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https://github.com/wiidev/usbloadergx.git
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63a5de42ca
Made tooltip transparency in the theme file. use tooltipAlpha = ###. default is 255 (max).
753 lines
25 KiB
C
753 lines
25 KiB
C
/*
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Load game information from XML - Lustar
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- Mini-XML by Michael Sweet
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- MiniZip adapted by Tantric
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*/
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#include <malloc.h>
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#include <mxml.h>
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#include "unzip/unzip.h"
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#include "settings/cfg.h"
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#include "xml/xml.h"
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//#include "cfg.h"
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//#include "xml.h"
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/* config */
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static bool xmldebug = false;
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static char xmlcfg_filename[100] = "wiitdb.zip";
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extern struct SSettings Settings; // for loader GX
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static char langlist[11][22] =
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{{"Console Default"},
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{"Japanese"},
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{"English"},
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{"German"},
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{"French"},
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{"Spanish"},
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{"Italian"},
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{"Dutch"},
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{"S. Chinese"},
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{"T. Chinese"},
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{"Korean"}};
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static char langcodes[11][3] =
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{{""},
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{"JA"},
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{"EN"},
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{"DE"},
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{"FR"},
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{"ES"},
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{"IT"},
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{"NL"},
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{"ZH"},
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{"ZH"},
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{"KO"}};
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static char element_text[5000];
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static mxml_node_t *nodetree=NULL;
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static mxml_node_t *nodedata=NULL;
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static mxml_node_t *nodeid=NULL;
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static mxml_node_t *nodeidtmp=NULL;
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static mxml_node_t *nodefound=NULL;
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static mxml_index_t *nodeindex=NULL;
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static mxml_index_t *nodeindextmp=NULL;
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int xmlloadtime = 0;
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static char * get_text(mxml_node_t *node, char *buffer, int buflen);
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bool xml_loaded = false;
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/* load renamed titles from proper names and game info XML, needs to be after cfg_load_games */
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bool OpenXMLDatabase(char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool keepopen)
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{
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if (!xml_loaded) {
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bool opensuccess = false;
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char pathname[200];
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snprintf(pathname, sizeof(pathname), "%s", xmlfilepath);
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if (xmlfilepath[strlen(xmlfilepath) - 1] != '/') snprintf(pathname, sizeof(pathname), "%s/",pathname);
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snprintf(pathname, sizeof(pathname), "%s%s", pathname, xmlcfg_filename);
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if (openfile) opensuccess = OpenXMLFile(pathname);
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if (!opensuccess) {
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snprintf(pathname, sizeof(pathname), "%swiitdb.zip", pathname);
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if (openfile) opensuccess = OpenXMLFile(pathname);
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}
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if (!opensuccess) {
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CloseXMLDatabase();
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return false;
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}
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if (loadtitles) LoadTitlesFromXML(argdblang, argJPtoEN);
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if (!keepopen) CloseXMLDatabase();
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}
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return true;
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}
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void CloseXMLDatabase()
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{
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/* free memory */
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if (xml_loaded) {
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mxmlDelete(nodedata);
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mxmlDelete(nodetree);
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xml_loaded = false;
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}
