usbloadergx/source/libwiigui/gui_searchbar.cpp

173 lines
4.4 KiB
C++

#include "gui.h"
#include "gui_searchbar.h"
#include "../wpad.h"
#include "../main.h"
#include "../settings/cfg.h"
#include "../usbloader/getentries.h"
extern GuiWindow * mainWindow;
class cSearchButton
{
public:
cSearchButton(wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick)
:
wchar(*Char),
image(keyImageData),
imageOver(keyOverImageData),
text(NULL, 20, (GXColor){0, 0, 0, 0xff}),
button(&image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1)
{
text.SetText(Char);
button.SetLabel(&text);
}
wchar_t wchar;
GuiImage image;
GuiImage imageOver;
GuiText text;
GuiButton button;
private:
};
GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars)
:
inSide(0),
text(NULL, 22, (GXColor) {0, 0, 0, 255}),
buttons(0),
keyImageData(keyboard_key_png),
keyOverImageData(keyboard_key_over_png),
sndOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume),
sndClick(button_click_pcm, button_click_pcm_size, Settings.sfxvolume)
{
char imgPath[100];
trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
cnt = wcslen(SearchChars);
buttons = new cSearchButton*[cnt];
wchar_t charstr[2] = {0, 0};
int lines = (cnt+9)/10;
int buttonsPerLine = (cnt+lines-1)/lines;
width = 10+buttonsPerLine*42+10;
int x_start=10, x=0, y_start=10+42, y=0;
if(width < 200) { x_start += (200-width)>>1; width=200; }
for(int i=0; i<cnt; i++, x++)
{
if(x >= buttonsPerLine) x=0;
if(x == 0) y++;
charstr[0] = SearchChars[i];
buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start+x*42, y_start-42+y*42, &trig, &sndOver, &sndClick);
this->Append(&(buttons[i]->button));
}
height = 10+42+y*42+10;
text.SetText(gameFilter);
text.SetPosition(10, 15);
text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
text.SetWidescreen(CFG.widescreen);
text.SetMaxWidth(width-(10+2*42+10), GuiText::SCROLL);
this->Append(&text);
snprintf(imgPath, sizeof(imgPath), "%skeyboard_backspace_over.png", CFG.theme_path);
imgBacspaceBtn = new GuiImageData(imgPath, keyboard_backspace_over_png);
BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over); BacspaceBtnImg->SetGrayscale();
BacspaceBtn = new GuiButton(BacspaceBtnImg,BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, &sndOver, &sndClick,1);
this->Append(BacspaceBtn);
snprintf(imgPath, sizeof(imgPath), "%skeyboard_clear_over.png", CFG.theme_path);
imgClearBtn = new GuiImageData(imgPath, keyboard_clear_over_png);
ClearBtnImg_Over = new GuiImage(imgClearBtn);
ClearBtnImg = new GuiImage(ClearBtnImg_Over); ClearBtnImg->SetGrayscale();
ClearBtn = new GuiButton(ClearBtnImg,ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, &sndOver, &sndClick,1);
this->Append(ClearBtn);
// SetPosition(100,100);
}
GuiSearchBar::~GuiSearchBar()
{
if(buttons)
{
for(int i=0; i<cnt; i++)
delete buttons[i];
delete [] buttons;
}
delete ClearBtn;
delete ClearBtnImg;
delete ClearBtnImg_Over;
delete imgClearBtn;
delete BacspaceBtn;
delete BacspaceBtnImg;
delete BacspaceBtnImg_Over;
delete imgBacspaceBtn;
if(inSide)
mainWindow->SetState(STATE_DEFAULT);
}
void GuiSearchBar::Draw()
{
Menu_DrawRectangle(this->GetLeft(),this->GetTop(),width, height,(GXColor){0, 0, 0, 0xa0},1);
Menu_DrawRectangle(this->GetLeft()+10,this->GetTop()+15,width-(10+2*42+10), 22,(GXColor){255, 255, 255, 255},1);
GuiWindow::Draw();
}
void GuiSearchBar::Update(GuiTrigger * t)
{
LOCK(this);
if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
return;
// cursor
if(t->wpad.ir.valid && state != STATE_DISABLED)
{
if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
{
if(inSide == 0)
{
mainWindow->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
}
inSide |= 1 << t->chan;
}
else if(inSide)
{
inSide &= ~(1 << t->chan);
if(inSide == 0)
mainWindow->SetState(STATE_DEFAULT);
}
}
GuiWindow::Update(t);
}
wchar_t GuiSearchBar::GetClicked()
{
if(buttons)
{
for(int i=0; i<cnt; i++)
{
if(buttons[i]->button.GetState() == STATE_CLICKED)
{
buttons[i]->button.ResetState();
return buttons[i]->wchar;
}
}
}
if(BacspaceBtn->GetState() == STATE_CLICKED)
return 8;
if(ClearBtn->GetState() == STATE_CLICKED)
return 7;
return 0;
}
/*
private:
SearchButtons *buttons;
}*/