usbloadergx/source/cheats/gct.h

75 lines
1.8 KiB
C++

/*
* gct.h
* Class to handle Ocarina TXT Cheatfiles
*
*/
#ifndef _GCT_H
#define _GCT_H
#include <sstream>
#define MAXCHEATS 300
using namespace std;
//!Handles Ocarina TXT Cheatfiles
class GCTCheats {
private:
string sGameID;
string sGameTitle;
string sCheatName[MAXCHEATS];
string sCheats[MAXCHEATS];
string sCheatComment[MAXCHEATS];
int iCntCheats;
public:
//!Constructor
GCTCheats(void);
//!Destructor
~GCTCheats(void);
//!Open txt file with cheats
//!\param filename name of TXT file
//!\return error code
int openTxtfile(const char * filename);
//!Creates GCT file for one cheat
//!\param nr selected Cheat Numbers
//!\param filename name of GCT file
//!\return error code
int createGCT(int nr,const char * filename);
//!Creates GCT file from a buffer
//!\param chtbuffer buffer that holds the cheat data
//!\param filename name of GCT file
//!\return error code
int createGCT(const char * chtbuffer,const char * filename);
//!Creates GCT file
//!\param nr[] array of selected Cheat Numbers
//!\param cnt size of array
//!\param filename name of GCT file
//!\return error code
int createGCT(int nr[],int cnt,const char * filename);
//!Gets Count cheats
//!\return Count cheats
int getCnt();
//!Gets Game Name
//!\return Game Name
string getGameName(void);
//!Gets GameID
//!\return GameID
string getGameID(void);
//!Gets cheat data
//!\return cheat data
string getCheat(int nr);
//!Gets Cheat Name
//!\return Cheat Name
string getCheatName(int nr);
//!Gets Cheat Comment
//!\return Cheat Comment
string getCheatComment(int nr);
//!Check if string is a code
//!\return true/false
bool IsCode(const std::string& s);
};
#endif /* _GCT_H */