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}
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void GetTextFromNode(mxml_node_t *currentnode, mxml_node_t *topnode, char *nodename,
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char *attributename, char *value, int descend, char *dest, int destsize)
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{
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*element_text = 0;
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nodefound = mxmlFindElement(currentnode, topnode, nodename, attributename, value, descend);
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if (nodefound != NULL) {
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if (attributename != NULL) {
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strlcpy(dest,mxmlElementGetAttr(nodefound, attributename),destsize);
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} else {
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get_text(nodefound, element_text, sizeof(element_text));
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strlcpy(dest,element_text,destsize);
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}
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} else {
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strcpy(dest,"");
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}
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}
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bool OpenXMLFile(char *filename)
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{
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//if (xmldebug) dbg_time1();
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if (xml_loaded)
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return false;
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gameinfo = gameinfo_reset;
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nodedata=NULL;
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nodetree=NULL;
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nodeid=NULL;
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nodeidtmp=NULL;
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nodefound=NULL;
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char* strresult = strstr(filename,".zip");
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if (strresult == NULL) {
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/* Load XML file */
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FILE *filexml;
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filexml = fopen(filename, "rb");
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if (!filexml)
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return false;
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nodetree = mxmlLoadFile(NULL, filexml, MXML_NO_CALLBACK);
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fclose(filexml);
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} else {
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/* load zipped XML file */
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unzFile unzfile = unzOpen(filename);
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if (unzfile == NULL)
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return false;
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unzOpenCurrentFile(unzfile);
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unz_file_info zipfileinfo;
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unzGetCurrentFileInfo(unzfile, &zipfileinfo, NULL, 0, NULL, 0, NULL, 0);
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int zipfilebuffersize = zipfileinfo.uncompressed_size;
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char * zipfilebuffer = malloc(zipfilebuffersize);
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memset(zipfilebuffer, 0, zipfilebuffersize);
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if (zipfilebuffer == NULL) {
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unzCloseCurrentFile(unzfile);
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unzClose(unzfile);
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return false;
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}
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unzReadCurrentFile(unzfile, zipfilebuffer, zipfilebuffersize);
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unzCloseCurrentFile(unzfile);
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unzClose(unzfile);
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nodetree = mxmlLoadString(NULL, zipfilebuffer, MXML_NO_CALLBACK);
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free(zipfilebuffer);
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}
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if (nodetree == NULL)
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return false;
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nodedata = mxmlFindElement(nodetree, nodetree, "datafile", NULL, NULL, MXML_DESCEND);
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if (nodedata == NULL) {
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return false;
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} else {
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//if (xmldebug) xmlloadtime = dbg_time2(NULL);
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xml_loaded = true;
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return true;
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}
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}
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char *GetLangSettingFromGame(char *gameid)
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{
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int langcode;
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struct Game_CFG *game_cfg = NULL;
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game_cfg = CFG_get_game_opt((u8*)gameid);
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if (game_cfg) {
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langcode = game_cfg->language;
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} else {
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//langcode = CFG.language; // for Configurable Loader
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langcode = Settings.language; // for Loader GX
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}
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char *langtxt = langlist[langcode];
