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d5ba67e305
now, when doing a full update/full channel update, whatever .lang files are in the language path should get updated as well. changed thread priority (70->75) for GX thread since it wasn't originally created to be drawing as many different images at once as we are throwing at it. hopefully this will fix some of the black artifacts that are popping up on the screen during the gameinfo and homebrew info windows. |
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gettext.c | ||
gettext.h | ||
UpdateLanguage.cpp | ||
UpdateLanguage.h |