) != sizeof(NodeCount))
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{
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fclose(fp);
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return false;
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}
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if (fwrite(&OffsetMap[0], 1, NodeCount * sizeof(GameOffsets), fp) != NodeCount * sizeof(GameOffsets))
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{
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fclose(fp);
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return false;
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}
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fclose(fp);
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return true;
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}
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unsigned long long GameTDB::GetGameTDBVersion()
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{
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if (!file)
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return 0;
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char TmpText[1024];
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if (GetData(TmpText, 0, sizeof(TmpText)) < 0)
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return 0;
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char *versionNode = NULL;
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//! Try to find WiiTDB version node
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if (!versionNode && (versionNode = strstr(TmpText, "<WiiTDB")) != NULL)
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{
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char *versionNodeEnd = strstr(versionNode, "/>");
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if (versionNodeEnd)
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{
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versionNodeEnd += strlen("/>");
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*versionNodeEnd = '\0';
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}
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}
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pugi::xml_document xmlDoc;
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pugi::xml_parse_result result = xmlDoc.load_string(versionNode);
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if (!result)
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return 0;
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return xmlDoc.child("WiiTDB").attribute("version").as_llong();
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}
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int GameTDB::GetData(char *data, int offset, int size)
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{
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if (!file || !data)
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return -1;
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fseek(file, offset, SEEK_SET);
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return fread(data, 1, size, file);
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}
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char *GameTDB::LoadGameNode(const char *id)
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{
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unsigned int read = 0;
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GameOffsets *offset = this->GetGameOffset(id);
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if (!offset)
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return NULL;
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char *data = new (std::nothrow) char[offset->nodesize + 1];
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if (!data)
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return NULL;
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if ((read = GetData(data, offset->gamenode, offset->nodesize)) != offset->nodesize)
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{
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delete[] data;
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return NULL;
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}
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data[read] = '\0';
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return data;
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}
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GameOffsets *GameTDB::GetGameOffset(const char *gameID)
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{
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for (unsigned int i = 0; i < OffsetMap.size(); ++i)
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{
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if (strncmp(gameID, OffsetMap[i].gameID, 6) == 0)
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return &OffsetMap[i];
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}
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return 0;
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}
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bool GameTDB::ParseFile()
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{
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OffsetMap.clear();
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if (!file)
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return false;
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char *Line = new (std::nothrow) char[MAXREADSIZE + 1];
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if (!Line)
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return false;
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bool readnew = false;
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int i, currentPos = 0;
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int read = 0;
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const char *gameNode = NULL;
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const char *idNode = NULL;
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const char *gameEndNode = NULL;
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const char *genreNode = NULL;
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const char *descriptNode = NULL;
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while ((read = GetData(Line, currentPos, MAXREADSIZE)) > 0)
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{
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gameNode = Line;