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return langtxt;
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}
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/* convert language text into ISO 639 two-letter language code */
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char *ConvertLangTextToCode(char *languagetxt)
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{
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int i;
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for (i=0;i<=10;i++)
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{
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if (!strcasecmp(languagetxt,langlist[i])) // case insensitive comparison
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return langcodes[i];
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}
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return "";
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}
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char ConvertRatingToIndex(char *ratingtext)
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{
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int type = -1;
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if (!strcmp(ratingtext,"CERO")) { type = 0; }
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if (!strcmp(ratingtext,"ESRB")) { type = 1; }
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if (!strcmp(ratingtext,"PEGI")) { type = 2; }
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return type;
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}
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void ConvertRating(char *ratingvalue, char *fromrating, char *torating, char *destvalue, int destsize)
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{
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if(!strcmp(fromrating,torating)) {
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strlcpy(destvalue,ratingvalue,destsize);
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return;
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}
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strcpy(destvalue,"");
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int type = -1;
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int desttype = -1;
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type = ConvertRatingToIndex(fromrating);
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desttype = ConvertRatingToIndex(torating);
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if (type == -1 || desttype == -1)
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return;
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/* rating conversion table */
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/* the list is ordered to pick the most likely value first: */
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/* EC and AO are less likely to be used so they are moved down to only be picked up when converting ESRB to PEGI or CERO */
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/* the conversion can never be perfect because ratings can differ between regions for the same game */
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char ratingtable[12][3][4] =
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{
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{{"A"},{"E"},{"3"}},
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{{"A"},{"E"},{"4"}},
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{{"A"},{"E"},{"6"}},
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{{"A"},{"E"},{"7"}},
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{{"A"},{"EC"},{"3"}},
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{{"A"},{"E10+"},{"7"}},
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{{"B"},{"T"},{"12"}},
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{{"D"},{"M"},{"18"}},
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{{"D"},{"M"},{"16"}},
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{{"C"},{"T"},{"16"}},
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{{"C"},{"T"},{"15"}},
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{{"Z"},{"AO"},{"18"}},
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};
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int i;
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for (i=0;i<=11;i++)
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{
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if (!strcmp(ratingtable[i][type],ratingvalue)) {
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strlcpy(destvalue,ratingtable[i][desttype],destsize);
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return;
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}
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}
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}
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void LoadTitlesFromXML(char *langtxt, bool forcejptoen)
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/* langtxt: set to "English","French","German", to force language for all titles, or "" to load title depending on each game's setting */
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/* forcejptoen: set to true to load English title instead of Japanese title when game is set to Japanese */
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{
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if (nodedata == NULL)
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return;
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bool forcelang = false;
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if (strcmp(langtxt,""))
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forcelang = true;
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char langcode[10] = "";
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if (forcelang)
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strcpy(langcode,ConvertLangTextToCode(langtxt)); /* convert language text into ISO 639 two-letter language code */
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/* create index of <id> elements */
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nodeindex = mxmlIndexNew(nodedata,"id", NULL);
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nodeid = mxmlIndexReset(nodeindex);
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*element_text = 0;
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char id_text[10];
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char title_text[100] = "";
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char title_text_EN[100] = "";
