usbloadergx/source/usbloader/GameList.cpp
dimok321 ca55f426c0 *Fixed a few bugs in the multiple partition mount (causing crashes at some certain situations)
*Reworked the cover downloader completely. Now has an overall missing files count and progress. Also missing files not found on the server can be dumped to a csv file
*Added possibility to grad 3D Boxes and move them around in the zoomable mode
*Changed default setting for video mode back to disc default
2011-02-03 21:46:54 +00:00

369 lines
10 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <algorithm>
#include <string>
#include <wctype.h>
#include <malloc.h>
#include "usbloader/wbfs.h"
#include "settings/newtitles.h"
#include "settings/CSettings.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/GameTitles.h"
#include "xml/xml.h"
#include "FreeTypeGX.h"
#include "GameList.h"
#include "memory/memory.h"
GameList gameList;
void GameList::clear()
{
GameFilter.clear();
AvailableSearchChars.clear();
FullGameList.clear();
GamePartitionList.clear();
FilteredList.clear();
//! Clear memory of the vector completely
std::vector<struct discHdr *>().swap(FilteredList);
std::vector<struct discHdr>().swap(FullGameList);
}
struct discHdr * GameList::GetDiscHeader(const char * gameID) const
{
if(!gameID) return NULL;
for (u32 i = 0; i < FilteredList.size(); ++i)
{
if(strncasecmp(gameID, (const char *) FilteredList[i]->id, 6) == 0)
return FilteredList[i];
}
return NULL;
}
int GameList::GetPartitionNumber(const u8 *gameID) const
{
if(!gameID) return -1;
for (u32 i = 0; i < FullGameList.size(); ++i)
{
if(strncasecmp((const char *) gameID, (const char *) FullGameList[i].id, 6) == 0)
return GamePartitionList[i];
}
return -1;
}
void GameList::RemovePartition(int part)
{
wString filter(GameFilter);
for(u32 i = 0; i < GamePartitionList.size(); ++i)
{
if(GamePartitionList[i] == part)
{
FullGameList.erase(FullGameList.begin()+i);
GamePartitionList.erase(GamePartitionList.begin()+i);
--i;
}
}
if(FullGameList.size() > 0)
FilterList(filter.c_str());
}
int GameList::InternalReadList(int part)
{
// Retrieve all stuff from WBFS
u32 cnt = 0;
int ret = WBFS_GetCount(part, &cnt);
if (ret < 0) return -1;
// We are done here if no games are there
if(cnt == 0)
return 0;
/* Buffer length */
u32 len = sizeof(struct discHdr) * cnt;
/* Allocate memory */
struct discHdr *buffer = (struct discHdr *) allocate_memory( len );
if (!buffer) return -1;
/* Clear buffer */
memset(buffer, 0, len);
/* Get header list */
ret = WBFS_GetHeaders(part, buffer, cnt, sizeof(struct discHdr));
if (ret < 0)
{
free(buffer);
return -1;
}
u32 oldSize = FullGameList.size();
FullGameList.resize(oldSize+cnt);
memcpy(&FullGameList[oldSize], buffer, len);
free(buffer);
GamePartitionList.resize(oldSize+cnt);
for(u32 i = oldSize; i < GamePartitionList.size(); ++i)
GamePartitionList[i] = part;
return cnt;
}
int GameList::ReadGameList()
{
// Clear list
clear();
if(!Settings.MultiplePartitions)
{
int ret = InternalReadList(Settings.partition);
if(ret <= 0) return ret;
}
else
{
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
int cnt = 0;
for(int part = 0; part < usbHandle->GetPartitionCount(); ++part)
{
int ret = InternalReadList(part);
if(ret > 0) cnt += ret;
}
if(!cnt) return cnt;
}
return LoadUnfiltered();
}
static bool WCharSortCallback(const wchar_t char1, const wchar_t char2)
{
if (char2 == 0) return true;
if (char1 == 0) return false;
return char2 > char1;
}
int GameList::FilterList(const wchar_t * gameFilter)
{
if (FullGameList.size() == 0) ReadGameList();
if (gameFilter) GameFilter.assign(gameFilter);
FilteredList.clear();
AvailableSearchChars.clear();
for (u32 i = 0; i < FullGameList.size(); ++i)
{
struct discHdr *header = &FullGameList[i];
/* Register game */
NewTitles::Instance()->CheckGame(header->id);
/* Filters */
if (Settings.GameSort & SORT_FAVORITE)
{
GameStatus * GameStats = GameStatistics.GetGameStatus(header->id);
if (Settings.marknewtitles)
{
bool isNew = NewTitles::Instance()->IsNew(header->id);