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readnew = false;
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//! Ensure the null termination at the end
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Line[read] = '\0';
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//! Try to find genre translation map
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if (!genreNode && (genreNode = strstr(gameNode, "<genres>")) != NULL)
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{
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const char *genreNodeEnd = strstr(genreNode, "</genres>");
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if (genreNodeEnd)
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{
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genreNodeEnd += strlen("</genres>");
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int size = OffsetMap.size();
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OffsetMap.resize(size + 1);
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strcpy(OffsetMap[size].gameID, "gnrmap");
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OffsetMap[size].gamenode = currentPos + (genreNode - Line);
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OffsetMap[size].nodesize = (genreNodeEnd - genreNode);
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}
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}
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//! Try to find description translation map
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if (!descriptNode && (descriptNode = strstr(gameNode, "<descriptors>")) != NULL)
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{
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const char *descriptNodeEnd = strstr(descriptNode, "</descriptors>");
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if (descriptNodeEnd)
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{
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descriptNodeEnd += strlen("</descriptors>");
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int size = OffsetMap.size();
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OffsetMap.resize(size + 1);
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strcpy(OffsetMap[size].gameID, "dscmap");
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OffsetMap[size].gamenode = currentPos + (descriptNode - Line);
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OffsetMap[size].nodesize = (descriptNodeEnd - descriptNode);
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}
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}
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while ((gameNode = strstr(gameNode, "<game name=\"")) != NULL)
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{
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idNode = strstr(gameNode, "<id>");
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gameEndNode = strstr(gameNode, "</game>");
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if (!idNode || !gameEndNode)
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{
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//! We are in the middle of the game node, reread complete node and more
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currentPos += (gameNode - Line);
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fseek(file, currentPos, SEEK_SET);
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readnew = true;
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break;
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}
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idNode += strlen("<id>");
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gameEndNode += strlen("</game>");
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int size = OffsetMap.size();
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OffsetMap.resize(size + 1);
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for (i = 0; i < 7 && *idNode != '<'; ++i, ++idNode)
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OffsetMap[size].gameID[i] = *idNode;
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OffsetMap[size].gameID[i] = '\0';
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OffsetMap[size].gamenode = currentPos + (gameNode - Line);
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OffsetMap[size].nodesize = (gameEndNode - gameNode);
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gameNode = gameEndNode;
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}
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if (readnew)
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continue;
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currentPos += read;
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}
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delete[] Line;
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return true;
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}
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const char *GameTDB::RatingToString(int rating)
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{
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switch (rating)
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{
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case 0:
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return "CERO";
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case 1:
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return "ESRB";
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case 2:
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return "PEGI";
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default:
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break;
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}
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return NULL;
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}
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int GameTDB::StringToRating(const char *rate_string)
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{
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if (strcasecmp(rate_string, "CERO") == 0)
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return 0;
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if (strcasecmp(rate_string, "ESRB") == 0)
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return 1;
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if (strcasecmp(rate_string, "PEGI") == 0)
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return 2;
