mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
3f9cdb5468
*Moved R896 to the branch
1153 lines
46 KiB
C++
1153 lines
46 KiB
C++
#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <dirent.h>
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#include "usbloader/wbfs.h"
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#include "language/gettext.h"
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#include "libwiigui/gui.h"
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#include "../xml/xml.h"
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#include "menu.h"
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#include "filelist.h"
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#include "sys.h"
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#include "wpad.h"
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#include "fatmounter.h"
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#include "listfiles.h"
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#include "prompts/PromptWindows.h"
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#include "gameinfo.h"
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#include "usbloader/getentries.h"
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#include "../gecko.h"
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern GuiSound * bgMusic;
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extern u8 shutdown;
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extern u8 reset;
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extern struct gameXMLinfo gameinfo;
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extern struct gameXMLinfo gameinfo_reset;
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extern u32 gameCnt;
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extern struct discHdr * gameList;
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/****************************************************************************
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* gameinfo
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***************************************************************************/
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int showGameInfo(char *ID) {
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HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
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mainWindow->SetState(STATE_DISABLED);
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ResumeGui();
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bool databaseopened = true;
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if (databaseopened) {
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LoadGameInfoFromXML(ID, Settings.db_language);
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bool showmeminfo = false;
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int choice=-1;
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int titley=10;
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int marginY=titley+40;
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int indexy = marginY;
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int wifiY=0;
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int intputX=200, inputY=-30, txtXOffset=90;
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u8 nunchuk=0,
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classiccontroller=0,
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balanceboard=0,
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dancepad=0,
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guitar=0,
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gamecube=0,
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wheel=0,
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motionplus=0,
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drums=0,
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microphone=0,
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zapper=0,
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nintendods=0,
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//vitalitysensor=0,
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wiispeak=0;
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int newline=1;
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u8 page=1;
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GuiImageData * playersImgData = NULL;
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GuiImage * playersImg = NULL;
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GuiImageData * wifiplayersImgData = NULL;
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GuiImage * wifiplayersImg = NULL;
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GuiImage * ratingImg = NULL;
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GuiImage * classiccontrollerImg = NULL;
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GuiImage * nunchukImg = NULL;
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GuiImage * guitarImg = NULL;
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GuiImage * drumsImg = NULL;
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GuiImage * dancepadImg = NULL;
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GuiImage * motionplusImg = NULL;
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GuiImage * wheelImg = NULL;
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GuiImage * balanceboardImg = NULL;
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GuiImage * microphoneImg = NULL;
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GuiImage * zapperImg = NULL;
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GuiImage * nintendodsImg = NULL;
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GuiImage * wiispeakImg = NULL;
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//GuiImage * vitalitysensorImg = NULL;
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GuiImage * gcImg = NULL;
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GuiImage * dialogBoxImg1 = NULL;
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GuiImage * dialogBoxImg2 = NULL;
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GuiImage * dialogBoxImg3 = NULL;
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GuiImage * dialogBoxImg4 = NULL;
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GuiImage * dialogBoxImg11 = NULL;
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GuiImage * dialogBoxImg22 = NULL;
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GuiImage * dialogBoxImg33 = NULL;
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GuiImage * dialogBoxImg44 = NULL;
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GuiImage * coverImg = NULL;
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GuiImage * coverImg2 = NULL;
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GuiImageData * classiccontrollerImgData = NULL;
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GuiImageData * nunchukImgData = NULL;