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/* search index of id elements, load all id/titles text */
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while (nodeid != NULL)
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{
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nodeid = mxmlIndexFind(nodeindex,"id", NULL);
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if (nodeid != NULL) {
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strcpy(title_text,"");
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strcpy(title_text_EN,"");
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get_text(nodeid, element_text, sizeof(element_text));
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snprintf(id_text, 7, "%s",element_text);
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// if language is not forced, use game language setting from config
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if (!forcelang) {
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langtxt = GetLangSettingFromGame(id_text);
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strcpy(langcode,ConvertLangTextToCode(langtxt));
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}
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/* if enabled, force English title for all games set to Japanese */
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if (forcejptoen && (!strcmp(langcode,"JA")))
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strcpy(langcode,"EN");
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/* load title from nodes */
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nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", "EN", MXML_NO_DESCEND);
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if (nodefound != NULL) {
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GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text_EN,sizeof(title_text_EN));
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}
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nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", langcode, MXML_NO_DESCEND);
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if (nodefound != NULL) {
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GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text,sizeof(title_text));
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}
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/* fall back to English title if prefered language was not found */
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if (!strcmp(title_text,"")) {
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strcpy(title_text,title_text_EN);
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}
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snprintf(id_text, 5, "%s",id_text);
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title_set(id_text, title_text);
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}
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}
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// free memory
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mxmlIndexDelete(nodeindex);
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//if (xmldebug) xmlloadtime = dbg_time2(NULL);
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}
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void GetPublisherFromGameid(char *idtxt, char *dest, int destsize)
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{
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/* guess publisher from company list using last two characters from game id */
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nodeindextmp = mxmlIndexNew(nodedata,"company", NULL);
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nodeidtmp = mxmlIndexReset(nodeindextmp);
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*element_text=0;
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char publishercode[3];
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sprintf(publishercode,"%c%c", idtxt[4],idtxt[5]);
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while (strcmp(element_text,publishercode) != 0)
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{
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nodeidtmp = mxmlIndexFind(nodeindextmp,"company", NULL);
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if (nodeidtmp != NULL) {
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strlcpy(element_text,mxmlElementGetAttr(nodeidtmp, "code"),sizeof(element_text));
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} else {
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break;
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}
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}
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if (!strcmp(element_text,publishercode)) {
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strlcpy(dest,mxmlElementGetAttr(nodeidtmp, "name"),destsize);
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} else {
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strcpy(dest,"");
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}
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// free memory
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mxmlIndexDelete(nodeindextmp);
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}
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bool LoadGameInfoFromXML(char* gameid, char* langtxt)
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/* gameid: full game id */
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/* langtxt: "English","French","German" */
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{
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bool exist=false;
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if (!xml_loaded || nodedata == NULL)
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return exist;
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// load game info using forced language, or game individual setting, or main language setting
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char langcode[100] = "";
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if (!strcmp(langtxt,""))
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langtxt = GetLangSettingFromGame(gameid);
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strcpy(langcode,ConvertLangTextToCode(langtxt));
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/* reset all game info */
