usbloadergx/source/prompts/GCMultiDiscMenu.cpp
Cyan bc98a39187 * Optimizing previous changes (Thanks Dimok)
* Fixed crashing problem when launching a game before banner caching is completed. (Dimok)
* Fixed theme downloader stuck at 100% after unzipping.
* Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu.
* Renamed string "Rename Game on WBFS" to "Rename Game Title".
2012-06-17 18:02:25 +00:00

104 lines
2.5 KiB
C++

/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <unistd.h>
#include "GCMultiDiscMenu.h"
#include "GameCube/GCGames.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "language/gettext.h"
#include "themes/gettheme.h"
#include "themes/Resources.h"
#include "menu/menus.h"
GCMultiDiscMenu::GCMultiDiscMenu(const std::vector<struct discHdr> &List)
: gcGameList(List)
{
titleTxt->SetText(tr("Game Cube Install Menu"));
button1Txt->SetText(tr("Install"));
browserRefresh();
}
void GCMultiDiscMenu::browserRefresh(void)
{
browser->Clear();
for(u32 i = 0; i < gcGameList.size(); ++i)
{
browser->AddEntrie(gcGameList[i].title);
}
}
int GCMultiDiscMenu::ShowSelection()
{
while(true)
{
usleep(10000);
if (shutdown)
Sys_Shutdown();
else if (reset)
Sys_Reboot();
else if(backBtn->GetState() == STATE_CLICKED)
{
if(!changed || WindowPrompt(tr("Do you want to discard changes?"), 0, tr("Yes"), tr("No")))
break;
backBtn->ResetState();
}
else if (homeButton->GetState() == STATE_CLICKED)
{
gprintf("\thomeButton clicked\n");
WindowExitPrompt();
mainWindow->SetState(STATE_DISABLED);
SetState(STATE_DEFAULT);
homeButton->ResetState();
}
else if(button1->GetState() == STATE_CLICKED)
{
if(!changed)
{
WindowPrompt(tr("Error:"), tr("Nothing selected to install."), tr("OK"));
}
else if(WindowPrompt(tr("Do you want to install selected games?"), 0, tr("Yes"), tr("Cancel")))
{
return 1;
}
button1->ResetState();
}
}
return 0;
}
std::vector<u32> GCMultiDiscMenu::GetSelectedGames(void)
{
std::vector<u32> selectedGames;
for(u32 i = 0; i < gcGameList.size(); ++i)
{
if(browser->IsChecked(i))
{
selectedGames.push_back(i);
}
}
return selectedGames;
}