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GuiImageData * guitarImgData = NULL;
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GuiImageData * drumsImgData = NULL;
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GuiImageData * motionplusImgData = NULL;
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GuiImageData * wheelImgData = NULL;
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GuiImageData * balanceboardImgData = NULL;
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GuiImageData * dancepadImgData = NULL;
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GuiImageData * microphoneImgData = NULL;
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GuiImageData * zapperImgData = NULL;
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GuiImageData * nintendodsImgData = NULL;
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GuiImageData * wiispeakImgData = NULL;
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//GuiImageData * vitalitysensorImgData = NULL;
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GuiImageData * gamecubeImgData = NULL;
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GuiImageData * ratingImgData = NULL;
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GuiImageData * cover = NULL;
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GuiText * releasedTxt = NULL;
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GuiText * publisherTxt = NULL;
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GuiText * developerTxt = NULL;
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GuiText * titleTxt = NULL;
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GuiText * synopsisTxt = NULL;
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GuiText ** genreTxt = NULL;
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GuiText ** wifiTxt = NULL;
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GuiText * wiitdb1Txt = NULL;
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GuiText * wiitdb2Txt = NULL;
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GuiText * wiitdb3Txt = NULL;
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GuiText * memTxt = NULL;
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GuiWindow gameinfoWindow(600,308);
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gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow.SetPosition(0, -50);
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GuiWindow gameinfoWindow2(600,308);
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gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow2.SetPosition(0, -50);
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GuiWindow txtWindow(350,270);
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txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
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txtWindow.SetPosition(95, 55);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo1_png.png", CFG.theme_path);
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GuiImageData dialogBox1(imgPath, gameinfo1_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo1a_png.png", CFG.theme_path);
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GuiImageData dialogBox2(imgPath, gameinfo1a_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2_png.png", CFG.theme_path);
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GuiImageData dialogBox3(imgPath, gameinfo2_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path);
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GuiImageData dialogBox4(imgPath, gameinfo2a_png);
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GuiTrigger trig1;
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trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
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GuiTrigger trigA;
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trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiTrigger trigU;
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trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
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GuiTrigger trigD;
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trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
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GuiTrigger trigH;
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trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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//buttons for changing between synopsis and other info
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GuiButton backBtn(0,0);
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backBtn.SetPosition(-20,-20);
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backBtn.SetTrigger(&trigB);
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gameinfoWindow.Append(&backBtn);
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GuiButton nextBtn(0,0);
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nextBtn.SetPosition(20,20);
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nextBtn.SetTrigger(&trigA);
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gameinfoWindow.Append(&nextBtn);
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//buttons for scrolling the synopsis
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GuiButton upBtn(0,0);
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upBtn.SetPosition(0,0);
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upBtn.SetTrigger(&trigU);
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GuiButton dnBtn(0,0);
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dnBtn.SetPosition(0,0);
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dnBtn.SetTrigger(&trigD);
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GuiButton homeBtn(0,0);
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homeBtn.SetPosition(0,0);
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homeBtn.SetTrigger(&trigH);
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// button to save the url for the zip file for poor people without wifi
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GuiButton urlBtn(0,0);
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urlBtn.SetPosition(0,0);
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urlBtn.SetTrigger(&trig1);
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gameinfoWindow.Append(&urlBtn);
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char linebuf[XML_SYNOPSISLEN] = "";
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char linebuf2[100] = "";
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// enable icons for required accessories
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for (int i=1;i<=XML_ELEMMAX;i++) {
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if (strcmp(gameinfo.accessoriesReq[i],"classiccontroller")==0)
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classiccontroller=1;
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if (strcmp(gameinfo.accessoriesReq[i],"nunchuk")==0)
