usbloadergx/source/menu
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00
..
GameBrowseMenu.cpp *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource 2011-01-23 20:13:41 +00:00
GameBrowseMenu.hpp *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource 2011-01-23 20:13:41 +00:00
menu_install.cpp *Disable game install in IOS58 mode 2011-01-17 22:03:14 +00:00
menu_partition_selection.cpp *added loading screen 2010-12-30 23:49:22 +00:00
menus.h *Fixed the parental control settings code dump 2011-01-21 19:43:59 +00:00
WDMMenu.cpp *Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. 2011-01-16 13:12:07 +00:00
WDMMenu.hpp *Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. 2011-01-16 13:12:07 +00:00