mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 06:34:17 +01:00
a09abe355f
* Fixed issue 1058 * Menus splitted to several smaller files, to reduce compile time This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
33 lines
696 B
C
33 lines
696 B
C
#ifndef _WDVD_H_
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#define _WDVD_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Prototypes */
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s32 WDVD_Init(void);
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s32 WDVD_Close(void);
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s32 WDVD_GetHandle(void);
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s32 WDVD_Reset(void);
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s32 WDVD_ReadDiskId(void *);
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s32 WDVD_Seek(u64);
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s32 WDVD_Offset(u64);
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s32 WDVD_StopLaser(void);
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s32 WDVD_StopMotor(void);
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s32 WDVD_OpenPartition(u64);
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s32 WDVD_ClosePartition(void);
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s32 WDVD_UnencryptedRead(void *, u32, u64);
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s32 WDVD_Read(void *, u32, u64);
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s32 WDVD_WaitForDisc(void);
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s32 WDVD_GetCoverStatus(u32 *);
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s32 WDVD_DisableReset(u8);
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s32 WDVD_SetUSBMode(const u8 *, s32 partition);
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#ifdef __cplusplus
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}
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#endif
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#endif
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