usbloadergx/source/usbloader/wbfs/wbfs_fat.cpp
dimok321 d52b7e0ac3 *Fixed little bug which prevented loading games from sub folders on fat/ntfs/ext
*Added a "Details" button on the GameWindowPrompt which calls the game info window
*Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin"
*Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180°
*Increased speed for box rotating with WiiMote D-Pad
2011-02-12 09:50:35 +00:00

811 lines
21 KiB
C++

// WBFS FAT by oggzee
#include <stdio.h>
#include <unistd.h>
#include <malloc.h>
#include <ogcsys.h>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/statvfs.h>
#include <ctype.h>
#include <fat.h>
#include "Controls/DeviceHandler.hpp"
#include "FileOperations/fileops.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "usbloader/disc.h"
#include "usbloader/usbstorage2.h"
#include "language/gettext.h"
#include "libs/libfat/fatfile_frag.h"
#include "utils/ShowError.h"
#include "wbfs_fat.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
#include "usbloader/GameList.h"
#include "wbfs_rw.h"
#include "gecko.h"
#define MAX_FAT_PATH 1024
#define TITLE_LEN 64
using namespace std;
static const char wbfs_fat_dir[] = "/wbfs";
static const char invalid_path[] = "/\\:|<>?*\"'";
extern u32 hdd_sector_size;
Wbfs_Fat::Wbfs_Fat(u32 lba, u32 size, u32 part) :
Wbfs(lba, size, part), fat_hdr_list(NULL), fat_hdr_count(0)
{
memset(wbfs_fs_drive, 0, sizeof(wbfs_fs_drive));
}
s32 Wbfs_Fat::Open()
{
Close();
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
if(partition < (u32) usbHandle->GetPartitionTotalCount())
{
if (lba == usbHandle->GetLBAStart(partition))
{
sprintf(wbfs_fs_drive, "%s:", usbHandle->MountName(partition));
return 0;
}
}
return -1;
}
void Wbfs_Fat::Close()
{
if (hdd)
{
wbfs_close(hdd);
hdd = NULL;
}
memset(wbfs_fs_drive, 0, sizeof(wbfs_fs_drive));
}
wbfs_disc_t* Wbfs_Fat::OpenDisc(u8 *discid)
{
char fname[MAX_FAT_PATH];
// wbfs 'partition' file
if (!FindFilename(discid, fname, sizeof(fname))) return NULL;
if (strcasecmp(strrchr(fname, '.'), ".iso") == 0)
{
// .iso file
// create a fake wbfs_disc
int fd;
fd = open(fname, O_RDONLY);
if (fd == -1) return NULL;
wbfs_disc_t *iso_file = (wbfs_disc_t *) calloc(sizeof(wbfs_disc_t), 1);
if (iso_file == NULL) return NULL;
// mark with a special wbfs_part
wbfs_iso_file.wbfs_sec_sz = 512;
iso_file->p = &wbfs_iso_file;
iso_file->header = (wbfs_disc_info_t*) malloc(sizeof(wbfs_disc_info_t));
if(!iso_file->header)
{
free(iso_file);
return NULL;
}
read(fd, iso_file->header, sizeof(wbfs_disc_info_t));
iso_file->i = fd;
return iso_file;
}
wbfs_t *part = OpenPart(fname);
if (!part) return NULL;
wbfs_disc_t *disc = wbfs_open_disc(part, discid);
if(!disc)
{
ClosePart(part);
return NULL;
}
return disc;
}
void Wbfs_Fat::CloseDisc(wbfs_disc_t* disc)
{
if (!disc) return;
wbfs_t *part = disc->p;
// is this really a .iso file?
if (part == &wbfs_iso_file)
{
close(disc->i);
free(disc->header);
free(disc);
return;
}
wbfs_close_disc(disc);
ClosePart(part);
return;
}
s32 Wbfs_Fat::GetCount(u32 *count)
{
GetHeadersCount();
*count = fat_hdr_count;
return 0;
}
s32 Wbfs_Fat::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
if(cnt*len > fat_hdr_count*sizeof(struct discHdr))
return -1;
memcpy(outbuf, fat_hdr_list, cnt*len);
SAFE_FREE(fat_hdr_list);
fat_hdr_count = 0;
return 0;
}
s32 Wbfs_Fat::AddGame(void)
{
static struct discHdr header ATTRIBUTE_ALIGN( 32 );
char path[MAX_FAT_PATH];
wbfs_t *part = NULL;
s32 ret;
// read ID from DVD
Disc_ReadHeader(&header);
// path
GetDir(&header, path);
// create wbfs 'partition' file
part = CreatePart(header.id, path);
if (!part) return -1;
/* Add game to device */
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
ret = wbfs_add_disc(part, __ReadDVD, NULL, ShowProgress, part_sel, 0);
wbfs_trim(part);
ClosePart(part);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Fat::RemoveGame(u8 *discid)
{
char fname[MAX_FAT_PATH];
int loc;
// wbfs 'partition' file
loc = FindFilename(discid, fname, sizeof(fname));
if (!loc) return -1;
split_create(&split, fname, 0, 0, true);
split_close(&split);
if (loc == 1) return 0;
// game is in subdir
// remove optional .txt file
DIR *dir = NULL;
struct dirent *dirent = NULL;
