usbloadergx/source/patches/patchcode.h
strtoul c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00

45 lines
1.3 KiB
C

/*
* Copyright (C) 2008 Nuke (wiinuke@gmail.com)
*
* this file is part of GeckoOS for USB Gecko
* http://www.usbgecko.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __PATCHCODE_H__
#define __PATCHCODE_H__
#ifdef __cplusplus
extern "C"
{
#endif
#define MAX_GCT_SIZE 2056
// Function prototypes
void dogamehooks(u32 hooktype, void *addr, u32 len);
void load_handler(u32 hooktype, u32 debugger, u32 pauseAtStart);
void langpatcher(void *addr, u32 len, u8 languageChoice);
void vidolpatcher(void *addr, u32 len);
void patchdebug(void *addr, u32 len);
int ocarina_load_code(const char *CheatFilepath);
#ifdef __cplusplus
}
#endif
#endif // __PATCHCODE_H__