mirror of
https://github.com/wiidev/usbloadergx.git
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1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/****************************************************************************
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* HomebrewFiles Class
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* for USB Loader GX
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***************************************************************************/
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#ifndef ___HOMEBREWFILES_H_
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#define ___HOMEBREWFILES_H_
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#define MAXHOMEBREWS 500
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typedef struct {
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char FileName[100];
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char FilePath[150];
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unsigned int FileSize;
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} FileInfos;
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class HomebrewFiles {
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public:
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//!Constructor
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//!\param path Path where to check for homebrew files
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HomebrewFiles(const char * path);
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//!Destructor
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~HomebrewFiles();
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//! Load the dol/elf list of a path
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//!\param path Path where to check for homebrew files
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bool LoadPath(const char * path);
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//! Get the a filename of the list
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//!\param list index
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char * GetFilename(int index);
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//! Get the a filepath of the list
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//!\param list index
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char * GetFilepath(int index);
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//! Get the a filesize of the list
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//!\param list index
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unsigned int GetFilesize(int index);
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//! Get the filecount of the whole list
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int GetFilecount();
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//! Sort list by filepath
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void SortList();
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protected:
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int filecount;
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FileInfos *FileInfo;
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};
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#endif
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