usbloadergx/source/libwiigui/gui_gamegrid.h

63 lines
1.3 KiB
C++

#ifndef _GUIGAMEGRID_H_
#define _GUIGAMEGRID_H_
#include "gui.h"
#include "../usbloader/disc.h"
class GuiImageAsync;
class GuiGameGrid : public GuiElement
{
public:
GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
~GuiGameGrid();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
int GetOffset();
void Reload(struct discHdr * l, int count, int Rows, int ListOffset);
void ChangeRows(int n);
protected:
GuiImageData noCover;
int selectedItem;
int listOffset;
int pagesize;
int clickedItem;
int rows;
int goLeft;
int goRight;
struct discHdr * gameList;
int gameCnt;
int * gameIndex;
GuiButton ** game;
GuiTooltip ** titleTT;
GuiImageAsync ** coverImg;
GuiButton * btnRight;
GuiButton * btnLeft;
GuiButton * btnRowUp;
GuiButton * btnRowDown;
GuiImage * btnLeftImg;
GuiImage * btnRightImg;
GuiImageData * imgLeft;
GuiImageData * imgRight;
GuiSound * btnSoundOver;
GuiSound * btnSoundClick;
GuiTrigger * trigA;
GuiTrigger * trigL;
GuiTrigger * trigR;
GuiTrigger * trigPlus;
GuiTrigger * trigMinus;
GuiTrigger * trig1;
GuiTrigger * trig2;
};
#endif