mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 04:36:53 +01:00
261 lines
7.1 KiB
C++
261 lines
7.1 KiB
C++
/****************************************************************************
|
|
* libwiigui Template
|
|
* Tantric 2009
|
|
* Cyan 2015
|
|
*
|
|
* input.cpp
|
|
* Wii/GameCube controller management
|
|
***************************************************************************/
|
|
|
|
#include <gccore.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <ogcsys.h>
|
|
#include <unistd.h>
|
|
#include <wiiuse/wpad.h>
|
|
|
|
#include "libs/libdrc/wiidrc.h"
|
|
#include "menu.h"
|
|
#include "video.h"
|
|
#include "input.h"
|
|
#include "GUI/gui.h"
|
|
#include "sys.h"
|
|
#include "gecko.h"
|
|
|
|
int rumbleRequest[4] = { 0, 0, 0, 0 };
|
|
GuiTrigger userInput[4];
|
|
static int rumbleCount[4] = { 0, 0, 0, 0 };
|
|
extern bool isWiiVC; // in sys.cpp
|
|
|
|
/****************************************************************************
|
|
* UpdatePads
|
|
*
|
|
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
|
|
***************************************************************************/
|
|
void UpdatePads()
|
|
{
|
|
WPAD_ScanPads();
|
|
PAD_ScanPads();
|
|
|
|
for (int i = 3; i >= 0; i--)
|
|
{
|
|
memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
|
|
userInput[i].chan = i;
|
|
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
|
|
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
|
|
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
|
|
userInput[i].pad.stickX = PAD_StickX(i);
|
|
userInput[i].pad.stickY = PAD_StickY(i);
|
|
userInput[i].pad.substickX = PAD_SubStickX(i);
|
|
userInput[i].pad.substickY = PAD_SubStickY(i);
|
|
userInput[i].pad.triggerL = PAD_TriggerL(i);
|
|
userInput[i].pad.triggerR = PAD_TriggerR(i);
|
|
|
|
if (Settings.rumble == ON) DoRumble(i);
|
|
|
|
if(userInput[i].wpad.exp.type == WPAD_EXP_NUNCHUK)
|
|
{
|
|
if((userInput[i].wpad.btns_h & WPAD_NUNCHUK_BUTTON_Z) && (userInput[i].wpad.btns_d & WPAD_NUNCHUK_BUTTON_C))
|
|
ScreenShot();
|
|
}
|
|
if((userInput[i].pad.btns_h & PAD_TRIGGER_R) && (userInput[i].pad.btns_d & PAD_TRIGGER_Z))
|
|
ScreenShot();
|
|
}
|
|
|
|
// WiiU gamepad (DRC) when using WiiVC injected WiiU channels
|
|
// Copy the drc state to Gamecube pad state
|
|
if(WiiDRC_Inited() && WiiDRC_Connected())
|
|
{
|
|
WiiDRC_ScanPads();
|
|
|
|
// DRC buttons state written to gamecube pad data
|
|
userInput[0].pad.btns_d |= wiidrc_to_pad(WiiDRC_ButtonsDown());
|
|
userInput[0].pad.btns_u |= wiidrc_to_pad(WiiDRC_ButtonsUp());
|
|
userInput[0].pad.btns_h |= wiidrc_to_pad(WiiDRC_ButtonsHeld());
|
|
// DRC stick state written to gamecube pad data
|
|
userInput[0].pad.stickX = WiiDRC_lStickX();
|
|
userInput[0].pad.stickY = WiiDRC_lStickY();
|
|
userInput[0].pad.substickX = WiiDRC_rStickX();
|
|
userInput[0].pad.substickY = WiiDRC_rStickY();
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ScreensaverTime
|
|
***************************************************************************/
|
|
static inline u32 ScreensaverTime(int setting)
|
|
{
|
|
switch (setting)
|
|
{
|
|
case 0:
|
|
return 0xFFFFFF;
|
|
case 1:
|
|
return 180;
|
|
case 2:
|
|
return 300;
|
|
case 3:
|
|
return 600;
|
|
case 4:
|
|
return 1200;
|
|
case 5:
|
|
return 1800;
|
|
case 6:
|
|
return 3600;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0xFFFFFF;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* SetWPADTimeout
|
|
***************************************************************************/
|
|
void SetWPADTimeout()
|
|
{
|
|
WPAD_SetIdleTimeout(ScreensaverTime(Settings.screensaver));
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ControlActivityTimeOut
|
|
***************************************************************************/
|
|
bool ControlActivityTimeout(void)
|
|
{
|
|
u32 minTime = 0xFFFFFF;
|
|
for(int i = 0; i < 3; ++i)
|
|
if(pointer[i]->getLastActivCounter() < minTime)
|
|
minTime = pointer[i]->getLastActivCounter();
|
|
|
|
// not very accurate but it's not required here
|
|
return (minTime/(Settings.PAL50 ? 50 : 60) > ScreensaverTime(Settings.screensaver));
|
|
}
|
|
/****************************************************************************
|
|
* SetupPads
|
|
*
|
|
* Sets up userInput triggers for use
|
|
***************************************************************************/
|
|
void SetupPads()
|
|
{
|
|
PAD_Init();
|
|
WPAD_Init();
|
|
|
|
// check WiiVC to init WiiU gamepad
|
|
WiiDRC_Init();
|
|
isWiiVC = WiiDRC_Inited();
|
|
|
|
|
|
// read wiimote accelerometer and IR data
|
|
WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
|
|
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
userInput[i].chan = i;
|
|
}
|
|
|
|
SetWPADTimeout();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ShutoffRumble
|
|
***************************************************************************/
|
|
void ShutoffRumble()
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
WPAD_Rumble(i, 0);
|
|
rumbleCount[i] = 0;
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* DoRumble
|
|
***************************************************************************/
|
|
void DoRumble(int i)
|
|
{
|
|
if (rumbleRequest[i] && rumbleCount[i] < 3)
|
|
{
|
|
WPAD_Rumble(i, 1); // rumble on
|
|
rumbleCount[i]++;
|
|
}
|
|
else if (rumbleRequest[i])
|
|
{
|
|
rumbleCount[i] = 20;
|
|
rumbleRequest[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
if (rumbleCount[i]) rumbleCount[i]--;
|
|
WPAD_Rumble(i, 0); // rumble off
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* WiiDRC to WPAD
|
|
*
|
|
* Sets WPAD button state based on WiiDRC (WiiU gamepad in WiiVC) pressed buttons.
