mirror of
https://github.com/wiidev/usbloadergx.git
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1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
117 lines
4.9 KiB
C++
117 lines
4.9 KiB
C++
/*
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* Metaphrasis is a static conversion class for transforming RGBA image
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* buffers into verious GX texture formats for Wii homebrew development.
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* Copyright (C) 2008 Armin Tamzarian
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*
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* This file is part of Metaphrasis.
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*
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* Metaphrasis is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Metaphrasis is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Metaphrasis. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \mainpage Metaphrasis
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*
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* \section sec_intro Introduction
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*
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* Metaphrasis is a static conversion class for transforming RGBA image buffers into verious GX texture formats for Wii homebrew development.
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* <br>
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* Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.
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* <p>
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* This library was developed in-full by Armin Tamzarian with the support of developers in \#wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
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*
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* \section sec_installation_source Installation (Source Code)
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*
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* -# Extract the Metaphrasis archive.
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* -# Copy the contents of the <i>src</i> directory into your project's development path.
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* -# Include the Metaphrasis header file in your code using syntax such as the following:
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* \code
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* #include "Metaphrasis.h"
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* \endcode
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*
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* \section sec_installation_library Installation (Library)
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*
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* -# Extract the Metaphrasis archive.
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* -# Copy the contents of the <i>lib</i> directory into your <i>devKitPro/libogc</i> directory.
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* -# Include the Metaphrasis header file in your code using syntax such as the following:
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* \code
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* #include "Metaphrasis.h"
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* \endcode
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*
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* \section sec_usage Usage
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*
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* -# Create a buffer full of 32-bit RGBA values noting both the pixel height and width of the buffer.
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* -# Call one of the many conversion routines from within your code. (Note: All methods within the Metaphrasis class are static and thus no class instance need be allocated)
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* \code
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* uint32_t* rgba8Buffer = Metaphrasis::convertBufferToRGBA8(rgbaBuffer, bufferWidth, bufferHeight);
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* \endcode
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* -# Free your temporary RGBA value buffer if you no longer need said values.
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*
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* Currently supported conversion routines are as follows:
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* \li convertBufferToI4
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* \li convertBufferToI8
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* \li convertBufferToIA4
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* \li convertBufferToIA8
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* \li convertBufferToRGBA8
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* \li convertBufferToRGB565
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* \li convertBufferToRGB5A3
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*
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* \section sec_license License
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*
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* Metaphrasis is distributed under the GNU Lesser General Public License.
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*
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* \section sec_contact Contact
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*
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* If you have any suggestions, questions, or comments regarding this library feel free to e-mail me at tamzarian1989 [at] gmail [dawt] com.
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*/
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#ifndef METAPHRASIS_H_
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#define METAPHRASIS_H_
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#include <gccore.h>
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#include <stdint.h>
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#include <malloc.h>
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#include <string.h>
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/*! \class Metaphrasis
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* \brief A static conversion class for transforming RGBA image buffers into verious GX texture formats for
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* Wii homebrew development.
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* \author Armin Tamzarian
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* \version 0.1.0
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*
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* Metaphrasis is a static conversion class for transforming RGBA image buffers into verious GX texture formats for
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* Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed
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* algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube
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* and Wii platforms.
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*/
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class Metaphrasis {
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public:
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Metaphrasis();
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virtual ~Metaphrasis();
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static uint32_t* convertBufferToI4(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
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static uint32_t* convertBufferToI8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
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static uint32_t* convertBufferToIA4(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
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static uint32_t* convertBufferToIA8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
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static uint32_t* convertBufferToRGBA8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
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static uint32_t* convertBufferToRGB565(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
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static uint32_t* convertBufferToRGB5A3(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
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static uint8_t convertRGBAToIA4(uint32_t rgba);
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static uint16_t convertRGBAToIA8(uint32_t rgba);
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static uint16_t convertRGBAToRGB565(uint32_t rgba);
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static uint16_t convertRGBAToRGB5A3(uint32_t rgba);
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};
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#endif /*METAPHRASIS_H_*/
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