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gameinfo = gameinfo_reset;
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/* index all IDs */
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nodeindex = mxmlIndexNew(nodedata,"id", NULL);
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nodeid = mxmlIndexReset(nodeindex);
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*element_text = 0;
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/* search for game matching gameid */
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while (1)
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{
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nodeid = mxmlIndexFind(nodeindex,"id", NULL);
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if (nodeid != NULL) {
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get_text(nodeid, element_text, sizeof(element_text));
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if (!strcmp(element_text,gameid)) {
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break;
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}
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} else {
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break;
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}
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}
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if (!strcmp(element_text,gameid)) {
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/* text from elements */
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strlcpy(gameinfo.id,element_text,sizeof(gameinfo.id));
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GetTextFromNode(nodeid, nodedata, "region", NULL, NULL, MXML_NO_DESCEND, gameinfo.region,sizeof(gameinfo.region));
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GetTextFromNode(nodeid, nodedata, "version", NULL, NULL, MXML_NO_DESCEND, gameinfo.version,sizeof(gameinfo.version));
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GetTextFromNode(nodeid, nodedata, "genre", NULL, NULL, MXML_NO_DESCEND, gameinfo.genre,sizeof(gameinfo.genre));
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GetTextFromNode(nodeid, nodedata, "developer", NULL, NULL, MXML_NO_DESCEND, gameinfo.developer,sizeof(gameinfo.developer));
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GetTextFromNode(nodeid, nodedata, "publisher", NULL, NULL, MXML_NO_DESCEND, gameinfo.publisher,sizeof(gameinfo.publisher));
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GetPublisherFromGameid(gameid,gameinfo.publisherfromid,sizeof(gameinfo.publisherfromid));
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/* text from attributes */
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GetTextFromNode(nodeid, nodedata, "date", "year", NULL, MXML_NO_DESCEND, gameinfo.year,sizeof(gameinfo.year));
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GetTextFromNode(nodeid, nodedata, "date", "month", NULL,MXML_NO_DESCEND, gameinfo.month,sizeof(gameinfo.month));
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GetTextFromNode(nodeid, nodedata, "date", "day", NULL, MXML_NO_DESCEND, gameinfo.day,sizeof(gameinfo.day));
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GetTextFromNode(nodeid, nodedata, "rating", "type", NULL, MXML_NO_DESCEND, gameinfo.ratingtype,sizeof(gameinfo.ratingtype));
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GetTextFromNode(nodeid, nodedata, "rating", "value", NULL, MXML_NO_DESCEND, gameinfo.ratingvalue,sizeof(gameinfo.ratingvalue));
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GetTextFromNode(nodeid, nodedata, "rom", "crc", NULL, MXML_NO_DESCEND, gameinfo.iso_crc,sizeof(gameinfo.iso_crc));
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GetTextFromNode(nodeid, nodedata, "rom", "md5", NULL, MXML_NO_DESCEND, gameinfo.iso_md5,sizeof(gameinfo.iso_md5));
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GetTextFromNode(nodeid, nodedata, "rom", "sha1", NULL, MXML_NO_DESCEND, gameinfo.iso_sha1,sizeof(gameinfo.iso_sha1));
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/* text from child elements */
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nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", "EN", MXML_NO_DESCEND);
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if (nodefound != NULL) {
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GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, gameinfo.title_EN,sizeof(gameinfo.title_EN));
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GetTextFromNode(nodefound, nodedata, "synopsis", NULL, NULL, MXML_DESCEND, gameinfo.synopsis_EN,sizeof(gameinfo.synopsis_EN));
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}
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nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", langcode, MXML_NO_DESCEND);
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if (nodefound != NULL) {
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GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, gameinfo.title,sizeof(gameinfo.title));
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GetTextFromNode(nodefound, nodedata, "synopsis", NULL, NULL, MXML_DESCEND, gameinfo.synopsis,sizeof(gameinfo.synopsis));
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}
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// fall back to English title and synopsis if prefered language was not found
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if (!strcmp(gameinfo.title,"")) {
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strlcpy(gameinfo.title,gameinfo.title_EN,sizeof(gameinfo.title));
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}
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if (!strcmp(gameinfo.synopsis,"")) {
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strlcpy(gameinfo.synopsis,gameinfo.synopsis_EN,sizeof(gameinfo.synopsis));
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}
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/* list locale lang attributes */
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nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", NULL, MXML_NO_DESCEND);
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if (nodefound != NULL) {
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int incr = 0;
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while (nodefound != NULL)
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{
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++incr;
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strlcpy(gameinfo.locales[incr],mxmlElementGetAttr(nodefound, "lang"),sizeof(gameinfo.locales[incr]));