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nunchuk=1;
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if (strcmp(gameinfo.accessoriesReq[i],"guitar")==0)
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guitar=1;
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if (strcmp(gameinfo.accessoriesReq[i],"drums")==0)
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drums=1;
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if (strcmp(gameinfo.accessoriesReq[i],"dancepad")==0)
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dancepad=1;
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if (strcmp(gameinfo.accessoriesReq[i],"motionplus")==0)
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motionplus=1;
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if (strcmp(gameinfo.accessoriesReq[i],"wheel")==0)
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wheel=1;
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if (strcmp(gameinfo.accessoriesReq[i],"balanceboard")==0)
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balanceboard=1;
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if (strcmp(gameinfo.accessoriesReq[i],"microphone")==0)
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microphone=1;
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if (strcmp(gameinfo.accessoriesReq[i],"zapper")==0)
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zapper=1;
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if (strcmp(gameinfo.accessoriesReq[i],"nintendods")==0)
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nintendods=1;
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if (strcmp(gameinfo.accessoriesReq[i],"wiispeak")==0)
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wiispeak=1;
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//if (strcmp(gameinfo.accessoriesReq[i],"vitalitysensor")==0)
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// vitalitysensor=1;
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if (strcmp(gameinfo.accessoriesReq[i],"gamecube")==0)
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gamecube=1;
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}
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// switch icons
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if (nunchuk) nunchukImgData = new GuiImageData(nunchukR_png);
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else nunchukImgData = new GuiImageData(nunchuk_png);
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if (classiccontroller) classiccontrollerImgData = new GuiImageData(classiccontrollerR_png);
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else classiccontrollerImgData = new GuiImageData(classiccontroller_png);
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if (guitar) guitarImgData = new GuiImageData(guitarR_png);
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else guitarImgData = new GuiImageData(guitar_png);
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if (gamecube) gamecubeImgData = new GuiImageData(gcncontrollerR_png);
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else gamecubeImgData = new GuiImageData(gcncontroller_png);
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if (wheel) wheelImgData = new GuiImageData(wheelR_png);
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else wheelImgData = new GuiImageData(wheel_png);
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if (motionplus) motionplusImgData = new GuiImageData(motionplusR_png);
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else motionplusImgData = new GuiImageData(motionplus_png);
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if (drums) drumsImgData = new GuiImageData(drumsR_png);
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else drumsImgData = new GuiImageData(drums_png);
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if (microphone) microphoneImgData = new GuiImageData(microphoneR_png);
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else microphoneImgData = new GuiImageData(microphone_png);
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if (zapper) zapperImgData = new GuiImageData(zapperR_png);
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else zapperImgData = new GuiImageData(zapper_png);
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if (wiispeak) wiispeakImgData = new GuiImageData(wiispeakR_png);
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else wiispeakImgData = new GuiImageData(wiispeak_png);
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if (nintendods) nintendodsImgData = new GuiImageData(nintendodsR_png);
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else nintendodsImgData = new GuiImageData(nintendods_png);
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//if (vitalitysensor) vitalitysensorImgData = new GuiImageData(vitalitysensorR_png);
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//else vitalitysensorImgData = new GuiImageData(vitalitysensor_png);
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if (balanceboard) balanceboardImgData = new GuiImageData(balanceboardR_png);
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else balanceboardImgData = new GuiImageData(balanceboard_png);
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if (dancepad) dancepadImgData = new GuiImageData(dancepadR_png);
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else dancepadImgData = new GuiImageData(dancepad_png);
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// look for optional accessories
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for (int i=1;i<=XML_ELEMMAX;i++) {
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if (strcmp(gameinfo.accessories[i],"classiccontroller")==0)
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classiccontroller=1;
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if (strcmp(gameinfo.accessories[i],"nunchuk")==0)
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nunchuk=1;
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if (strcmp(gameinfo.accessories[i],"guitar")==0)
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guitar=1;
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if (strcmp(gameinfo.accessories[i],"drums")==0)
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drums=1;
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if (strcmp(gameinfo.accessories[i],"dancepad")==0)
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dancepad=1;
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if (strcmp(gameinfo.accessories[i],"motionplus")==0)
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motionplus=1;
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if (strcmp(gameinfo.accessories[i],"wheel")==0)
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wheel=1;
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if (strcmp(gameinfo.accessories[i],"balanceboard")==0)
