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https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
a09abe355f
* Fixed issue 1058 * Menus splitted to several smaller files, to reduce compile time This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#ifndef _GUIGAMECAROUSEL_H_
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#define _GUIGAMECAROUSEL_H_
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#include "gui.h"
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#include "../usbloader/disc.h"
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class GuiImageAsync;
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class GuiGameCarousel : public GuiElement
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{
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public:
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GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
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~GuiGameCarousel();
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int FindMenuItem(int c, int d);
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int GetClickedOption();
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int GetSelectedOption();
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void ResetState();
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void SetFocus(int f);
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void Draw();
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void Update(GuiTrigger * t);
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int GetOffset();
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void Reload(struct discHdr * l, int count);
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//GuiText * optionVal[PAGESIZE];
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protected:
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GuiImageData noCover;
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int selectedItem;
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int listOffset;
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int scrollbaron;
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int pagesize;
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int speed;
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int clickedItem;
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struct discHdr * gameList;
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int gameCnt;
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int * gameIndex;
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GuiButton ** game;
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GuiImageAsync ** coverImg;
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GuiText * gamename;
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GuiButton * btnRight;
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GuiButton * btnLeft;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiSound * btnSoundOver;
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GuiSound * btnSoundClick;
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GuiTrigger * trigA;
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GuiTrigger * trigL;
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GuiTrigger * trigR;
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GuiTrigger * trigPlus;
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GuiTrigger * trigMinus;
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};
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#endif
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