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nodefound = mxmlWalkNext(nodefound, nodedata, MXML_NO_DESCEND);
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if (nodefound != NULL) {
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nodefound = mxmlFindElement(nodefound, nodedata, "locale", "lang", NULL, MXML_NO_DESCEND);
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}
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}
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}
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/* unbounded child elements */
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GetTextFromNode(nodeid, nodedata, "wi-fi", "players", NULL, MXML_NO_DESCEND, gameinfo.wifiplayers,sizeof(gameinfo.wifiplayers));
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nodefound = mxmlFindElement(nodeid, nodedata, "wi-fi", NULL, NULL, MXML_NO_DESCEND);
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if (nodefound != NULL) {
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gameinfo.wifiCnt = 0;
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nodeindextmp = mxmlIndexNew(nodefound,"feature", NULL);
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nodeidtmp = mxmlIndexReset(nodeindextmp);
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while (nodeidtmp != NULL)
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{
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nodeidtmp = mxmlIndexFind(nodeindextmp,"feature", NULL);
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if (nodeidtmp != NULL) {
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++gameinfo.wifiCnt;
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GetTextFromNode(nodeidtmp, nodedata, "feature", NULL, NULL, MXML_DESCEND, gameinfo.wififeatures[gameinfo.wifiCnt],
|
|
sizeof(gameinfo.wififeatures[gameinfo.wifiCnt]));
|
|
gameinfo.wififeatures[gameinfo.wifiCnt][0] = toupper(gameinfo.wififeatures[gameinfo.wifiCnt][0]);
|
|
if (gameinfo.wifiCnt == XML_ELEMMAX)
|
|
break;
|
|
}
|
|
}
|
|
mxmlIndexDelete(nodeindextmp); // placed after each mxmlIndexNew to prevent memory leak
|
|
}
|
|
|
|
nodefound = mxmlFindElement(nodeid, nodedata, "rating", NULL, NULL, MXML_NO_DESCEND);
|
|
if (nodefound != NULL) {
|
|
gameinfo.descriptorCnt=0;
|
|
nodeindextmp = mxmlIndexNew(nodefound,"descriptor", NULL);
|
|
nodeidtmp = mxmlIndexReset(nodeindextmp);
|
|
while (nodeidtmp != NULL)
|
|
{
|
|
nodeidtmp = mxmlIndexFind(nodeindextmp,"descriptor", NULL);
|
|
if (nodeidtmp != NULL) {
|
|
++gameinfo.descriptorCnt;
|
|
GetTextFromNode(nodeidtmp, nodedata, "descriptor", NULL, NULL, MXML_DESCEND,
|
|
gameinfo.ratingdescriptors[gameinfo.descriptorCnt], sizeof(gameinfo.ratingdescriptors[gameinfo.descriptorCnt]));
|
|
if (gameinfo.descriptorCnt == XML_ELEMMAX)
|
|
break;
|
|
}
|
|
}
|
|
mxmlIndexDelete(nodeindextmp);
|
|
}
|
|
|
|
GetTextFromNode(nodeid, nodedata, "input", "players", NULL, MXML_NO_DESCEND, gameinfo.players,sizeof(gameinfo.players));
|
|
nodefound = mxmlFindElement(nodeid, nodedata, "input", NULL, NULL, MXML_NO_DESCEND);
|
|
if (nodefound != NULL) {
|
|
gameinfo.accessoryCnt=0;
|
|
gameinfo.accessoryReqCnt=0;
|
|
nodeindextmp = mxmlIndexNew(nodefound,"control", NULL);
|
|
nodeidtmp = mxmlIndexReset(nodeindextmp);
|
|
while (nodeidtmp != NULL)
|
|
{
|
|
nodeidtmp = mxmlIndexFind(nodeindextmp,"control", NULL);
|
|
if (nodeidtmp != NULL) {
|
|
if (!strcmp(mxmlElementGetAttr(nodeidtmp, "required"),"true") && gameinfo.accessoryReqCnt < XML_ELEMMAX) {
|
|
++gameinfo.accessoryReqCnt;
|
|
strlcpy(gameinfo.accessoriesReq[gameinfo.accessoryReqCnt],mxmlElementGetAttr(nodeidtmp, "type"),
|
|
sizeof(gameinfo.accessoriesReq[gameinfo.accessoryReqCnt]));
|
|
} else if (gameinfo.accessoryCnt < XML_ELEMMAX) {
|
|
++gameinfo.accessoryCnt;
|
|
strlcpy(gameinfo.accessories[gameinfo.accessoryCnt],mxmlElementGetAttr(nodeidtmp, "type"),
|
|
sizeof(gameinfo.accessories[gameinfo.accessoryCnt]));
|
|
}
|
|
}
|
|
}
|
|
mxmlIndexDelete(nodeindextmp);
|
|
}
|
|
|
|
/* convert rating value */
|
|
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "CERO",gameinfo.ratingvalueCERO,sizeof(gameinfo.ratingvalueCERO));
|
|
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "ESRB",gameinfo.ratingvalueESRB,sizeof(gameinfo.ratingvalueESRB));
|
|
ConvertRating(gameinfo.ratingvalue, gameinfo.ratingtype, "PEGI",gameinfo.ratingvaluePEGI,sizeof(gameinfo.ratingvaluePEGI));
|
|
|
|
/* provide genre as an array: gameinfo.genresplit */
|
|
if (strcmp(gameinfo.genre,"") != 0){
|
|
gameinfo.genreCnt=0;
|
|
const char *delimgenre = ",;";
|
|
char genretxt[200];
|
|
strlcpy(genretxt,gameinfo.genre,sizeof(genretxt));
|
|
char *splitresult;
|
|
splitresult = strtok(genretxt, delimgenre);
|
|
if (splitresult != NULL) {
|
|
++gameinfo.genreCnt;
|
|
trimcopy(splitresult,splitresult,strlen(splitresult)+1);
|
|
strlcpy(gameinfo.genresplit[gameinfo.genreCnt],splitresult,sizeof(gameinfo.genresplit[gameinfo.genreCnt]));
|
|
gameinfo.genresplit[gameinfo.genreCnt][0] = toupper(gameinfo.genresplit[gameinfo.genreCnt][0]);
|
|
while (splitresult != NULL)
|
|
{
|
|
splitresult = strtok(NULL, delimgenre);
|
|
if (splitresult != NULL && strcmp(splitresult,"")!=0) {
|
|
++gameinfo.genreCnt;
|
|
trimcopy(splitresult,splitresult,strlen(splitresult)+1);
|
|
strlcpy(gameinfo.genresplit[gameinfo.genreCnt],splitresult,sizeof(gameinfo.genresplit[gameinfo.genreCnt]));
|
|
gameinfo.genresplit[gameinfo.genreCnt][0] = toupper(gameinfo.genresplit[gameinfo.genreCnt][0]);
|
|
if (gameinfo.genreCnt == XML_ELEMMAX)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
exist=true;
|
|
} else {
|
|
/*game not found */
|
|
exist=false;
|
|
}
|
|
|
|
// if game was not found or info is missing
|
|
// guess publisher from game id in case it is missing
|
|
if (!strcmp(gameinfo.publisher,"")) {
|
|
GetPublisherFromGameid(gameid,gameinfo.publisherfromid,sizeof(gameinfo.publisherfromid));
|
|
strlcpy(gameinfo.publisher,gameinfo.publisherfromid,sizeof(gameinfo.publisher));
|
|
}
|
|
|
|
// if missing, get region from game ID
|
|
if (!strcmp(gameinfo.region,"")) {
|
|
if (gameid[3] == 'E') strlcpy(gameinfo.region,"NTSC-U",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'J') strlcpy(gameinfo.region,"NTSC-J",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'K') strlcpy(gameinfo.region,"NTSC-K",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'P') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'X') strlcpy(gameinfo.region,"PAL-X",sizeof(gameinfo.region)); // does X appear in any original game ID?
