mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 14:44:17 +01:00
5b2f453d9e
*restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup
73 lines
1.3 KiB
C
73 lines
1.3 KiB
C
#ifndef _DISC_H_
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#define _DISC_H_
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#include <gccore.h> /* for define ATTRIBUTE_PACKED */
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* Disc header structure */
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struct discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Game version */
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u16 version;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u8 is_ciso;
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/* Unused, on channel list mode this is the full 64 bit tid */
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u64 tid;
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/* Unused, using in loader internally to detect title type */
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u8 type;
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/* rest of unused */
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u8 unused[4];
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/* Magic word */
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u32 magic;
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/* Padding */
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u32 gc_magic;
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/* Game title */
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char title[64];
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/* Encryption/Hashing */
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u8 encryption;
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u8 h3_verify;
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/* Padding */
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u8 unused3[30];
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} ATTRIBUTE_PACKED;
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/* Prototypes */
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s32 Disc_Init(void);
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s32 Disc_Open(void);
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s32 Disc_Wait(void);
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void Disc_SetLowMem(void);
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s32 Disc_SetUSB(const u8 *);
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s32 Disc_ReadHeader(void *);
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s32 Disc_IsWii(void);
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s32 Disc_FindPartition(u64 *outbuf);
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s32 Disc_Mount(struct discHdr *header);
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void PatchCountryStrings(void *Address, int Size);
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void Disc_SelectVMode(u8 videoselected, u8 ignore_progressive);
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void Disc_SetVMode(void);
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s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter);
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#ifdef __cplusplus
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}
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#endif
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#endif
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