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balanceboard=1;
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if (strcmp(gameinfo.accessories[i],"microphone")==0)
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microphone=1;
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if (strcmp(gameinfo.accessories[i],"zapper")==0)
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zapper=1;
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if (strcmp(gameinfo.accessories[i],"nintendods")==0)
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nintendods=1;
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if (strcmp(gameinfo.accessories[i],"wiispeak")==0)
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wiispeak=1;
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//if (strcmp(gameinfo.accessories[i],"vitalitysensor")==0)
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// vitalitysensor=1;
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if (strcmp(gameinfo.accessories[i],"gamecube")==0)
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gamecube=1;
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}
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dialogBoxImg1 = new GuiImage(&dialogBox1);
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dialogBoxImg1->SetAlignment(0,3);
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dialogBoxImg1->SetPosition(-9,0);
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dialogBoxImg2 = new GuiImage(&dialogBox2);
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dialogBoxImg2->SetAlignment(0,3);
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dialogBoxImg2->SetPosition(145,0);
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dialogBoxImg3 = new GuiImage(&dialogBox3);
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dialogBoxImg3->SetAlignment(0,3);
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dialogBoxImg3->SetPosition(301,0);
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dialogBoxImg4 = new GuiImage(&dialogBox4);
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dialogBoxImg4->SetAlignment(0,3);
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dialogBoxImg4->SetPosition(457,0);
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gameinfoWindow.Append(dialogBoxImg1);
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gameinfoWindow.Append(dialogBoxImg2);
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gameinfoWindow.Append(dialogBoxImg3);
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gameinfoWindow.Append(dialogBoxImg4);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
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cover = new GuiImageData(imgPath, 0); //load full id image
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if (!cover->GetImage()) {
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delete cover;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
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cover = new GuiImageData(imgPath, nocover_png); //load no image
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}
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delete coverImg;
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coverImg = NULL;
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coverImg = new GuiImage(cover);
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coverImg->SetWidescreen(CFG.widescreen);
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coverImg->SetPosition(15,30);
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gameinfoWindow.Append(coverImg);
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// # of players
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if (strcmp(gameinfo.players,"") != 0) {
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playersImgData = new GuiImageData(Wiimote1_png);
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if (atoi(gameinfo.players)>1) {
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playersImgData= new GuiImageData(Wiimote2_png);
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}
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if (atoi(gameinfo.players)>2) {
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playersImgData= new GuiImageData(Wiimote4_png);
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}
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playersImg = new GuiImage(playersImgData);
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playersImg->SetWidescreen(CFG.widescreen);
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playersImg->SetPosition(intputX , inputY);
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playersImg->SetAlignment(0,4);
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gameinfoWindow.Append(playersImg);
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intputX += (CFG.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth())+5;
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}
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//draw the input types for this game
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if (motionplus==1) {
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motionplusImg = new GuiImage(motionplusImgData);
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motionplusImg->SetWidescreen(CFG.widescreen);
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motionplusImg->SetPosition(intputX , inputY);
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motionplusImg->SetAlignment(0,4);
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gameinfoWindow.Append(motionplusImg);
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intputX += (CFG.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth())+5;
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}
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if (nunchuk==1) {
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nunchukImg = new GuiImage(nunchukImgData);
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nunchukImg->SetWidescreen(CFG.widescreen);
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nunchukImg->SetPosition(intputX , inputY);
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nunchukImg->SetAlignment(0,4);
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gameinfoWindow.Append(nunchukImg);
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intputX += (CFG.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth())+5;
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}
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if (classiccontroller==1) {
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classiccontrollerImg = new GuiImage(classiccontrollerImgData);
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classiccontrollerImg->SetWidescreen(CFG.widescreen);
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classiccontrollerImg->SetPosition(intputX , inputY);
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classiccontrollerImg->SetAlignment(0,4);
