mirror of
https://github.com/wiidev/usbloadergx.git
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![dimok321](/assets/img/avatar_default.png)
*Changed everything from WiiTDB to GameTDB (using new host and name) *Added quick switch between system font and old font (fixed memory leak in font change)
351 lines
10 KiB
C++
351 lines
10 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "FeatureSettingsMenu.hpp"
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#include "settings/CGameCategories.hpp"
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#include "settings/GameTitles.h"
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#include "settings/CSettings.h"
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#include "settings/SettingsPrompts.h"
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#include "network/Wiinnertag.h"
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#include "network/networkops.h"
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#include "FileOperations/fileops.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "wad/nandtitle.h"
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#include "usbloader/GameList.h"
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#include "language/gettext.h"
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static const char * OnOffText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * WiilightText[WIILIGHT_MAX] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Only for Install" )
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};
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FeatureSettingsMenu::FeatureSettingsMenu()
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: SettingsMenu(tr("Features Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Titles from GameTDB" ));
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Options->SetName(Idx++, "%s", tr( "Cache Titles" ));
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Options->SetName(Idx++, "%s", tr( "Wiilight" ));
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Options->SetName(Idx++, "%s", tr( "Rumble" ));
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Options->SetName(Idx++, "%s", tr( "AutoInit Network" ));
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Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
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Options->SetName(Idx++, "%s", tr( "Wiinnertag" ));
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Options->SetName(Idx++, "%s", tr( "Import Categories" ));
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Options->SetName(Idx++, "%s", tr( "Export All Saves to EmuNand" ));
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Options->SetName(Idx++, "%s", tr( "Dump NAND to EmuNand" ));
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OldTitlesOverride = Settings.titlesOverride;
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SetOptionValues();
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}
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FeatureSettingsMenu::~FeatureSettingsMenu()
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{
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if (Settings.titlesOverride != OldTitlesOverride)
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{
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path, true);
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if(!Settings.titlesOverride)
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gameList.ReadGameList();
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}
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}
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void FeatureSettingsMenu::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Titles from GameTDB
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.titlesOverride] ));
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//! Settings: Cache Titles
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.CacheTitles] ));
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//! Settings: Wiilight
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Options->SetValue(Idx++, "%s", tr( WiilightText[Settings.wiilight] ));
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//! Settings: Rumble
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.rumble] ));
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//! Settings: AutoInit Network
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.autonetwork] ));
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//! Settings: Messageboard Update
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
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//! Settings: Wiinnertag
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.Wiinnertag] ));
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//! Settings: Import categories from GameTDB
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Options->SetValue(Idx++, " ");
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//! Settings: Export Savegames to EmuNand
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Options->SetValue(Idx++, " ");
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//! Settings: Dump NAND to EmuNand
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Options->SetValue(Idx++, " ");
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}
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int FeatureSettingsMenu::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Titles from GameTDB
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if (ret == ++Idx)
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{
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if (++Settings.titlesOverride >= MAX_ON_OFF) Settings.titlesOverride = 0;
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}
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//! Settings: Cache Titles
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else if (ret == ++Idx)
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{
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if (++Settings.CacheTitles >= MAX_ON_OFF) Settings.CacheTitles = 0;
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if(Settings.CacheTitles) //! create new cache file
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
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}
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//! Settings: Wiilight
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else if (ret == ++Idx)
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{
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if (++Settings.wiilight >= WIILIGHT_MAX) Settings.wiilight = 0;
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}
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//! Settings: Rumble
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else if (ret == ++Idx)
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{
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if (++Settings.rumble >= MAX_ON_OFF) Settings.rumble = 0; //RUMBLE
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}
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//! Settings: AutoInit Network
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else if (ret == ++Idx)
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{
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if (++Settings.autonetwork >= MAX_ON_OFF) Settings.autonetwork = 0;
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}
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//! Settings: Messageboard Update
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else if (ret == ++Idx )
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{
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if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
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}
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//! Settings: Winnertag
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else if (ret == ++Idx)
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{
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if (++Settings.Wiinnertag >= MAX_ON_OFF) Settings.Wiinnertag = 0;
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if(Settings.Wiinnertag == ON && !Settings.autonetwork)
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{
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int choice = WindowPrompt(tr("Warning"), tr("Wiinnertag requires you to enable automatic network connect on application start. Do you want to enable it now?"), tr("Yes"), tr("Cancel"));
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if(choice)
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{
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Settings.autonetwork = ON;
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if(!IsNetworkInit())
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Initialize_Network();
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}
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}
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%sWiinnertag.xml", Settings.WiinnertagPath);
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if(Settings.Wiinnertag == ON && !CheckFile(filepath))
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{
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int choice = WindowPrompt(tr("Warning"), tr("No Wiinnertag.xml found in the config path. Do you want an example file created?"), tr("Yes"), tr("No"));
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if(choice)
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{
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if(Wiinnertag::CreateExample(Settings.WiinnertagPath))
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{
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char text[200];
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snprintf(text, sizeof(text), "%s %s", tr("An example file was created here:"), filepath);