|
|
***************************************************************************/
|
|
u32 wiidrc_to_wpad(u32 btns) {
|
|
u32 ret = 0;
|
|
|
|
if(btns & WIIDRC_BUTTON_LEFT)
|
|
ret |= WPAD_BUTTON_LEFT;
|
|
if(btns & WIIDRC_BUTTON_RIGHT)
|
|
ret |= WPAD_BUTTON_RIGHT;
|
|
if(btns & WIIDRC_BUTTON_UP)
|
|
ret |= WPAD_BUTTON_UP;
|
|
if(btns & WIIDRC_BUTTON_DOWN)
|
|
ret |= WPAD_BUTTON_DOWN;
|
|
if(btns & WIIDRC_BUTTON_A)
|
|
ret |= WPAD_BUTTON_A;
|
|
if(btns & WIIDRC_BUTTON_B)
|
|
ret |= WPAD_BUTTON_B;
|
|
if(btns & WIIDRC_BUTTON_X)
|
|
ret |= WPAD_BUTTON_1;
|
|
if(btns & WIIDRC_BUTTON_Y)
|
|
ret |= WPAD_BUTTON_2;
|
|
if((btns & WIIDRC_BUTTON_L) || (btns & WIIDRC_BUTTON_ZL) || (btns & WIIDRC_BUTTON_MINUS))
|
|
ret |= WPAD_BUTTON_MINUS;
|
|
if((btns & WIIDRC_BUTTON_R) || (btns & WIIDRC_BUTTON_ZR) || (btns & WIIDRC_BUTTON_PLUS))
|
|
ret |= WPAD_BUTTON_PLUS;
|
|
if(btns & WIIDRC_BUTTON_HOME)
|
|
ret |= WPAD_BUTTON_HOME;
|
|
|
|
return (ret&0xffff) ;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* WiiDRC to PAD
|
|
*
|
|
* Sets PAD button state based on WiiDRC (WiiU gamepad in WiiVC) pressed buttons.
|
|
***************************************************************************/
|
|
u32 wiidrc_to_pad(u32 btns) {
|
|
u32 ret = 0;
|
|
|
|
if(btns & WIIDRC_BUTTON_LEFT)
|
|
ret |= PAD_BUTTON_LEFT;
|
|
if(btns & WIIDRC_BUTTON_RIGHT)
|
|
ret |= PAD_BUTTON_RIGHT;
|
|
if(btns & WIIDRC_BUTTON_UP)
|
|
ret |= PAD_BUTTON_UP;
|
|
if(btns & WIIDRC_BUTTON_DOWN)
|
|
ret |= PAD_BUTTON_DOWN;
|
|
if(btns & WIIDRC_BUTTON_A)
|
|
ret |= PAD_BUTTON_A;
|
|
if(btns & WIIDRC_BUTTON_B)
|
|
ret |= PAD_BUTTON_B;
|
|
if(btns & WIIDRC_BUTTON_X)
|
|
ret |= PAD_BUTTON_X;
|
|
if(btns & WIIDRC_BUTTON_Y)
|
|
ret |= PAD_BUTTON_Y;
|
|
if((btns & WIIDRC_BUTTON_L) || (btns & WIIDRC_BUTTON_ZL) || (btns & WIIDRC_BUTTON_MINUS))
|
|
ret |= PAD_TRIGGER_L;
|
|
if((btns & WIIDRC_BUTTON_R) || (btns & WIIDRC_BUTTON_ZR) || (btns & WIIDRC_BUTTON_PLUS))
|
|
ret |= PAD_TRIGGER_R;
|
|
if(btns & WIIDRC_BUTTON_HOME)
|
|
ret |= PAD_BUTTON_START;
|
|
|
|
return (ret&0xffff) ;
|
|
} |