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return -1;
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}
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int GameTDB::ConvertRating(const char *value, const char *from, const char *to)
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{
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if (strcasecmp(from, to) == 0)
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{
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int ret = atoi(value);
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if (ret < 7)
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return 0;
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else if (ret < 12)
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return 1;
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else if (ret < 16)
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return 2;
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else if (ret < 18)
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return 3;
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else
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return 4;
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}
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int type = -1;
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int desttype = -1;
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type = StringToRating(from);
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desttype = StringToRating(to);
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if (type == -1 || desttype == -1)
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return -1;
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/* rating conversion table */
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/* the list is ordered to pick the most likely value first: */
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/* EC and AO are less likely to be used so they are moved down to only be picked up when converting ESRB to PEGI or CERO */
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/* the conversion can never be perfect because ratings can differ between regions for the same game */
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const int table_size = 12;
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char ratingtable[table_size][3][5] =
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{
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{{"A"}, {"E"}, {"3"}},
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{{"A"}, {"E"}, {"4"}},
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{{"A"}, {"E"}, {"6"}},
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{{"A"}, {"E"}, {"7"}},
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{{"A"}, {"EC"}, {"3"}},
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{{"A"}, {"E10+"}, {"7"}},
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{{"B"}, {"T"}, {"12"}},
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{{"D"}, {"M"}, {"18"}},
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{{"D"}, {"M"}, {"16"}},
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{{"C"}, {"T"}, {"16"}},
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{{"C"}, {"T"}, {"15"}},
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{{"Z"}, {"AO"}, {"18"}},
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};
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for (int i = 0; i < table_size; i++)
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{
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if (strcasecmp(ratingtable[i][type], value) == 0)
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{
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int res = atoi(ratingtable[i][desttype]);
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if (res < 7)
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return 0;
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else if (res < 12)
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return 1;
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else if (res < 16)
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return 2;
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else if (res < 18)
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return 3;
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else
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return 4;
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}
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}
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return -1;
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}
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bool GameTDB::GetGameXMLInfo(const char *id, GameXMLInfo *gameInfo)
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{
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if (!id || !gameInfo)
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return false;
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GameIDCache[0] = '\0';
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for (int i = 0; i < 6 && id[i] != 0; ++i)
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gameInfo->GameID.push_back(id[i]);
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GetTitle(id, gameInfo->Title);
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GetSynopsis(id, gameInfo->Synopsis);
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GetRegion(id, gameInfo->Region);
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GetDeveloper(id, gameInfo->Developer);
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GetPublisher(id, gameInfo->Publisher);
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gameInfo->PublishDate = GetPublishDate(id);
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GetGenreList(id, gameInfo->GenreList);
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gameInfo->RatingType = GetRating(id);
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GetRatingValue(id, gameInfo->RatingValue);
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// GetRatingDescriptorList(id, gameInfo->RatingDescriptorList); // We don't use it yet
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gameInfo->WifiPlayers = GetWifiPlayers(id);
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GetWifiFeatureList(id, gameInfo->WifiFeatureList);
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gameInfo->Players = GetPlayers(id);
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GetAccessoryList(id, gameInfo->AccessoryList);
