usbloadergx/source/settings/menus/GlobalSettings.cpp
dimok321 fa11a745d6 A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
2010-11-13 22:34:53 +00:00

201 lines
5.7 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "GlobalSettings.hpp"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "GuiSettingsMenu.hpp"
#include "GameLoadSM.hpp"
#include "ParentalControlSM.hpp"
#include "SoundSettingsMenu.hpp"
#include "CustomPathsSM.hpp"
GlobalSettings::GlobalSettings()
: FlyingButtonsMenu(tr("Global Settings"))
{
creditsImgData = Resources::GetImageData("credits_button.png");
creditsImgOverData = Resources::GetImageData("credits_button_over.png");
}
GlobalSettings::~GlobalSettings()
{
Settings.Save();
delete creditsImgData;
delete creditsImgOverData;
}
void GlobalSettings::SetupMainButtons()
{
int pos = 0;
SetMainButton(pos++, tr( "GUI Settings" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Parental Control" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Sound" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Custom Paths" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Update" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Default Settings" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Credits" ), creditsImgData, creditsImgOverData);
SetMainButton(pos++, tr( "Theme Downloader" ), MainButtonImgData, MainButtonImgOverData);
}
void GlobalSettings::CreateSettingsMenu(int menuNr)
{
if(CurrentMenu)
return;
int Idx = 0;
//! GUI Settings
if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new GuiSettingsMenu();
Append(CurrentMenu);
}
//! Game Load
else if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new GameLoadSM();
Append(CurrentMenu);
}
//! Parental Control
else if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new ParentalControlSM();
Append(CurrentMenu);
}
//! Sound
else if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new SoundSettingsMenu();
Append(CurrentMenu);
}
//! Custom Paths
else if(menuNr == Idx++)
{
if(Settings.godmode)
{
HideMenu();
ResumeGui();
CurrentMenu = new CustomPathsSM();
Append(CurrentMenu);
}
else
WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
}
//! Update
else if(menuNr == Idx++)
{
if (Settings.godmode)
{
HideMenu();
Remove(backBtn);
ResumeGui();
int ret = ProgressUpdateWindow();
if (ret < 0)
WindowPrompt(tr( "Update failed" ), 0, tr( "OK" ));
Append(backBtn);
ShowMenu();
}
else
WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
}
//! Default Settings
else if(menuNr == Idx++)
{
if (Settings.godmode)
{
int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
HaltGui();
gettextCleanUp();
Settings.Reset();
returnMenu = MENU_SETTINGS;
ResumeGui();
}
}
else
WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" ));
}
//! Credits
else if(menuNr == Idx++)
{
HideMenu();
Remove(backBtn);
ResumeGui();
WindowCredits();
Append(backBtn);
ShowMenu();
}
//! Theme Downloader
else if(menuNr == Idx++)
{
returnMenu = MENU_THEMEDOWNLOADER;
}
}
void GlobalSettings::DeleteSettingsMenu()
{
if(!CurrentMenu)
return;
int type = CurrentMenu->GetType();
switch(type)
{
case CGUISettingsMenu:
delete ((GuiSettingsMenu *) CurrentMenu);
break;
case CGameLoadSM:
delete ((GameLoadSM *) CurrentMenu);
break;
case CParentalControlSM:
delete ((ParentalControlSM *) CurrentMenu);
break;
case CSoundSettingsMenu:
delete ((SoundSettingsMenu *) CurrentMenu);
break;
case CCustomPathsSM:
delete ((CustomPathsSM *) CurrentMenu);
break;
case CSettingsMenu:
default:
delete CurrentMenu;
break;
}
CurrentMenu = NULL;
}