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gameinfoWindow.Append(classiccontrollerImg);
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intputX += (CFG.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())+5;
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}
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if (gamecube==1) {
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gcImg = new GuiImage(gamecubeImgData);
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gcImg->SetWidescreen(CFG.widescreen);
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gcImg->SetPosition(intputX , inputY);
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gcImg->SetAlignment(0,4);
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gameinfoWindow.Append(gcImg);
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intputX += (CFG.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth())+5;
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}
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if (wheel==1) {
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wheelImg = new GuiImage(wheelImgData);
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wheelImg->SetWidescreen(CFG.widescreen);
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wheelImg->SetPosition(intputX , inputY);
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wheelImg->SetAlignment(0,4);
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gameinfoWindow.Append(wheelImg);
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intputX += (CFG.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth())+5;
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}
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if (guitar==1) {
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guitarImg = new GuiImage(guitarImgData);
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guitarImg->SetWidescreen(CFG.widescreen);
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guitarImg->SetPosition(intputX , inputY);
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guitarImg->SetAlignment(0,4);
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gameinfoWindow.Append(guitarImg);
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intputX += (CFG.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth())+5;
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}
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if (drums==1) {
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drumsImg = new GuiImage(drumsImgData);
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drumsImg->SetWidescreen(CFG.widescreen);
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drumsImg->SetPosition(intputX , inputY);
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drumsImg->SetAlignment(0,4);
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gameinfoWindow.Append(drumsImg);
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intputX += (CFG.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth())+5;
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}
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if (microphone==1) {
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microphoneImg = new GuiImage(microphoneImgData);
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microphoneImg->SetWidescreen(CFG.widescreen);
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microphoneImg->SetPosition(intputX , inputY);
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microphoneImg->SetAlignment(0,4);
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gameinfoWindow.Append(microphoneImg);
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intputX += (CFG.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth())+5;
|
|
}
|
|
if (zapper==1) {
|
|
zapperImg = new GuiImage( zapperImgData);
|
|
zapperImg->SetWidescreen(CFG.widescreen);
|
|
zapperImg->SetPosition(intputX , inputY);
|
|
zapperImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(zapperImg);
|
|
intputX += (CFG.widescreen ? zapperImg->GetWidth() * .8 : zapperImg->GetWidth())+5;
|
|
}
|
|
if (wiispeak==1) {
|
|
wiispeakImg = new GuiImage(wiispeakImgData);
|
|
wiispeakImg->SetWidescreen(CFG.widescreen);
|
|
wiispeakImg->SetPosition(intputX , inputY);
|
|
wiispeakImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(wiispeakImg);
|
|
intputX += (CFG.widescreen ? wiispeakImg->GetWidth() * .8 : wiispeakImg->GetWidth())+5;
|
|
}
|
|
if (nintendods==1) {
|
|
nintendodsImg = new GuiImage(nintendodsImgData);
|
|
nintendodsImg->SetWidescreen(CFG.widescreen);
|
|
nintendodsImg->SetPosition(intputX , inputY);
|
|
nintendodsImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(nintendodsImg);
|
|
intputX += (CFG.widescreen ? nintendodsImg->GetWidth() * .8 : nintendodsImg->GetWidth())+5;
|
|
}
|
|
/*
|
|
if (vitalitysensor==1) {
|
|
vitalitysensorImg = new GuiImage(vitalitysensorImgData);
|
|
vitalitysensorImg->SetWidescreen(CFG.widescreen);
|
|
vitalitysensorImg->SetPosition(intputX , inputY);
|
|
vitalitysensorImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(vitalitysensorImg);
|
|
intputX += (CFG.widescreen ? vitalitysensorImg->GetWidth() * .8 : vitalitysensorImg->GetWidth())+5;
|
|
}
|
|
*/
|
|
if (dancepad==1) {
|
|
dancepadImg = new GuiImage(dancepadImgData);
|
|
dancepadImg->SetWidescreen(CFG.widescreen);
|
|
dancepadImg->SetPosition(intputX , inputY);
|
|
dancepadImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(dancepadImg);
|
|
intputX += (CFG.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth())+5;
|
|
}
|
|
if (balanceboard==1) {
|
|
balanceboardImg = new GuiImage(balanceboardImgData);
|
|
balanceboardImg->SetWidescreen(CFG.widescreen);
|
|
balanceboardImg->SetPosition(intputX , inputY);
|
|
balanceboardImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(balanceboardImg);
|
|
intputX += (CFG.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth())+5;
|
|
}
|
|
|
|
// # online players
|
|
if ((strcmp(gameinfo.wifiplayers,"") != 0) && (strcmp(gameinfo.wifiplayers,"0") != 0)) {
|
|
wifiplayersImgData = new GuiImageData(wifi1_png);
|
|
if (atoi(gameinfo.wifiplayers)>1) {
|
|
wifiplayersImgData= new GuiImageData(wifi2_png);
|
|
}
|
|
if (atoi(gameinfo.wifiplayers)>2) {
|
|
wifiplayersImgData= new GuiImageData(wifi4_png);
|
|
}
|
|
if (atoi(gameinfo.wifiplayers)>4) {
|
|
//wifiplayersImgData= new GuiImageData(wifi6_png);
|
|
wifiplayersImgData= new GuiImageData(wifi8_png);
|
|
}
|
|
/*
|
|
if (atoi(gameinfo.wifiplayers)>6) {
|
|
wifiplayersImgData= new GuiImageData(wifi8_png);
|
|
}
|
|
*/
|
|
if (atoi(gameinfo.wifiplayers)>8) {
|
|
wifiplayersImgData= new GuiImageData(wifi12_png);
|
|
}
|
|
if (atoi(gameinfo.wifiplayers)>12) {
|
|
wifiplayersImgData= new GuiImageData(wifi16_png);
|
|
}
|
|
if (atoi(gameinfo.wifiplayers)>16) {
|
|
wifiplayersImgData= new GuiImageData(wifi32_png);
|
|
}
|
|
wifiplayersImg = new GuiImage(wifiplayersImgData);
|
|
wifiplayersImg->SetWidescreen(CFG.widescreen);
|
|
wifiplayersImg->SetPosition(intputX , inputY);