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gameInfo->CaseColor = GetCaseColor(id);
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return true;
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}
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bool GameTDB::ParseGameNode(const char *id)
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{
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if (strncasecmp(GameIDCache, id, 6) == 0)
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return true;
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const char *data = LoadGameNode(id);
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if (!data)
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return false;
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pugi::xml_parse_result result = xmlDoc.load_string(data);
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if (!result)
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return false;
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snprintf(GameIDCache, sizeof(GameIDCache), id);
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return true;
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}
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bool GameTDB::GetTitle(const char *id, std::string &title)
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{
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if (!id)
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return false;
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if (!ParseGameNode(id))
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return false;
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title = xmlDoc.child("game").find_child_by_attribute("locale", "lang", LangCode.c_str()).child_value("title");
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if (title.empty())
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title = xmlDoc.child("game").find_child_by_attribute("locale", "lang", "EN").child_value("title");
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if (title.empty())
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return false;
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return true;
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}
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bool GameTDB::GetSynopsis(const char *id, std::string &synopsis)
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{
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if (!id)
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return false;
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if (!ParseGameNode(id))
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return false;
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synopsis = xmlDoc.child("game").find_child_by_attribute("locale", "lang", LangCode.c_str()).child_value("synopsis");
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if (synopsis.empty())
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synopsis = xmlDoc.child("game").find_child_by_attribute("locale", "lang", "EN").child_value("synopsis");
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if (synopsis.empty())
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return false;
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return true;
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}
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bool GameTDB::GetRegion(const char *id, std::string ®ion)
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{
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if (!id)
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return false;
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if (!ParseGameNode(id))
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return false;
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region = xmlDoc.child("game").child_value("region");
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if (region.empty())
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return false;
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return true;
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}
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bool GameTDB::GetLanguages(const char *id, std::string &languages)
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{
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if (!id)
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return false;
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if (!ParseGameNode(id))
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return false;
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languages = xmlDoc.child("game").child_value("languages");
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if (languages.empty())
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return false;
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return true;
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}
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bool GameTDB::GetDeveloper(const char *id, std::string &dev)
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{
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if (!id)
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return false;
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if (!ParseGameNode(id))
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return false;
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dev = xmlDoc.child("game").child_value("developer");
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if (dev.empty())
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return false;
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return true;
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}
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bool GameTDB::GetPublisher(const char *id, std::string &pub)
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{
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if (!id)
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return false;
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if (!ParseGameNode(id))
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return false;
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pub = xmlDoc.child("game").child_value("publisher");
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if (pub.empty())
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return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