|
|
// the following codes do not exist and should only appear on modified game IDs
|
|
if (gameid[3] == 'D') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'G') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'F') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'S') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'I') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
|
|
if (gameid[3] == 'N') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
|
|
}
|
|
|
|
// free memory
|
|
mxmlIndexDelete(nodeindex);
|
|
|
|
return exist;
|
|
}
|
|
|
|
|
|
void PrintGameInfo(bool showfullinfo)
|
|
{
|
|
if (showfullinfo) {
|
|
|
|
//Con_Clear();
|
|
|
|
//printf("id: %s version: %s region: %s",gameinfo.id, gameinfo.version, gameinfo.region);
|
|
//printf("title: %s\n",gameinfo.title);
|
|
int i;
|
|
printf("languages:");
|
|
for (i=1;strcmp(gameinfo.locales[i],"") != 0;i++)
|
|
{
|
|
printf(" %s",gameinfo.locales[i]);
|
|
}
|
|
printf("\n");
|
|
//printf("developer: %s\n",gameinfo.developer);
|
|
//printf("publisher: %s\n",gameinfo.publisher);
|
|
//printf("publisher from ID: %s\n",gameinfo.publisherfromid);
|
|
printf("year:%s month:%s day:%s\n",gameinfo.year,gameinfo.month,gameinfo.day);
|
|
printf("genre: %s\n",gameinfo.genre);
|
|
//printf("rating: %s %s (CERO: %s ESRB: %s PEGI: %s)\n",gameinfo.ratingtype, gameinfo.ratingvalue,
|
|
// gameinfo.ratingvalueCERO,gameinfo.ratingvalueESRB,gameinfo.ratingvaluePEGI);
|
|
printf("content descriptors:");
|
|
for (i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++)
|
|
{
|
|
printf(" %s",gameinfo.ratingdescriptors[i]);
|
|
}
|
|
printf("\n");
|
|
printf("players: %s online: %s\n",gameinfo.players,gameinfo.wifiplayers);
|
|
printf("online features:");
|
|
for (i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++)
|
|
{
|
|
printf(" %s",gameinfo.wififeatures[i]);
|
|
}
|
|
printf("\n");
|
|
printf("required accessories:");
|
|
for (i=1;strcmp(gameinfo.accessoriesReq[i],"") != 0;i++)
|
|
{
|
|
printf(" %s",gameinfo.accessoriesReq[i]);
|
|
}
|
|
printf("\n");
|
|
printf("accessories:");
|
|
for (i=1;strcmp(gameinfo.accessories[i],"") != 0;i++)
|
|
{
|
|
printf(" %s",gameinfo.accessories[i]);
|
|
}
|
|
printf("\n");
|
|
//printf("iso_crc: %s iso_md5: %s\n",gameinfo.iso_crc,gameinfo.iso_md5);
|
|
//printf("iso_sha1: %s\n",gameinfo.iso_sha1);
|
|
//printf("synopsis: %s\n",gameinfo.synopsis);
|
|
|
|
} else {
|
|
|
|
char linebuf[1000] = "";
|
|
|
|
if (xmldebug) {
|
|
//char xmltime[100];
|
|
//sprintf(xmltime,"%d",xmlloadtime);
|
|
//printf("xml load time: %s\n",xmltime);
|
|
/*
|
|
printf("xml forcelang: %s\n",CFG.db_lang);
|
|
printf("xml url: %s\n",CFG.db_url);
|
|
printf("xml file: %s\n",CFG.db_filename);
|
|
char xmljptoen[100];
|
|
sprintf(xmljptoen,"%d",CFG.db_JPtoEN);
|
|
printf("xml JPtoEN: %s\n",xmljptoen);
|
|
*/
|
|
printf(MemInfo()); // guidebug
|
|
}
|
|
|
|
//printf("%s: ",gameidfull);
|
|
//printf("%s\n",gameinfo.title);
|
|
if (strcmp(gameinfo.year,"") != 0)
|
|
snprintf(linebuf, sizeof(linebuf), "%s ", gameinfo.year);
|
|
