mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
7db67e75af
*Created a checkbox class with them *Changed the prompt window to a class *Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs) *Fixed a little alignment issue of the progressbar *Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\. *Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255 *a few little optimisations
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "gui_cross.hpp"
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void GuiCross::Draw()
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{
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f32 x1 = GetLeft();
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f32 x2 = x1 + width;
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f32 y1 = GetTop();
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f32 y2 = y1 + height;
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GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, 4);
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GX_Position3f32(x1, y1, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position3f32(x1-Linewidth, y1+Linewidth, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position3f32(x2-Linewidth, y2+Linewidth, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position3f32(x2, y2, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_End();
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GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, 4);
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GX_Position3f32(x2, y1, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position3f32(x2+Linewidth, y1+Linewidth, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position3f32(x1+Linewidth, y2+Linewidth, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position3f32(x1, y2, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_End();
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}
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