mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 04:36:53 +01:00
5a52016f92
You can now easily hide games on category basis. Click on a category to cycle through possible checkbox states. The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories. The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.
170 lines
4.6 KiB
C++
170 lines
4.6 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include "gui_checkbox.hpp"
|
|
|
|
#define WHITEBOX_RED_SIZE 4
|
|
|
|
GuiCheckbox::GuiCheckbox(int s)
|
|
: GuiButton(30, 30), Checked(false), MultiStates(false)
|
|
{
|
|
style = s;
|
|
Checksign.SetParent(this);
|
|
Cross.SetParent(this);
|
|
Plus.SetParent(this);
|
|
Blackbox.SetParent(this);
|
|
Whitebox.SetParent(this);
|
|
Checksign.SetColor((GXColor) {0, 0, 0, 255});
|
|
Cross.SetColor((GXColor) {0, 0, 0, 255});
|
|
Plus.SetColor((GXColor) {0, 0, 0, 255});
|
|
Blackbox.SetColor((GXColor) {0, 0, 0, 255});
|
|
Whitebox.SetColor((GXColor) {255, 255, 255, 255});
|
|
|
|
SetSize(30, 30);
|
|
}
|
|
|
|
GuiCheckbox::GuiCheckbox(int w, int h, int s)
|
|
: GuiButton(w, h), Checked(false), MultiStates(false)
|
|
{
|
|
style = s;
|
|
Checksign.SetParent(this);
|
|
Cross.SetParent(this);
|
|
Plus.SetParent(this);
|
|
Blackbox.SetParent(this);
|
|
Whitebox.SetParent(this);
|
|
Checksign.SetColor((GXColor) {0, 0, 0, 255});
|
|
Cross.SetColor((GXColor) {0, 0, 0, 255});
|
|
Plus.SetColor((GXColor) {0, 0, 0, 255});
|
|
Blackbox.SetColor((GXColor) {0, 0, 0, 255});
|
|
Whitebox.SetColor((GXColor) {255, 255, 255, 255});
|
|
|
|
SetSize(w, h);
|
|
}
|
|
|
|
void GuiCheckbox::SetSize(int w, int h)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
Checksign.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
|
|
Checksign.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
|
|
Cross.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
|
|
Cross.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
|
|
Plus.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
|
|
Plus.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
|
|
Blackbox.SetSize(w, h);
|
|
Whitebox.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
|
|
Whitebox.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
|
|
SetAlignment(alignmentHor, alignmentVert);
|
|
}
|
|
|
|
void GuiCheckbox::SetClickSize(int w, int h)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
}
|
|
|
|
void GuiCheckbox::SetTransparent(bool b)
|
|
{
|
|
Blackbox.SetFilled(b);
|
|
Whitebox.SetFilled(b);
|
|
}
|
|
|
|
void GuiCheckbox::SetState(int s, int c)
|
|
{
|
|
if(s == STATE_CLICKED)
|
|
{
|
|
if(MultiStates)
|
|
{
|
|
if(!Checked)
|
|
Checked = !Checked;
|
|
else
|
|
style++;
|
|
|
|
if(style == MAX_CHECKBOX_STYLE)
|
|
{
|
|
Checked = !Checked;
|
|
style = CHECKSIGN;
|
|
}
|
|
}
|
|
else
|
|
Checked = !Checked;
|
|
}
|
|
|
|
GuiButton::SetState(s, c);
|
|
}
|
|
|
|
void GuiCheckbox::SetAlignment(int h, int v)
|
|
{
|
|
GuiButton::SetAlignment(h, v);
|
|
Checksign.SetAlignment(h, v);
|
|
Cross.SetAlignment(h, v);
|
|
Plus.SetAlignment(h, v);
|
|
Blackbox.SetAlignment(h, v);
|
|
Whitebox.SetAlignment(h, v);
|
|
|
|
if(h == ALIGN_RIGHT)
|
|
{
|
|
Checksign.SetPosition(-WHITEBOX_RED_SIZE/2, Checksign.GetTopPos());
|
|
Cross.SetPosition(-WHITEBOX_RED_SIZE/2, Cross.GetTopPos());
|
|
Plus.SetPosition(-WHITEBOX_RED_SIZE/2, Plus.GetTopPos());
|
|
Whitebox.SetPosition(-WHITEBOX_RED_SIZE/2, Whitebox.GetTopPos());
|
|
}
|
|
else if(h == ALIGN_CENTER)
|
|
{
|
|
Checksign.SetPosition(0, Checksign.GetTopPos());
|
|
Cross.SetPosition(0, Cross.GetTopPos());
|
|
Plus.SetPosition(0, Plus.GetTopPos());
|
|
Whitebox.SetPosition(0, Whitebox.GetTopPos());
|
|
}
|
|
if(v == ALIGN_BOTTOM)
|
|
{
|
|
Checksign.SetPosition(Checksign.GetLeftPos(), -WHITEBOX_RED_SIZE/2);
|
|
Cross.SetPosition(Cross.GetLeftPos(), -WHITEBOX_RED_SIZE/2);
|
|
Plus.SetPosition(Plus.GetLeftPos(), -WHITEBOX_RED_SIZE/2);
|
|
Whitebox.SetPosition(Whitebox.GetLeftPos(), -WHITEBOX_RED_SIZE/2);
|
|
}
|
|
else if(v == ALIGN_MIDDLE)
|
|
{
|
|
Checksign.SetPosition(Checksign.GetLeftPos(), 0);
|
|
Cross.SetPosition(Cross.GetLeftPos(), 0);
|
|
Plus.SetPosition(Plus.GetLeftPos(), 0);
|
|
Whitebox.SetPosition(Whitebox.GetLeftPos(), 0);
|
|
}
|
|
}
|
|
|
|
void GuiCheckbox::Draw()
|
|
{
|
|
GuiButton::Draw();
|
|
Blackbox.Draw();
|
|
Whitebox.Draw();
|
|
if(Checked)
|
|
{
|
|
if(style == CHECKSIGN)
|
|
Checksign.Draw();
|
|
else if (style == PLUS)
|
|
Plus.Draw();
|
|
else
|
|
Cross.Draw();
|
|
}
|
|
}
|