|
|
wifiplayersImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(wifiplayersImg);
|
|
intputX += (CFG.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth())+5;
|
|
}
|
|
|
|
// ratings
|
|
if (strcmp(gameinfo.ratingtype,"") !=0) {
|
|
if (strcmp(gameinfo.ratingtype,"ESRB")==0) {
|
|
if (strcmp(gameinfo.ratingvalueESRB,"EC")==0)
|
|
ratingImgData = new GuiImageData(esrb_ec_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"E")==0)
|
|
ratingImgData = new GuiImageData(esrb_e_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"E10+")==0)
|
|
ratingImgData = new GuiImageData(esrb_eten_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"T")==0)
|
|
ratingImgData = new GuiImageData(esrb_t_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"M")==0)
|
|
ratingImgData = new GuiImageData(esrb_m_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"AO")==0)
|
|
ratingImgData = new GuiImageData(esrb_ao_png);
|
|
else {
|
|
ratingImgData = new GuiImageData(norating_png);
|
|
}
|
|
} //there are 2 values here cause some countries are stupid and
|
|
else if (strcmp(gameinfo.ratingtype,"PEGI")==0) {//can't use the same as everybody else
|
|
if ((strcmp(gameinfo.ratingvaluePEGI,"3")==0)||(strcmp(gameinfo.ratingvaluePEGI,"4")==0))
|
|
ratingImgData = new GuiImageData(pegi_3_png);
|
|
else if ((strcmp(gameinfo.ratingvaluePEGI,"7")==0)||(strcmp(gameinfo.ratingvaluePEGI,"7")==0))
|
|
ratingImgData = new GuiImageData(pegi_7_png);
|
|
else if (strcmp(gameinfo.ratingvaluePEGI,"12")==0)
|
|
ratingImgData = new GuiImageData(pegi_12_png);
|
|
else if ((strcmp(gameinfo.ratingvaluePEGI,"16")==0)||(strcmp(gameinfo.ratingvaluePEGI,"15")==0))
|
|
ratingImgData = new GuiImageData(pegi_16_png);
|
|
else if (strcmp(gameinfo.ratingvaluePEGI,"18")==0)
|
|
ratingImgData = new GuiImageData(pegi_18_png);
|
|
else {
|
|
ratingImgData = new GuiImageData(norating_png);
|
|
}
|
|
} else if (strcmp(gameinfo.ratingtype,"CERO")==0) {
|
|
if (strcmp(gameinfo.ratingvalueCERO,"A")==0)
|
|
ratingImgData = new GuiImageData(cero_a_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"B")==0)
|
|
ratingImgData = new GuiImageData(cero_b_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"C")==0)
|
|
ratingImgData = new GuiImageData(cero_c_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"D")==0)
|
|
ratingImgData = new GuiImageData(cero_d_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"Z")==0)
|
|
ratingImgData = new GuiImageData(cero_z_png);
|
|
else {
|
|
ratingImgData = new GuiImageData(norating_png);
|
|
}
|
|
}
|
|
|
|
else {
|
|
ratingImgData = new GuiImageData(norating_png);
|
|
}
|
|
ratingImg = new GuiImage(ratingImgData);
|
|
ratingImg->SetWidescreen(CFG.widescreen);
|
|
ratingImg->SetPosition(-25 , inputY);
|
|
ratingImg->SetAlignment(1,4);
|
|
gameinfoWindow.Append(ratingImg);
|
|
intputX += (CFG.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth())+5;
|
|
}
|
|
|
|
// memory info
|
|
if (showmeminfo) {
|
|
char meminfotxt[200];
|
|
strlcpy(meminfotxt,MemInfo(),sizeof(meminfotxt));
|
|
snprintf(linebuf, sizeof(linebuf), "%s",meminfotxt);
|
|
memTxt = new GuiText(linebuf, 18, (GXColor) {0,0,0, 255});
|
|
memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
memTxt->SetPosition(0,0);
|
|
gameinfoWindow.Append(memTxt);
|
|
}
|
|
|
|
// title
|
|
int titlefontsize=25;
|
|
if (strcmp(gameinfo.title,"") != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.title);
|
|
titleTxt = new GuiText(linebuf, titlefontsize, (GXColor) {0,0,0, 255});
|
|
titleTxt->SetMaxWidth(350, GuiText::SCROLL);
|
|
//while (titleTxt->GetWidth()>250) { titleTxt->SetFontSize(titlefontsize-=2); }
|
|
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
titleTxt->SetPosition(txtXOffset,12+titley);
|
|
gameinfoWindow.Append(titleTxt);
|
|
}
|
|
|
|
//date
|
|
snprintf(linebuf2, sizeof(linebuf2), " ");
|
|
if (strcmp(gameinfo.day,"") != 0) {
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s ", gameinfo.day);
|
|
}
|
|
if (strcmp(gameinfo.month,"") != 0) {
|
|
switch (atoi(gameinfo.month)) {
|
|
case 1:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Jan"));
|
|
break;
|
|
case 2:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Feb"));
|
|
break;
|
|
case 3:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Mar"));
|
|
break;
|
|
case 4:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Apr"));
|
|
break;
|
|
case 5:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("May"));
|
|
break;
|
|
case 6:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("June"));
|
|
break;
|
|
case 7:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("July"));
|
|
break;
|
|
case 8:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Aug"));
|
|
break;
|
|
case 9:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Sept"));
|
|
break;
|
|
case 10:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Oct"));
|
|
break;
|
|
case 11:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Nov"));
|
|
break;
|
|
case 12:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Dec"));
|
|
break;
|
|
}
|
|
}
|
|
if (strcmp(gameinfo.year,"") != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s : %s%s", tr("Released"), linebuf2, gameinfo.year);
|
|
releasedTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
if (releasedTxt->GetWidth()>300) newline=2;
|
|
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
releasedTxt->SetPosition(-17,12+indexy);
|
|
indexy+=(20 * newline);
|
|
newline=1;
|
|
gameinfoWindow.Append(releasedTxt);
|
|
}
|
|
|
|
//publisher
|
|
if (strcmp(gameinfo.publisher,"") != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Published by"), gameinfo.publisher);
|
|
publisherTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
if (publisherTxt->GetWidth()>250) newline=2;
|
|
publisherTxt->SetMaxWidth(250,GuiText::WRAP);
|
|
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
publisherTxt->SetPosition(-17,12+indexy);
|
|
indexy+=(20 * newline);
|
|
newline=1;
|
|
gameinfoWindow.Append(publisherTxt);
|
|
}
|
|
|
|
//developer
|
|
if (strcmp(gameinfo.developer,"") != 0 && strcasecmp(gameinfo.developer,gameinfo.publisher) != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Developed by"), gameinfo.developer);
|
|
developerTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
if (developerTxt->GetWidth()>250) newline=2;
|
|
developerTxt->SetMaxWidth(250,GuiText::WRAP);
|
|
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
developerTxt->SetPosition(-17,12+indexy);
|
|
indexy+=(20 * newline);
|
|
newline=1;
|
|
gameinfoWindow.Append(developerTxt);
|
|
}
|
|
|
|
//genre
|
|
int genreY = marginY;
|
|
genreTxt = new GuiText * [gameinfo.genreCnt + 1];
|
|
for (int i=1;i<=gameinfo.genreCnt;i++) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.genresplit[i]);
|
|
genreTxt[i] = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
genreTxt[i]->SetPosition(205,12+genreY);
|
|
genreY+=20;
|
|
gameinfoWindow.Append(genreTxt[i]);
|
|
}
|
|
|
|
//online
|
|
wifiTxt = new GuiText * [gameinfo.wifiCnt + 1];
|
|
for (int i=gameinfo.wifiCnt;i>=1;i--) {
