usbloadergx/source/settings/menus/GameSettingsMenu.cpp
strtoul c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00

190 lines
5.7 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "GameSettingsMenu.hpp"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "prompts/CategorySelectPrompt.hpp"
#include "settings/GameTitles.h"
#include "usbloader/GameList.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "cheats/cheatmenu.h"
#include "GameLoadSM.hpp"
#include "UninstallSM.hpp"
GameSettingsMenu::GameSettingsMenu(GameBrowseMenu *parent, struct discHdr * header)
: FlyingButtonsMenu(GameTitles.GetTitle(header)), browserMenu(parent)
{
DiscHeader = header;
//! Don't switch menu's by default but return to disc window.
ParentMenu = -2;
}
GameSettingsMenu::~GameSettingsMenu()
{
}
int GameSettingsMenu::Execute(GameBrowseMenu *parent, struct discHdr * header)
{
GameSettingsMenu * Menu = new GameSettingsMenu(parent, header);
mainWindow->Append(Menu);
Menu->ShowMenu();
int returnMenu = MENU_NONE;
while((returnMenu = Menu->MainLoop()) == MENU_NONE);
delete Menu;
return returnMenu;
}
void GameSettingsMenu::SetupMainButtons()
{
int pos = 0;
SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Ocarina" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Categories" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Extract Save to EmuNand" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Default Gamesettings" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Uninstall Menu" ), MainButtonImgData, MainButtonImgOverData);
}
void GameSettingsMenu::CreateSettingsMenu(int menuNr)
{
if(CurrentMenu)
return;
int Idx = 0;
//! Game Load
if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new GameLoadSM((const char *) DiscHeader->id);
Append(CurrentMenu);
}
//! Ocarina
else if(menuNr == Idx++)
{
char ID[7];
snprintf(ID, sizeof(ID), "%s", (char *) DiscHeader->id);
CheatMenu(ID);
}
//! Categories
else if(menuNr == Idx++)
{
if (!Settings.godmode && (Settings.ParentalBlocks & BLOCK_CATEGORIES_MENU))
{
WindowPrompt(tr( "Permission denied." ), tr( "Console must be unlocked for this option." ), tr( "OK" ));
return;
}
HideMenu();
Remove(backBtn);
ResumeGui();
mainWindow->SetState(STATE_DISABLED);
CategorySelectPrompt promptMenu(DiscHeader);
promptMenu.SetAlignment(thAlign("center - category game prompt align hor"), thAlign("middle - category game prompt align ver"));
promptMenu.SetPosition(thInt("0 - category game prompt pos x"), thInt("0 - category game prompt pos y"));
promptMenu.SetEffect(EFFECT_FADE, 20);
mainWindow->Append(&promptMenu);
promptMenu.Show();
promptMenu.SetEffect(EFFECT_FADE, -20);
while(promptMenu.GetEffect() > 0) usleep(100);
mainWindow->Remove(&promptMenu);
if(promptMenu.categoriesChanged())
{
gameList.FilterList();
browserMenu->ReloadBrowser();
}
mainWindow->SetState(STATE_DEFAULT);
Append(backBtn);
ShowMenu();
}
//! Extract Save to EmuNand
else if(menuNr == Idx++)
{
int choice = WindowPrompt(tr( "Do you want to extract the save game?" ), tr("The save game will be extracted to your emu nand path."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
char filePath[512];
char nandPath[512];
snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", DiscHeader->id[0], DiscHeader->id[1], DiscHeader->id[2], DiscHeader->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
StartProgress(tr("Extracting file:"), 0, 0, true, false);
int ret = NandTitle::ExtractDir(nandPath, filePath);
if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc.
{
snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", DiscHeader->id[0], DiscHeader->id[1], DiscHeader->id[2], DiscHeader->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
ret = NandTitle::ExtractDir(nandPath, filePath);
}
ProgressStop();
if(ret < 0)
WindowPrompt(tr("Error:"), tr("Failed to extract all files. Savegame might not exist."), tr("OK"));
else
WindowPrompt(tr("Files extracted successfully."), 0, tr("OK"));
}
}
//! Default Gamesettings
else if(menuNr == Idx++)
{
int choice = WindowPrompt(tr( "Are you sure?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
GameSettings.Remove(DiscHeader->id);
GameSettings.Save();
}
}
//! Uninstall Menu
else if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new UninstallSM(DiscHeader);
Append(CurrentMenu);
}
}
void GameSettingsMenu::DeleteSettingsMenu()
{
delete CurrentMenu;
CurrentMenu = NULL;
}