if (!isNew && (!GameStats || GameStats->FavoriteRank == 0)) continue;
}
else
{
if (!GameStats || GameStats->FavoriteRank == 0) continue;
}
}
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
if (strncasecmp((char*) header->id, "__CFG_", 6) == 0)
continue;
GameCFG * GameConfig = GameSettings.GetGameCFG(header);
/* Rating based parental control method */
if (Settings.parentalcontrol != PARENTAL_LVL_ADULT && !Settings.godmode)
{
if (GameConfig && GameConfig->parentalcontrol > Settings.parentalcontrol)
continue;
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
int rating = GameTitles.GetParentalRating((char *) header->id);
if (rating > Settings.parentalcontrol)
continue;
}
//! Per game lock method
if(!Settings.godmode && GameConfig && GameConfig->Locked)
continue;
wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header));
if (gameName && *GameFilter.c_str())
{
if (wcsnicmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
{
delete [] gameName;
continue;
}
}
if (gameName)
{
if (wcslen(gameName) > GameFilter.size() &&
AvailableSearchChars.find(towupper(gameName[GameFilter.size()])) == std::string::npos &&
AvailableSearchChars.find(towlower(gameName[GameFilter.size()])) == std::string::npos)
{
AvailableSearchChars.push_back(gameName[GameFilter.size()]);
}
delete [] gameName;
}
FilteredList.push_back(header);
}
NewTitles::Instance()->Save();
AvailableSearchChars.push_back(L'\0');
if (FilteredList.size() < 2)
AvailableSearchChars.clear();
SortList();
return FilteredList.size();
}
int GameList::LoadUnfiltered()
{
if (FullGameList.size() == 0) ReadGameList();
GameFilter.clear();
AvailableSearchChars.clear();
FilteredList.clear();
for (u32 i = 0; i < FullGameList.size(); ++i)
{
struct discHdr *header = &FullGameList[i];
/* Register game */
NewTitles::Instance()->CheckGame(header->id);
wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header));
if (gameName)
{
if (wcslen(gameName) > GameFilter.size() &&
AvailableSearchChars.find(towupper(gameName[GameFilter.size()])) == std::string::npos &&
AvailableSearchChars.find(towlower(gameName[GameFilter.size()])) == std::string::npos)
{
AvailableSearchChars.push_back(gameName[GameFilter.size()]);
}
delete [] gameName;
}
FilteredList.push_back(header);
}
NewTitles::Instance()->Save();
AvailableSearchChars.push_back(L'\0');
if (FilteredList.size() < 2)
AvailableSearchChars.clear();
SortList();
return FilteredList.size();
}
void GameList::SortList()
{
if (FilteredList.size() < 2) return;
if (Settings.GameSort & SORT_PLAYCOUNT)
{
std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback);
}
else if(Settings.GameSort & SORT_RANKING)
{
std::sort(FilteredList.begin(), FilteredList.end(), RankingSortCallback);
}
else if(Settings.GameSort & SORT_PLAYERS)
{
std::sort(FilteredList.begin(), FilteredList.end(), PlayersSortCallback);
}
else
{
std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback);
}
if (AvailableSearchChars.size() > 1)
std::sort(AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback);
}
bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
{
return (strcasecmp(GameTitles.GetTitle((struct discHdr *) a), GameTitles.GetTitle((struct discHdr *) b)) < 0);
}
bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
{
int count1 = GameStatistics.GetPlayCount(a->id);
int count2 = GameStatistics.GetPlayCount(b->id);
if (count1 == count2) return NameSortCallback(a, b);
return (count1 > count2);
}
bool GameList::RankingSortCallback(const struct discHdr *a, const struct discHdr *b)
{
int fav1 = GameStatistics.GetFavoriteRank(a->id);
int fav2 = GameStatistics.GetFavoriteRank(b->id);
if (fav1 == fav2) return NameSortCallback(a, b);
return (fav1 > fav2);
}
bool GameList::PlayersSortCallback(const struct discHdr *a, const struct discHdr *b)
{
int count1 = GameTitles.GetPlayersCount((const char *) a->id);
int count2 = GameTitles.GetPlayersCount((const char *) b->id);
if (count1 == count2) return NameSortCallback(a, b);
return (count1 > count2);
}