unsigned int GameTDB::GetPublishDate(const char *id)
|
|
{
|
|
if (!id)
|
|
return 0;
|
|
|
|
if (!ParseGameNode(id))
|
|
return 0;
|
|
|
|
return ((xmlDoc.child("game").child("date").attribute("year").as_int() & 0xFFFF) << 16 |
|
|
(xmlDoc.child("game").child("date").attribute("month").as_int() & 0xFF) << 8 |
|
|
(xmlDoc.child("game").child("date").attribute("day").as_int() & 0xFF));
|
|
}
|
|
|
|
bool GameTDB::GetGenreList(const char *id, std::vector<std::string> &genre)
|
|
{
|
|
if (!id)
|
|
return false;
|
|
|
|
if (!ParseGameNode(id))
|
|
return false;
|
|
|
|
std::string the_genre = xmlDoc.child("game").child_value("genre");
|
|
const char *delims = ",/;";
|
|
|
|
size_t beg, pos = 0;
|
|
while ((beg = the_genre.find_first_not_of(delims, pos)) != std::string::npos)
|
|
{
|
|
pos = the_genre.find_first_of(delims, beg + 1);
|
|
std::string cat = the_genre.substr(beg, pos - beg);
|
|
cat[0] = toupper(int(cat[0]));
|
|
genre.push_back(cat);
|
|
}
|
|
|
|
if (genre.empty())
|
|
return false;
|
|
|
|
if (strcmp(LangCode.c_str(), "EN") != 0)
|
|
TranslateGenres(genre);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GameTDB::TranslateGenres(std::vector<std::string> &GenreList)
|
|
{
|
|
char *data = LoadGameNode("gnrmap");
|
|
if (!data)
|
|
return;
|
|
|
|
pugi::xml_document xmlDoc;
|
|
pugi::xml_parse_result result = xmlDoc.load_string(data);
|
|
if (!result)
|
|
return;
|
|
|
|
pugi::xml_node genres = xmlDoc.child("genres");
|
|
const char *tag;
|
|
|
|
if (genres.child("genre"))
|
|
tag = "genre";
|
|
else
|
|
tag = "maingenre";
|
|
|
|
for (unsigned int n = 0; n < GenreList.size(); ++n)
|
|
{
|
|
std::string genre = GenreList[n];
|
|
std::string trans;
|
|
for (pugi::xml_node maingenre : genres.children(tag))
|
|
{
|
|
if (strcasecmp(genre.c_str(), maingenre.attribute("name").value()) == 0)
|
|
trans = maingenre.find_child_by_attribute("loc", "lang", LangCode.c_str()).text().as_string();
|
|
else
|
|
for (pugi::xml_node subgenre : maingenre.children("subgenre"))
|
|
{
|
|
if (strcasecmp(genre.c_str(), subgenre.attribute("name").value()) == 0)
|
|
trans = subgenre.find_child_by_attribute("loc", "lang", LangCode.c_str()).text().as_string();
|
|
}
|
|
}
|
|
|
|
if (!trans.empty())
|
|
{
|
|
trans[0] = toupper((int)trans[0]);
|
|
GenreList[n] = trans;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
int GameTDB::GetRating(const char *id)
|
|
{
|
|
int rating = -1;
|
|
|
|
if (!ParseGameNode(id))
|
|
return rating;
|
|
|
|
const char *rating_text = xmlDoc.child("game").child("rating").attribute("type").value();
|
|
if (!rating_text)
|
|
return rating;
|
|
|
|
if (strncmp(rating_text, "CERO", 4) == 0)
|
|
rating = 0;
|
|
|
|
else if (strncmp(rating_text, "ESRB", 4) == 0)
|
|
rating = 1;
|
|
|
|
else if (strncmp(rating_text, "PEGI", 4) == 0)
|
|
rating = 2;
|
|
|
|
return rating;
|
|
}
|
|
|
|
bool GameTDB::GetRatingValue(const char *id, std::string &rating_value)
|
|
{
|
|
if (!id)
|
|
return false;
|
|
|
|
if (!ParseGameNode(id))
|
|
return false;
|
|
|
|
rating_value = xmlDoc.child("game").child("rating").attribute("value").value();
|
|
|
|
if (rating_value.empty())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int GameTDB::GetRatingDescriptorList(const char *id, std::vector<std::string> &desc_list)
|
|
{
|
|
if (!id)
|
|
return -1;
|
|
|
|
if (!ParseGameNode(id))
|
|
return -1;
|
|
|
|
desc_list.clear();
|
|
|
|
for (pugi::xml_node descriptor : xmlDoc.child("game").child("rating").children("descriptor"))
|
|
desc_list.push_back(descriptor.text().as_string());
|
|
|
|
// if(strcmp(LangCode.c_str(), "EN") != 0)
|
|
// TranslateDescriptors(desc_list);
|
|
|
|
return desc_list.size();
|
|
}
|
|
|
|
/*
|
|
void GameTDB::TranslateDescriptors(std::vector<std::string> &DescList)
|
|
{
|
|
char *data = LoadGameNode("dscmap");
|
|
if (!data)
|
|
return;
|
|
|
|
pugi::xml_document xmlDoc;
|
|
pugi::xml_parse_result result = xmlDoc.load_string(data);
|
|
if (!result)
|
|
return;
|
|
|
|
pugi::xml_node descriptors = xmlDoc.child("descriptors");
|
|
const char *tag;
|
|
|
|
if (descriptors.child("descriptor"))
|
|
tag = "descriptor";
|
|
else
|
|
tag = "descr";
|
|
|
|
for (unsigned int n = 0; n < DescList.size(); ++n)
|
|
{
|
|
std::string desc = DescList[n];
|
|
std::string trans;
|
|
for (pugi::xml_node descr : descriptors.children(tag))
|
|
{
|
|
if (strcasecmp(desc.c_str(), descr.attribute("name").value()) == 0)
|
|
trans = descr.find_child_by_attribute("loc", "lang", LangCode.c_str()).text().as_string();
|
|
}
|
|
|
|
if (!trans.empty())
|
|
{
|
|
DescList[n] = trans;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
*/
|
|
|
|
int GameTDB::GetWifiPlayers(const char *id)
|
|
{
|
|
if (!id)
|
|
return -1;
|
|
|
|
if (!ParseGameNode(id))
|
|
return -1;
|
|
|
|
return xmlDoc.child("game").child("wi-fi").attribute("players").as_int();
|
|
;
|
|
}
|
|
|
|
int GameTDB::GetWifiFeatureList(const char *id, std::vector<std::string> &feat_list)
|
|
{
|
|
if (!id)
|
|
return -1;
|
|
|
|
if (!ParseGameNode(id))
|
|
return -1;
|
|
|
|
feat_list.clear();
|
|
|
|
for (pugi::xml_node feature : xmlDoc.child("game").child("wi-fi").children("feature"))
|
|
{
|
|
std::string entry(feature.text().as_string());
|
|
// These don't need to be listed as we show icons
|
|
if (entry.compare("nintendods") == 0 || entry.compare("online") == 0)
|
|
continue;
|
|
feat_list.push_back(entry);
|
|
}
|
|
|
|
return feat_list.size();
|
|
}
|
|
|
|
int GameTDB::GetPlayers(const char *id)
|
|
{
|
|
if (!id)
|
|
return -1;
|
|
|
|
if (!ParseGameNode(id))
|
|
return -1;
|
|
|
|
return xmlDoc.child("game").child("input").attribute("players").as_int();
|
|
}
|
|
|
|
int GameTDB::GetAccessoryList(const char *id, std::vector<Accessory> &acc_list)
|
|
{
|
|
if (!id)
|
|
return -1;
|
|
|
|
if (!ParseGameNode(id))
|
|
return -1;
|
|
|
|
acc_list.clear();
|
|
|
|
for (pugi::xml_node control : xmlDoc.child("game").child("input").children("control"))
|
|
{
|
|
Accessory accr;
|
|
accr.Name = control.attribute("type").value();
|
|
accr.Required = control.attribute("required").as_bool();
|
|
acc_list.push_back(accr);
|
|
}
|
|
|
|
return acc_list.size();
|
|
}
|
|
|
|
int GameTDB::GetCaseColor(const char *id)
|
|
{
|
|
if (!id)
|
|
return -1;
|
|
|
|
if (!ParseGameNode(id))
|
|
return -1;
|
|
|
|
return xmlDoc.child("game").child("case").attribute("color").as_int();
|
|
}
|
|
|
|
bool GameTDB::GetGameType(const char *id, std::string &GameType)
|
|
{
|
|
if (!id)
|
|
return false;
|
|
|
|
if (!ParseGameNode(id))
|
|
return false;
|
|
|
|
GameType = xmlDoc.child("game").child_value("type");
|
|
|
|
if (GameType.empty())
|
|
return false;
|
|
|
|
return true;
|
|
}
|