usbloadergx/source/settings/cfg.h
giantpune a0c87cc1ff added custom path for replacement dol.
added a few entries into language.h & cpp
made  title tooltips on the gamewall transparent.
made a readmii file.
2009-06-16 13:42:52 +00:00

359 lines
6.1 KiB
C

#ifndef _CFG_H_
#define _CFG_H_
#include <gctypes.h>
#ifdef __cplusplus
extern "C"
{
#endif
#include "usbloader/disc.h"
#define CFG_HOME_REBOOT 0
#define CFG_HOME_EXIT 1
#define CFG_VIDEO_SYS 0 // system default
#define CFG_VIDEO_DEFAULT 1
#define CFG_VIDEO_GAME 1 // game default
#define CFG_VIDEO_PATCH 2 // patch mode
#define CFG_VIDEO_PAL50 3 // force PAL
#define CFG_VIDEO_PAL60 4 // force PAL60
#define CFG_VIDEO_NTSC 5 // force NTSC
#define CFG_VIDEO_COUNT 6
#define CFG_LANG_CONSOLE 0
#define CFG_LANG_JAPANESE 1
#define CFG_LANG_ENGLISH 2
#define CFG_LANG_GERMAN 3
#define CFG_LANG_FRENCH 4
#define CFG_LANG_SPANISH 5
#define CFG_LANG_ITALIAN 6
#define CFG_LANG_DUTCH 7
#define CFG_LANG_S_CHINESE 8
#define CFG_LANG_T_CHINESE 9
#define CFG_LANG_KOREAN 10
#define CFG_LANG_COUNT 11
#define CFG_ALIGN_LEFT 0
#define CFG_ALIGN_RIGHT 1
#define CFG_ALIGN_CENTRE 2
#define CFG_ALIGN_TOP 3
#define CFG_ALIGN_BOTTOM 4
#define CFG_ALIGN_MIDDLE 5
extern char bootDevice[10];
//extern char *cfg_path;
struct CFG
{
short widescreen;
char theme_path[100];
};
struct THEME
{
int selection_x;
int selection_y;
int selection_w;
int selection_h;
int gamegrid_x;
int gamegrid_y;
int gamegrid_w;
int gamegrid_h;
int gamecarousel_x;
int gamecarousel_y;
int gamecarousel_w;
int gamecarousel_h;
short cover_x;
short cover_y;
short showID;
// short maxcharacters;
short batteryUnused;
short id_x;
short id_y;
short region_x;
short region_y;
short power_x;
short power_y;
short home_x;
short home_y;
short battery1_x;
short battery2_x;
short battery3_x;
short battery4_x;
short battery1_y;
short battery2_y;
short battery3_y;
short battery4_y;
short favorite_x;
short favorite_y;
short abc_x;
short abc_y;
short list_x;
short list_y;
short grid_x;
short grid_y;
short carousel_x;
short carousel_y;
short count_x;
short count_y;
short sortBarOffset;
// short showPower;
// short showHome;
short setting_x;
short setting_y;
short install_x;
short install_y;
short showHDD;
short hddInfoAlign;
short hddInfo_x;
short hddInfo_y;
short showGameCnt;
short gameCntAlign;
short gameCnt_x;
short gameCnt_y;
short showRegion;
short showBattery;
short showToolTip;
//color
short info_r;
short info_g;
short info_b;
short prompttxt_r;
short prompttxt_g;
short prompttxt_b;
short settingsTxt_r;
short settingsTxt_g;
short settingsTxt_b;
short clock_r;
short clock_g;
short clock_b;
short clock_x;
short clock_y;
short clockAlign;
short sdcard_x;
short sdcard_y;
short gameText_r;
short gameText_g;
short gameText_b;
short pagesize;
};
extern struct CFG CFG;
extern struct THEME THEME;
extern u8 ocarinaChoice;
extern u16 playcnt;
extern u8 videoChoice;
extern u8 languageChoice;
extern u8 viChoice;
extern u8 iosChoice;
extern u8 faveChoice;
extern u8 parentalcontrolChoice;
extern u8 fix002;
extern u8 countrystrings;
extern u8 alternatedol;
extern u8 onlinefix;
extern u8 xflip;
extern u8 qboot;
extern u8 sort;
extern u8 fave;
extern u8 wsprompt;
extern u8 keyset;
extern u8 gameDisplay;
struct Game_CFG
{
u8 id[8];
u8 video;
u8 language;
u8 ocarina;
u8 vipatch;
u8 ios;
u8 parentalcontrol;
u8 errorfix002;
u8 loadalternatedol;
u8 patchcountrystrings;
u8 onlinegame;
};
struct Game_NUM
{
u8 id[8];
u8 favorite;
u16 count;
};
void CFG_Default(int widescreen); // -1 = non forced mode
void CFG_Load(void);
void lang_defualt();
struct Game_CFG* CFG_get_game_opt(u8 *id);
struct Game_NUM* CFG_get_game_num(u8 *id);
bool CFG_save_game_opt(u8 *id);
bool CFG_save_game_num(u8 *id);
bool CFG_forget_game_opt(u8 *id);
//Astidof - Begin of modification
enum {
ConsoleLangDefault=0,
jap,
eng,
ger,
fren,
esp,
it,
dut,
schin,
tchin,
kor,
settings_language_max // always the last entry
};
enum {
systemdefault=0,
discdefault,
patch,
pal50,
pal60,
ntsc,
settings_video_max // always the last entry
};
enum {
off=0,
on,
settings_off_on_max // always the last entry
};
enum {
GameID,
GameRegion,
Both,
Neither,
settings_sinfo_max // always the last entry
};
enum {
i249=0,
i222,
i223
};
enum {
ios249=0,
ios222,
settings_cios_max // always the last entry
};
enum {
hr12=0,
hr24,
Off,
settings_clock_max // always the last entry
};
enum {
all=0,
pcount,
};
enum {
RumbleOff=0,
RumbleOn,
settings_rumble_max // always the last entry
};
enum {
TooltipsOff=0,
TooltipsOn,
settings_tooltips_max // always the last entry
};
enum {
no=0,
yes,
sysmenu,
wtf,
disk3d,
settings_xflip_max // always the last entry
};
enum {
us=0,
dvorak,
euro,
azerty,
settings_keyset_max // always the last entry
};
enum {
list,
grid,
carousel,
settings_display_max
};
enum {
scrollDefault,
scrollMarquee,
settings_scrolleffect_max // always the last entry
};
struct SSettings {
int video;
int language;
int ocarina;
int vpatch;
int ios;
int sinfo;
int hddinfo;
int rumble;
int xflip;
int volume;
int sfxvolume;
int tooltips;
char unlockCode[20];
int parentalcontrol;
int cios;
int qboot;
int wsprompt;
int keyset;
int unicodefix;
int sort;
int fave;
int wiilight;
int gameDisplay;
int patchcountrystrings;
short godmode;
char covers_path[100];
char theme_path[100];
char wtheme_path[100];
char disc_path[100];
char titlestxt_path[100];
char language_path[100];
char languagefiles_path[100];
char oggload_path[100];
char ogg_path[150];
char dolpath[150];
char update_path[150];
char Cheatcodespath[100];
int titlesOverride;
short error002;
};
void CFG_LoadGlobal(void);
bool cfg_save_global(void);
void CFG_LoadXml(bool openfile, bool loadtitles, bool freemem);
//Astidof - End of modification
char *get_title(struct discHdr *header);
u8 get_block(struct discHdr *header);
void CFG_Cleanup(void);
#ifdef __cplusplus
}
#endif
#endif