mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 19:29:18 +01:00
fa4b1d162b
the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
272 lines
4.6 KiB
C++
272 lines
4.6 KiB
C++
/*****************************************
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* This code is from Mighty Channel 11
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* which is based on the TriiForce source.
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* Modifications by Dimok.
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*****************************************/
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#include <stdio.h>
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#include <ogcsys.h>
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#include <malloc.h>
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#include <string.h>
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#include "system/IosLoader.h"
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#include "utils/tools.h"
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#include "gecko.h"
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#include "NandEmu.h"
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/* 'NAND Device' structure */
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typedef struct {
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/* Device name */
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const char *name;
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/* Mode value */
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u32 mode;
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/* Un/mount command */
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u32 mountCmd;
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u32 umountCmd;
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} nandDevice;
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static nandDevice ndevList[] =
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{
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{ "Disable", 0, 0x00, 0x00 },
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{ "SD/SDHC Card", 1, 0xF0, 0xF1 },
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{ "USB 2.0 Mass Storage Device", 2, 0xF2, 0xF3 },
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};
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/* Buffer */
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static const char fs[] ATTRIBUTE_ALIGN(32) = "/dev/fs";
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static const char fat[] ATTRIBUTE_ALIGN(32) = "fat";
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static u32 inbuf[8] ATTRIBUTE_ALIGN(32);
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static u32 partition ATTRIBUTE_ALIGN(32) = 0;
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static u32 mode ATTRIBUTE_ALIGN(32) = 0;
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static char path[32] ATTRIBUTE_ALIGN(32) = "\0";
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static int fullmode = 0;
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static int mounted = 0;
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static s32 Nand_Mount(nandDevice *dev)
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{
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s32 fd, ret;
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u32 inlen = 0;
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ioctlv *vector = NULL;
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int rev = IOS_GetRevision();
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/* Open FAT module */
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fd = IOS_Open(fat, 0);
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if (fd < 0)
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return fd;
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if(rev >= 21 && rev != 65280) // stub version from nintendo
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{
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// NOTE:
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// The official cIOSX rev21 by Waninkoko ignores the partition argument
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// and the nand is always expected to be on the 1st partition.
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// However this way earlier d2x betas having revision 21 take in
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// consideration the partition argument.
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inlen = 1;
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/* Allocate memory */
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vector = (ioctlv *) memalign(32, sizeof(ioctlv));
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if(vector == NULL)
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{
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/* Close FAT module */
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IOS_Close(fd);
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return -2;
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}
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vector[0].data = &partition;
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vector[0].len = sizeof(u32);
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}
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/* Mount device */
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ret = IOS_Ioctlv(fd, dev->mountCmd, inlen, 0, vector);
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/* Close FAT module */
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IOS_Close(fd);
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/* Free memory */
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free(vector);
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return ret;
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}
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static s32 Nand_Unmount(nandDevice *dev)
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{
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s32 fd, ret;
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// Open FAT module
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fd = IOS_Open(fat, 0);
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if (fd < 0)
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return fd;
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// Unmount device
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ret = IOS_Ioctlv(fd, dev->umountCmd, 0, 0, NULL);
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// Close FAT module
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IOS_Close(fd);
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return ret;
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}
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static s32 Nand_Enable(nandDevice *dev)
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{
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s32 fd, ret;
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ioctlv *vector = NULL;
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int rev = IOS_GetRevision();
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// Open /dev/fs
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fd = IOS_Open(fs, 0);
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if (fd < 0)
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return fd;
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if (IOS_GetRevision() >= 18)
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{
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//FULL NAND emulation since rev18
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//needed for reading images on triiforce mrc folder using ISFS commands
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mode = dev->mode | fullmode;
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}
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else
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{
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mode = dev->mode;
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}
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if(rev >= 21 && rev != 65280) // stub version from nintendo
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{
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// NOTE:
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// The official cIOSX rev21 by Waninkoko provides an undocumented feature
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// to set nand path when mounting the device.
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// This feature has been discovered during d2x development.
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/* Allocate memory */
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vector = (ioctlv *)memalign(32, sizeof(ioctlv)*2);
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if(vector == NULL)
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{
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/* Close FAT module */
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IOS_Close(fd);
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return -2;
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}
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vector[0].data = &mode;
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vector[0].len = sizeof(u32);
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vector[1].data = path;
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vector[1].len = sizeof(path);
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ret = IOS_Ioctlv(fd, 100, 2, 0, vector);
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/* Free memory */
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free(vector);
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}
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else
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{
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memset(inbuf, 0, sizeof(inbuf));
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inbuf[0] = dev->mode;
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ret = IOS_Ioctl(fd, 100, inbuf, sizeof(inbuf), NULL, 0);
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}
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// Close /dev/fs
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IOS_Close(fd);
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return ret;
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}
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static s32 Nand_Disable(void)
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{
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s32 fd, ret;
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// Open /dev/fs
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fd = IOS_Open(fs, 0);
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if (fd < 0)
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return fd;
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// Set input buffer
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mode = 0;
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// Disable NAND emulator
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ret = IOS_Ioctl(fd, 100, &mode, sizeof(mode), NULL, 0);
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// Close /dev/fs
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IOS_Close(fd);
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return ret;
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}
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s32 Enable_Emu(int selection)
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{
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if(!IosLoader::IsD2X() && IOS_GetRevision() < 17)
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return -1;
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if(mounted != 0)
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return -1;
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s32 ret;
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nandDevice *ndev = NULL;
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ndev = &ndevList[selection];
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ret = Nand_Mount(ndev);
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if (ret < 0)
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{
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gprintf(" ERROR Mount! (ret = %d)\n", ret);
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return ret;
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}
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ret = Nand_Enable(ndev);
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if (ret < 0)
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{
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gprintf(" ERROR Enable! (ret = %d)\n", ret);
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return ret;
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}
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mounted = selection;
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return 0;
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}
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s32 Disable_Emu()
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{
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if(!IosLoader::IsD2X() && IOS_GetRevision() < 17)
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return -1;
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if(mounted==0)
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return 0;
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nandDevice *ndev = NULL;
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ndev = &ndevList[mounted];
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Nand_Disable();
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Nand_Unmount(ndev);
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mounted = 0;
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return 0;
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}
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void Set_Partition(int p)
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{
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partition = p;
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}
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void Set_Path(const char* p)
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{
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int i = 0;
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while(p[i] != '\0' && i < 31)
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{
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path[i] = p[i];
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i++;
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}
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while(path[i-1] == '/')
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{
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path[i-1] = '\0';
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--i;
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}
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path[i] = '\0';
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}
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void Set_FullMode(int fm)
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{
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fullmode = fm ? 0x100 : 0;
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}
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const char* Get_Path(void)
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{
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return path;
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}
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