|
|
if (strcmp(gameinfo.wififeatures[i],"Nintendods") == 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "Nintendo DS");
|
|
} else {
|
|
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.wififeatures[i]);
|
|
}
|
|
wifiTxt[i] = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
wifiTxt[i]->SetPosition(215,200+wifiY);
|
|
wifiY-=20;
|
|
gameinfoWindow.Append(wifiTxt[i]);
|
|
}
|
|
if (strcmp(gameinfo.wififeatures[1],"") !=0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s:",tr("WiFi Features"));
|
|
} else {
|
|
strcpy(linebuf,"");
|
|
}
|
|
wifiTxt[0] = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
wifiTxt[0]->SetPosition(205,200+wifiY);
|
|
gameinfoWindow.Append(wifiTxt[0]);
|
|
|
|
//synopsis
|
|
int pagesize=12;
|
|
if (strcmp(gameinfo.synopsis,"") !=0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.synopsis);
|
|
synopsisTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
synopsisTxt->SetMaxWidth(350,GuiText::WRAP);
|
|
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
synopsisTxt->SetPosition(0,0);
|
|
synopsisTxt->SetNumLines(pagesize);
|
|
//synopsisTxt->SetFirstLine(12);
|
|
|
|
dialogBoxImg11 = new GuiImage(&dialogBox1);
|
|
dialogBoxImg11->SetAlignment(0,3);
|
|
dialogBoxImg11->SetPosition(-9,0);
|
|
|
|
dialogBoxImg22 = new GuiImage(&dialogBox2);
|
|
dialogBoxImg22->SetAlignment(0,3);
|
|
dialogBoxImg22->SetPosition(145,0);
|
|
|
|
dialogBoxImg33 = new GuiImage(&dialogBox3);
|
|
dialogBoxImg33->SetAlignment(0,3);
|
|
dialogBoxImg33->SetPosition(301,0);
|
|
|
|
dialogBoxImg44 = new GuiImage(&dialogBox4);
|
|
dialogBoxImg44->SetAlignment(0,3);
|
|
dialogBoxImg44->SetPosition(457,0);
|
|
|
|
gameinfoWindow2.Append(dialogBoxImg11);
|
|
gameinfoWindow2.Append(dialogBoxImg22);
|
|
gameinfoWindow2.Append(dialogBoxImg33);
|
|
gameinfoWindow2.Append(dialogBoxImg44);
|
|
|
|
txtWindow.Append(synopsisTxt);
|
|
txtWindow.Append(&upBtn);
|
|
txtWindow.Append(&dnBtn);
|
|
coverImg2 = new GuiImage(cover);
|
|
coverImg2->SetWidescreen(CFG.widescreen);
|
|
coverImg2->SetPosition(15,30);
|
|
gameinfoWindow2.Append(coverImg2);
|
|
gameinfoWindow2.Append(&txtWindow);
|
|
}
|
|
|
|
snprintf(linebuf, sizeof(linebuf), "http://wiitdb.com");
|
|
//snprintf(linebuf, sizeof(linebuf), tr("Don't bother the USB Loader GX Team about errors in this file."));
|
|
wiitdb1Txt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255});
|
|
wiitdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
wiitdb1Txt->SetPosition(40,-15);
|
|
gameinfoWindow.Append(wiitdb1Txt);
|
|
snprintf(linebuf, sizeof(linebuf), tr("If you don't have WiFi, press 1 to get an URL to get your WiiTDB.zip"));
|
|
wiitdb2Txt = new GuiText(linebuf, 14, (GXColor) {0,0,0, 255});
|
|
wiitdb2Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
wiitdb2Txt->SetPosition(202,-15);
|
|
gameinfoWindow.Append(wiitdb2Txt);
|
|
snprintf(linebuf, sizeof(linebuf), " ");
|
|
wiitdb3Txt = new GuiText(linebuf, 14, (GXColor) {0,0,0, 255});
|
|
wiitdb3Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
wiitdb3Txt->SetPosition(202,-4);
|
|
gameinfoWindow.Append(wiitdb3Txt);
|
|
|
|
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
|
|
|
|
GuiTrigger trigZ;
|
|
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
|
|
|
|
GuiButton screenShotBtn(0,0);
|
|
screenShotBtn.SetPosition(0,0);
|
|
screenShotBtn.SetTrigger(&trigZ);
|
|
gameinfoWindow.Append(&screenShotBtn);
|
|
HaltGui();
|
|
//mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&gameinfoWindow);
|
|
mainWindow->ChangeFocus(&gameinfoWindow);
|
|
ResumeGui();
|
|
|
|
bool savedURL = false;
|
|
|
|
while (choice == -1) {
|
|
|
|
VIDEO_WaitVSync();
|
|
if (shutdown == 1) {
|
|
wiilight(0);
|
|
Sys_Shutdown();
|
|
} else if (reset == 1)
|
|
Sys_Reboot();
|
|
|
|
else if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)) {
|
|
backBtn.ResetState();
|
|
if (page==1) {
|
|
choice=1;
|
|
synopsisTxt = NULL;
|
|
break;
|
|
} else if (page==2) {
|
|
HaltGui();
|
|
gameinfoWindow2.Remove(&nextBtn);
|
|
gameinfoWindow2.Remove(&backBtn);
|
|
gameinfoWindow2.Remove(&homeBtn);
|
|
gameinfoWindow2.Remove(&screenShotBtn);
|
|
gameinfoWindow2.SetVisible(false);
|
|
gameinfoWindow.SetVisible(true);
|
|
gameinfoWindow.Append(&backBtn);
|
|
gameinfoWindow.Append(&nextBtn);
|
|
gameinfoWindow.Append(&homeBtn);
|
|
gameinfoWindow.Append(&screenShotBtn);
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=1;
|
|
}
|
|
} else if (((nextBtn.GetState()==STATE_CLICKED)||(nextBtn.GetState()==STATE_HELD))&&
|
|
(strcmp(gameinfo.synopsis,"") != 0)) {
|
|
nextBtn.ResetState();
|
|
if (page==1) {
|
|
HaltGui();
|
|
gameinfoWindow.Remove(&nextBtn);
|
|
gameinfoWindow.Remove(&backBtn);
|
|
gameinfoWindow.Remove(&homeBtn);
|
|
gameinfoWindow.Remove(&screenShotBtn);
|
|
gameinfoWindow.SetVisible(false);
|
|
gameinfoWindow2.SetVisible(true);
|
|
coverImg->SetPosition(15,30);
|
|
gameinfoWindow2.Append(&nextBtn);
|
|
gameinfoWindow2.Append(&backBtn);
|
|
gameinfoWindow2.Append(&homeBtn);
|
|
gameinfoWindow2.Append(&screenShotBtn);
|
|
mainWindow->Append(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=2;
|
|
} else {
|
|
HaltGui();
|
|
gameinfoWindow2.Remove(&nextBtn);
|
|
gameinfoWindow2.Remove(&backBtn);
|
|
gameinfoWindow2.Remove(&homeBtn);
|
|
gameinfoWindow2.Remove(&screenShotBtn);
|
|
gameinfoWindow2.SetVisible(false);
|
|
gameinfoWindow.SetVisible(true);
|
|
gameinfoWindow.Append(&backBtn);
|
|
gameinfoWindow.Append(&nextBtn);
|
|
gameinfoWindow.Append(&homeBtn);
|
|
gameinfoWindow.Append(&screenShotBtn);
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=1;
|
|
}
|
|
|
|
} else if ((upBtn.GetState()==STATE_CLICKED||upBtn.GetState()==STATE_HELD) && page==2) {
|
|
//int l=synopsisTxt->GetFirstLine()-1;
|
|
if (synopsisTxt->GetFirstLine()>1)
|
|
synopsisTxt->SetFirstLine(synopsisTxt->GetFirstLine()-1);
|
|
usleep(60000);
|
|
if (!((ButtonsHold() & WPAD_BUTTON_UP)||(ButtonsHold() & PAD_BUTTON_UP)))
|
|
upBtn.ResetState();
|
|
} else if ((dnBtn.GetState()==STATE_CLICKED||dnBtn.GetState()==STATE_HELD) && page==2
|
|
&&synopsisTxt->GetTotalLines()>pagesize
|
|
&&synopsisTxt->GetFirstLine()-1<synopsisTxt->GetTotalLines()-pagesize) {
|
|
int l=0;
|
|
//if(synopsisTxt->GetTotalLines()>pagesize)
|
|
l=synopsisTxt->GetFirstLine()+1;
|
|
|
|
//if (l>(synopsisTxt->GetTotalLines()+1)-pagesize)
|
|
//l=(synopsisTxt->GetTotalLines()+1)-pagesize;
|
|
|
|
synopsisTxt->SetFirstLine(l);
|
|
usleep(60000);
|
|
if (!((ButtonsHold() & WPAD_BUTTON_DOWN)||(ButtonsHold() & PAD_BUTTON_DOWN)))
|
|
dnBtn.ResetState();
|
|
} else if (homeBtn.GetState()==STATE_CLICKED) {
|
|
if (page==1) {
|
|
choice=2;
|
|
synopsisTxt = NULL;
|
|
break;
|
|
} else if (page==2) {
|
|
HaltGui();
|
|
gameinfoWindow2.SetVisible(false);
|
|
gameinfoWindow.SetVisible(true);
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=1;
|
|
}
|
|
} else if (urlBtn.GetState()==STATE_CLICKED && !savedURL) {
|
|
snprintf(linebuf, sizeof(linebuf), tr("Please wait..."));
|
|
wiitdb2Txt->SetText(linebuf);
|
|
gameinfoWindow.Append(wiitdb2Txt);
|
|