if (strcmp(gameinfo.publisher,"") != 0)
|
|
snprintf(linebuf, sizeof(linebuf), "%s%s", linebuf, gameinfo.publisher);
|
|
if (strcmp(gameinfo.developer,"") != 0 && strcmp(gameinfo.developer,gameinfo.publisher) != 0)
|
|
snprintf(linebuf, sizeof(linebuf), "%s / %s", linebuf, gameinfo.developer);
|
|
if (strlen(linebuf) >= 100) {
|
|
char buffer[200] = "";
|
|
strncpy(buffer, linebuf, 100);
|
|
strncat(buffer, "...", 3);
|
|
snprintf(linebuf, sizeof(linebuf), "%s", buffer);
|
|
}
|
|
printf("%s\n",linebuf);
|
|
strcpy(linebuf,"");
|
|
|
|
if (strcmp(gameinfo.ratingvalue,"") != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "rated %s", gameinfo.ratingvalue);
|
|
if (!strcmp(gameinfo.ratingtype,"PEGI"))
|
|
snprintf(linebuf, sizeof(linebuf), "%s+ ", linebuf);
|
|
snprintf(linebuf, sizeof(linebuf), "%s ", linebuf);
|
|
}
|
|
if (strcmp(gameinfo.players,"") != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%sfor %s player", linebuf, gameinfo.players);
|
|
if (atoi(gameinfo.players) > 1)
|
|
snprintf(linebuf, sizeof(linebuf), "%ss", linebuf);
|
|
if (atoi(gameinfo.wifiplayers) > 1)
|
|
snprintf(linebuf, sizeof(linebuf), "%s (%s online)", linebuf, gameinfo.wifiplayers);
|
|
}
|
|
printf("%s\n",linebuf);
|
|
strcpy(linebuf,"");
|
|
}
|
|
}
|
|
|
|
|
|
char *MemInfo()
|
|
{
|
|
char linebuf[300] = "";
|
|
char memtotal[20];
|
|
char memused[20];
|
|
char memnotinuse[20];
|
|
char memcanbefreed[20];
|
|
struct mallinfo mymallinfo = mallinfo();
|
|
sprintf(memtotal,"%d",mymallinfo.arena/1024);
|
|
sprintf(memused,"%d",mymallinfo.uordblks/1024);
|
|
sprintf(memnotinuse,"%d",mymallinfo.fordblks/1024);
|
|
sprintf(memcanbefreed,"%d",mymallinfo.keepcost/1024);
|
|
snprintf(linebuf,sizeof(linebuf),"all:%sKB used:%sKB notused:%sKB canfree:%sKB", memtotal, memused, memnotinuse, memcanbefreed);
|
|
char *minfo[300];
|
|
*minfo = linebuf;
|
|
return *minfo;
|
|
}
|
|
|
|
|
|
|
|
/*-------------------------------------------------------------------------------------*/
|
|
/* get_text() - Get the text for a node, taken from mini-mxml example mxmldoc.c */
|
|
static char * get_text(mxml_node_t *node, char *buffer, int buflen) /* O - Text in node, I - Node to get, I - Buffer, I - Size of buffer */
|
|
{
|
|
char *ptr, *end; /* Pointer into buffer, End of buffer */
|
|
int len; /* Length of node */
|
|
mxml_node_t *current; /* Current node */
|
|
ptr = buffer;
|
|
end = buffer + buflen - 1;
|
|
for (current = node->child; current && ptr < end; current = current->next)
|
|
{
|
|
if (current->type == MXML_TEXT) {
|
|
if (current->value.text.whitespace)
|
|
*ptr++ = ' ';
|
|
len = (int)strlen(current->value.text.string);
|
|
if (len > (int)(end - ptr))
|
|
len = (int)(end - ptr);
|
|
memcpy(ptr, current->value.text.string, len);
|
|
ptr += len;
|
|
} else if (current->type == MXML_OPAQUE) {
|
|
len = (int)strlen(current->value.opaque);
|
|
if (len > (int)(end - ptr))
|
|
len = (int)(end - ptr);
|
|
memcpy(ptr, current->value.opaque, len);
|
|
ptr += len;
|
|
}
|
|
}
|
|
*ptr = '\0';
|
|
return (buffer);
|
|
}
|
|
|