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WindowPrompt(tr("Success"), text, tr("OK"));
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}
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else
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{
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char text[200];
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snprintf(text, sizeof(text), "%s %s", tr("Could not write to:"), filepath);
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WindowPrompt(tr("Failed"), text, tr("OK"));
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}
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}
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}
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}
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//! Settings: Import categories from GameTDB
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr("Import Categories"), tr("Are you sure you want to import game categories from GameTDB?"), tr("Yes"), tr("Cancel"));
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if(choice)
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{
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char xmlpath[300];
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snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
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if(!GameCategories.ImportFromGameTDB(xmlpath))
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{
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WindowPrompt(tr("Error"), tr("Could not open the WiiTDB.xml file."), tr("OK"));
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}
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else
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{
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GameCategories.Save();
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GameCategories.CategoryList.goToFirst();
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WindowPrompt(tr("Import Categories"), tr("Import operation successfully completed."), tr("OK"));
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}
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}
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}
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//! Settings: Export Savegames to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "Do you want to extract all the save games?" ), tr("The save games will be extracted to your emu nand path. Attention: All existing saves will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
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if (choice == 1)
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{
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting files:"), 0, 0, true, false);
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char filePath[512];
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char nandPath[ISFS_MAXPATH];
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bool noErrors = true;
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bool skipErrors = false;
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wString filter(gameList.GetCurrentFilter());
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gameList.LoadUnfiltered();
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for(int i = 0; i < gameList.size(); ++i)
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{
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snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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ShowProgress(tr("Extracting files:"), GameTitles.GetTitle(gameList[i]), 0, 0, -1, true, false);
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int ret = NandTitle::ExtractDir(nandPath, filePath);
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if(ret == PROGRESS_CANCELED)
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{
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break;
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}
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else if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc.
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{
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snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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ret = NandTitle::ExtractDir(nandPath, filePath);
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}
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if(ret < 0 && !skipErrors)
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{
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noErrors = false;
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char text[200];
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snprintf(text, sizeof(text), "%s %s. %s. %s", tr("Could not extract files for:"), GameTitles.GetTitle(gameList[i]), tr("Savegame might not exist for this game."), tr("Continue?"));
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ProgressStop();
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int ret = WindowPrompt(tr("Error"), text, tr("Yes"), tr("No"), tr("Skip Errors"));
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if(ret == 0)
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skipErrors = true;
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else if(ret == 2)
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break;
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}
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}
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ProgressStop();
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ProgressCancelEnable(false);
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if(ret != PROGRESS_CANCELED)
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{
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if(noErrors)
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
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else
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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}
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gameList.FilterList(filter.c_str());
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}
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}
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//! Settings: Dump NAND to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "What to extract from NAND?" ), tr("The files will be extracted to your emu nand path. Attention: All existing files will be overwritten."), tr( "Everything" ), tr("Enter Path"), tr( "Cancel" ));
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if (choice)
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{
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char filePath[255];
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char *nandPath = (char *) memalign(32, ISFS_MAXPATH);
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if(!nandPath)
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{
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WindowPrompt(tr("Error"), tr("Not enough memory."), tr("OK"));
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return MENU_NONE;
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}
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snprintf(nandPath, sizeof(nandPath), "/");
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if(choice == 2)
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{
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choice = OnScreenKeyboard(nandPath, ISFS_MAXPATH, 1);
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if(strlen(nandPath) > 1 && nandPath[strlen(nandPath)-1] == '/')
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nandPath[strlen(nandPath)-1] = 0;
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}
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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if(choice)
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{
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u32 dummy;
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int ret = -1;
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting nand files:"), 0, 0, true, false);
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ShowProgress(tr("Extracting nand files:"), 0, 0, -1, true, false);
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ISFS_Initialize();
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if(ISFS_ReadDir(nandPath, NULL, &dummy) < 0)
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ret = NandTitle::ExtractFile(nandPath, filePath, false);
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else
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ret = NandTitle::ExtractDir(nandPath, filePath, false);
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ISFS_Deinitialize();
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ProgressStop();
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ProgressCancelEnable(false);
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if(ret != PROGRESS_CANCELED)
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{
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if(ret < 0)
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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else
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
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}
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}
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free(nandPath);
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}
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}
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SetOptionValues();
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return MENU_NONE;
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}
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