if (save_XML_URL()) {
|
|
snprintf(linebuf, sizeof(linebuf), tr("Your URL has been saved in %sWiiTDB_URL.txt."), Settings.update_path);
|
|
wiitdb2Txt->SetText(linebuf);
|
|
gameinfoWindow.Append(wiitdb2Txt);
|
|
snprintf(linebuf, sizeof(linebuf), tr("Paste it into your browser to get your WiiTDB.zip."));
|
|
wiitdb3Txt->SetText(linebuf);
|
|
gameinfoWindow.Append(wiitdb3Txt);
|
|
savedURL = true;
|
|
} else {
|
|
snprintf(linebuf, sizeof(linebuf), tr("Could not save."));
|
|
wiitdb2Txt->SetText(linebuf);
|
|
gameinfoWindow.Append(wiitdb2Txt);
|
|
}
|
|
urlBtn.ResetState();
|
|
}
|
|
else if (screenShotBtn.GetState() == STATE_CLICKED) {
|
|
gprintf("\n\tscreenShotBtn clicked");
|
|
screenShotBtn.ResetState();
|
|
ScreenShot();
|
|
gprintf("...It's easy, mmmmmmKay");
|
|
}
|
|
}
|
|
if (page==1) {
|
|
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
|
|
while (gameinfoWindow.GetEffect() > 0) usleep(50);
|
|
HaltGui();
|
|
mainWindow->Remove(&gameinfoWindow);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
|
|
delete playersImgData;
|
|
delete playersImg;
|
|
|
|
delete wifiplayersImgData;
|
|
delete wifiplayersImg;
|
|
delete ratingImg;
|
|
|
|
delete classiccontrollerImg;
|
|
delete nunchukImg;
|
|
delete guitarImg;
|
|
delete drumsImg;
|
|
delete dancepadImg;
|
|
delete motionplusImg;
|
|
delete wheelImg;
|
|
delete balanceboardImg;
|
|
delete microphoneImg;
|
|
delete zapperImg;
|
|
delete wiispeakImg;
|
|
delete nintendodsImg;
|
|
//delete vitalitysensorImg;
|
|
delete gcImg;
|
|
delete dialogBoxImg1;
|
|
delete dialogBoxImg2;
|
|
delete dialogBoxImg3;
|
|
delete dialogBoxImg4;
|
|
delete dialogBoxImg11;
|
|
delete dialogBoxImg22;
|
|
delete dialogBoxImg33;
|
|
delete dialogBoxImg44;
|
|
delete coverImg;
|
|
delete coverImg2;
|
|
|
|
delete classiccontrollerImgData;
|
|
delete nunchukImgData;
|
|
delete guitarImgData;
|
|
delete drumsImgData;
|
|
delete motionplusImgData;
|
|
delete wheelImgData;
|
|
delete balanceboardImgData;
|
|
delete dancepadImgData;
|
|
delete microphoneImgData;
|
|
delete zapperImgData;
|
|
delete wiispeakImgData;
|
|
delete nintendodsImgData;
|
|
//delete vitalitysensorImgData;
|
|
delete gamecubeImgData;
|
|
delete ratingImgData;
|
|
delete cover;
|
|
delete releasedTxt;
|
|
delete publisherTxt;
|
|
delete developerTxt;
|
|
delete titleTxt;
|
|
delete synopsisTxt;
|
|
delete wiitdb1Txt;
|
|
delete wiitdb2Txt;
|
|
delete wiitdb3Txt;
|
|
delete memTxt;
|
|
if (gameinfo.genreCnt>0) {
|
|
for (int i=1;i<=gameinfo.genreCnt;i++) {
|
|
delete genreTxt[i];
|
|
}
|
|
}
|
|
if (gameinfo.wifiCnt>0) {
|
|
for (int i=0;i<=gameinfo.wifiCnt;i++) {
|
|
delete wifiTxt[i];
|
|
}
|
|
}
|
|
ResumeGui();
|
|
} else {
|
|
gameinfoWindow2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
|
|
while (gameinfoWindow2.GetEffect() > 0) usleep(50);
|
|
HaltGui();
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
}
|
|
|
|
if (savedURL) return 3;
|
|
return choice;
|
|
|
|
/* File not found */
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
bool save_gamelist(int txt) { // save gamelist
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
char tmp[200];
|
|
sprintf(tmp, "%s", Settings.update_path);
|
|
struct stat st;
|
|
if (stat(tmp, &st) != 0) {
|
|
mkdir(tmp, 0777);
|
|
}
|
|
FILE *f;
|
|
sprintf(tmp, "%sGameList.txt", Settings.update_path);
|
|
if (txt==1)
|
|
sprintf(tmp, "%sGameList.csv", Settings.update_path);
|
|
f = fopen(tmp, "w");
|
|
if (!f) {
|
|
sleep(1);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
return false;
|
|
}
|
|
//make sure that all games are added to the gamelist
|
|
__Menu_GetEntries(1);
|
|
|
|
f32 size = 0.0;
|
|
f32 freespace, used;
|
|
unsigned int i;
|
|
|
|
WBFS_DiskSpace(&used, &freespace);
|
|
|
|
fprintf(f, "# USB Loader Has Saved this file\n");
|
|
fprintf(f, "# This file was created based on your list of games and language settings.\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(tmp, "w");
|
|
|
|
if (txt==0) {
|
|
fprintf(f, "# USB Loader Has Saved this file\n");
|
|
fprintf(f, "# This file was created based on your list of games and language settings.\n\n");
|
|
|
|
fprintf(f, "%.2fGB %s %.2fGB %s\n\n",freespace,tr("of"),(freespace+used),tr("free"));
|
|
fprintf(f, "ID Size(GB) Name\n");
|
|
|
|
for (i = 0; i < gameCnt ; i++) {
|
|
struct discHdr* header = &gameList[i];
|
|
WBFS_GameSize(header->id, &size);
|
|
if (i<500) {
|
|
fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5]);
|
|
fprintf(f, " [%.2f] ", size);
|
|
fprintf(f, " %s",get_title(header));
|
|
}
|
|
fprintf(f, "\n");
|
|
}
|
|
} else {
|
|
|
|
fprintf(f, "\"ID\",\"Size(GB)\",\"Name\"\n");
|
|
|
|
for (i = 0; i < gameCnt ; i++) {
|
|
struct discHdr* header = &gameList[i];
|
|
WBFS_GameSize(header->id, &size);
|
|
if (i<500) {
|
|
fprintf(f, "\"%c%c%c%c%c%c\",\"%.2f\",\"%s\"\n", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5], size,get_title(header));
|
|
//fprintf(f, "\"%.2f\",", size);
|
|
//fprintf(f, "\"%s\"",get_title(header));
|
|
}
|
|
//fprintf(f, "\n");
|
|
}
|
|
}
|
|
fclose(f);
|
|
|
|
__Menu_GetEntries();
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
return true;
|
|
}
|
|
|
|
|
|
bool save_XML_URL() { // save xml url as as txt file for people without wifi
|
|
char tmp[200];
|
|
sprintf(tmp, "%s", Settings.update_path);
|
|
struct stat st;
|
|
if (stat(tmp, &st) != 0) {
|
|
mkdir(tmp, 0777);
|
|
}
|
|
FILE *f;
|
|
sprintf(tmp, "%sWiiTDB_URL.txt", Settings.update_path);
|
|
f = fopen(tmp, "w");
|
|
if (!f) {
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
|
|
char XMLurl[3540];
|
|
build_XML_URL(XMLurl,sizeof(XMLurl));
|
|
|
|
fprintf(f, "# USB Loader Has Saved this file\n");
|
|
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
|
|
fclose(f);
|
|
// Closing and reopening because of a write issue we are having right now
|
|
f = fopen(tmp, "w");
|
|
fprintf(f, "# USB Loader Has Saved this file\n");
|
|
fprintf(f, "# This URL was created based on your list of games and language settings.\n");
|
|
fprintf(f, "# Copy and paste this URL into your web browser and you should get a zip file that will work for you.\n");
|
|
fprintf(f, "%s\n\n\n ", XMLurl);
|
|
|
|
fclose(f);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void MemInfoPrompt()
|
|
{
|
|
char meminfotxt[200];
|
|
strlcpy(meminfotxt,MemInfo(),sizeof(meminfotxt));
|
|
WindowPrompt(0,meminfotxt, tr("OK"));
|
|
}
|
|
|
|
|
|
void build_XML_URL(char *XMLurl, int XMLurlsize) {
|
|
__Menu_GetEntries(1);
|
|
// NET_BUFFER_SIZE in http.c needs to be set to size of XMLurl + headerformat
|
|
char url[3540];
|
|
char filename[10];
|
|
snprintf(url,sizeof(url),"http://wiitdb.com/wiitdb.zip?LANG=%s&ID=", Settings.db_language);
|
|
unsigned int i;
|
|
for (i = 0; i < gameCnt ; i++) {
|
|
struct discHdr* header = &gameList[i];
|
|
if (i<500) {
|
|
snprintf(filename,sizeof(filename),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
|
strncat(url,filename,6);
|
|
if ((i!=gameCnt-1)&&(i<500))
|
|
strncat(url, ",",1);
|
|
}
|
|
}
|
|
strlcpy(XMLurl,url,XMLurlsize);
|
|
__Menu_GetEntries();
|
|
}
|