usbloadergx/source/libwiigui/gui_sound_decoder.h
ardi@ist-einmalig.de a0182d0c4c * GuiSound stuff rewritten it makes modular
* ogg decoder added (old oggplayer removed)
  * mp3 decoder added (mp3's cane use as backgroundsounds)
  * WAVE decoder added (but only uncompressed WAVE's)
  * AIFF decoder added (only uncrompressed)
  * BNS decoder added
    all soundformats can use as backgroundsounds
    dimoks GameSound class removed it is replaced with the new GuiSound stuff

* Many small fixes and other changes
2009-11-09 23:03:13 +00:00

112 lines
2.7 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_sound_decoder.h
*
* by ardi 2009
*
* GUI class definitions
***************************************************************************/
#ifndef GUI_SOUND_DECODER_H
#define GUI_SOUND_DECODER_H
#include <gccore.h>
#define REGISTER_GUI_SOUND_DECODER(decoder) GuiSoundDecoder::DecoderListEntry decoder##_l = GuiSoundDecoder::RegisterDecoder(decoder##_l, decoder::Create)
class GuiSoundDecoder;
typedef GuiSoundDecoder *(*GuiSoundDecoderCreate)(const u8 * snd, u32 len, bool snd_is_allocated);
class GuiSoundDecoder
{
protected:
GuiSoundDecoder(){}; // Constructors must protected so it can create only with Init(...);
public:
virtual ~GuiSoundDecoder(){};
// begin API
// ---------
// each Decoder must have an own static Create(...) fnc
// static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated);
virtual s32 GetFormat()=0;
virtual s32 GetSampleRate()=0;
/* Read reads data from stream to buffer
return: >0 = readed bytes;
0 = EOF;
<0 = Error;
*/
virtual int Read(u8 * buffer, int buffer_size)=0;
// set the stream to the start
virtual int Rewind()=0;
// -------
// end API
struct DecoderListEntry
{
GuiSoundDecoderCreate fnc;
DecoderListEntry *next;
};
static DecoderListEntry &RegisterDecoder(DecoderListEntry &Decoder, GuiSoundDecoderCreate fnc);
static GuiSoundDecoder *GetDecoder(const u8 * snd, u32 len, bool snd_is_allocated);
private:
static DecoderListEntry *DecoderList;
GuiSoundDecoder(GuiSoundDecoder&); // no copy
};
#define BIG_ENDIAN_HOST 1 // Wii PPC is a Big-Endian-Host
#if BIG_ENDIAN_HOST
inline uint16_t be16(const uint8_t *p8)
{
return *((uint16_t*)p8);
}
inline uint32_t be32(const uint8_t *p8)
{
return *((uint32_t*)p8);
}
inline uint16_t le16(const uint8_t *p8)
{
uint16_t ret = p8[1]<<8 | p8[0];
return ret;
}
inline uint32_t le32(const uint8_t *p8)
{
uint32_t ret = p8[3]<<24 | p8[2]<<16 | p8[1]<<8 | p8[0];
return ret;
}
#elif LITTLE_ENDIAN_HOST
inline uint16_t be16(const uint8_t *p8)
{
uint16_t ret = p8[0]<<8 | p8[1];
return ret;
}
inline uint32_t be32(const uint8_t *p8)
{
uint32_t ret = p8[0]<<24 | p8[1]<<16 | p8[2]<<8 | p8[3];
return ret;
}
inline uint16_t le16(const uint8_t *p8)
{
return *((uint16_t*)p8);
}
inline uint32_t le32(const uint8_t *p8)
{
return *((uint32_t*)p8);
}
#else
#error "BIG_ENDIAN_HOST or LITTLE_ENDIAN_HOST not setted"
#endif /* XXX_ENDIAN_HOST */
#define be16inc(p8) (p8+=2, be16(p8-2))
#define le16inc(p8) (p8+=2, le16(p8-2))
#define be32inc(p8) (p8+=4, be32(p8-4))
#define le32inc(p8) (p8+=4, le32(p8-4))
#endif /* GUI_SOUND_DECODER_H */