usbloadergx/source/usbloader/wbfs.h
dimok321 587fdbbae2 *Reverting some stuff to the OLD way before new IOS222
Now if you use 249 there is no change to R492 before 222.    
  So if you still get blackscreens it wasnt caused by that.
2009-06-13 23:39:42 +00:00

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947 B
C

#ifndef _WBFS_H_
#define _WBFS_H_
#ifdef __cplusplus
extern "C"
{
#endif
#include "libwbfs/libwbfs.h"
/* Device list */
enum {
WBFS_DEVICE_USB = 1, /* USB device */
WBFS_DEVICE_SDHC /* SDHC device */
};
/* Macros */
#define WBFS_MIN_DEVICE 1
#define WBFS_MAX_DEVICE 2
/* Prototypes */
s32 WBFS_Init(u32);
s32 WBFS_Open(void);
s32 WBFS_Close(void);
s32 WBFS_Format(u32, u32);
s32 WBFS_GetCount(u32 *);
s32 WBFS_GetHeaders(void *, u32, u32);
s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf);
wbfs_t *GetHddInfo(void);
s32 WBFS_CheckGame(u8 *);
s32 WBFS_AddGame(void);
s32 WBFS_RemoveGame(u8 *);
s32 WBFS_GameSize(u8 *, f32 *);
s32 WBFS_DiskSpace(f32 *, f32 *);
s32 WBFS_RenameGame(u8 *, const void *);
f32 WBFS_EstimeGameSize(void);
s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf);
s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf);
#ifdef __cplusplus
}
#endif
#endif