char path[MAX_FAT_PATH];
char name[MAX_FAT_PATH];
strncpy(path, fname, sizeof(path));
char *p = strrchr(path, '/');
if (p) *p = 0;
dir = opendir(path);
if (!dir) return 0;
while ((dirent = readdir(dir)) != 0)
{
snprintf(name, sizeof(name), dirent->d_name);
if (name[0] == '.') continue;
if (name[6] != '_') continue;
if (strncmp(name, (char*) discid, 6) != 0) continue;
p = strrchr(name, '.');
if (!p) continue;
if (strcasecmp(p, ".txt") != 0) continue;
snprintf(fname, sizeof(fname), "%s/%s", path, name);
remove(fname);
break;
}
closedir(dir);
// remove game subdir
unlink(path);
return 0;
}
s32 Wbfs_Fat::DiskSpace(f32 *used, f32 *free)
{
static f32 used_cached = 0.0;
static f32 free_cached = 0.0;
static int game_count = 0;
//! Since it's freaken slow, only refresh on new gamecount
if(used_cached == 0.0 || game_count != gameList.GameCount())
{
game_count = gameList.GameCount();
}
else
{
*used = used_cached;
*free = free_cached;
return 0;
}
f32 size;
int ret;
struct statvfs wbfs_fat_vfs;
*used = used_cached = 0.0;
*free = free_cached = 0.0;
ret = statvfs(wbfs_fs_drive, &wbfs_fat_vfs);
if (ret) return -1;
/* FS size in GB */
size = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_blocks / GB_SIZE;
*free = free_cached = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_bfree / GB_SIZE;
*used = used_cached = size - *free;
return 0;
}
s32 Wbfs_Fat::RenameGame(u8 *discid, const void *newname)
{
wbfs_t *part = OpenPart((char *) discid);
if (!part) return -1;
s32 ret = wbfs_ren_disc(part, discid, (u8*) newname);
ClosePart(part);
return ret;
}
s32 Wbfs_Fat::ReIDGame(u8 *discid, const void *newID)
{
wbfs_t *part = OpenPart((char *) discid);
if (!part) return -1;
s32 ret = wbfs_rID_disc(part, discid, (u8*) newID);
ClosePart(part);
if (ret == 0)
{
char fname[100];
char fnamenew[100];
s32 cnt = 0x31;
Filename(discid, fname, sizeof(fname), NULL);
Filename((u8*) newID, fnamenew, sizeof(fnamenew), NULL);
int stringlength = strlen(fname);
while (rename(fname, fnamenew) == 0)
{
fname[stringlength] = cnt;
fname[stringlength + 1] = 0;
fnamenew[stringlength] = cnt;
fnamenew[stringlength + 1] = 0;
cnt++;
}
}
return ret;
}
u64 Wbfs_Fat::EstimateGameSize()
{
wbfs_t *part = NULL;
u64 size = (u64) 143432 * 2 * 0x8000ULL;
u32 n_sector = size / hdd_sector_size;
u32 wii_sec_sz;
// init a temporary dummy part
// as a placeholder for wbfs_size_disc
part = wbfs_open_partition(nop_rw_sector, nop_rw_sector, NULL, hdd_sector_size, n_sector, 0, 1);
if (!part) return -1;
wii_sec_sz = part->wii_sec_sz;
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
u64 estimated_size = wbfs_estimate_disc(part, __ReadDVD, NULL, part_sel);
wbfs_close(part);
return estimated_size;
}
// TITLE [GAMEID]
bool Wbfs_Fat::CheckLayoutB(char *fname, int len, u8* id, char *fname_title)
{
if (len <= 8) return false;
if (fname[len - 8] != '[' || fname[len - 1] != ']') return false;
if (!is_gameid(&fname[len - 7])) return false;
strncpy(fname_title, fname, TITLE_LEN);
// cut at '['
fname_title[len - 8] = 0;
int n = strlen(fname_title);
if (n == 0) return false;
// cut trailing _ or ' '
if (fname_title[n - 1] == ' ' || fname_title[n - 1] == '_')
{
fname_title[n - 1] = 0;
}
if (strlen(fname_title) == 0) return false;
if (id)
{
memcpy(id, &fname[len - 7], 6);
id[6] = 0;
}
return true;
}
s32 Wbfs_Fat::GetHeadersCount()
{
char path[MAX_FAT_PATH];
char fname[MAX_FAT_PATH];
char fpath[MAX_FAT_PATH];
struct discHdr tmpHdr;
struct stat st;
u8 id[8];
int is_dir;
int len;
char fname_title[TITLE_LEN];
const char *title;
DIR *dir_iter;
struct dirent *dirent;
SAFE_FREE( fat_hdr_list );
fat_hdr_count = 0;
strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
dir_iter = opendir(path);
if (!dir_iter) return 0;
while ((dirent = readdir(dir_iter)) != 0)
{
if (dirent->d_name[0] == '.') continue;
snprintf(fname, sizeof(fname), dirent->d_name);
// reset id and title
memset(id, 0, sizeof(id));
*fname_title = 0;
const char * fileext = strrchr(fname, '.');
if(fileext && (strcasecmp(fileext, ".wbfs") == 0 ||
strcasecmp(fileext, ".iso") == 0 || strcasecmp(fileext, ".ciso") == 0))
{
// usb:/wbfs/GAMEID.wbfs
// or usb:/wbfs/GAMEID.iso
// or usb:/wbfs/GAMEID.ciso
int n = fileext - fname; // length withouth .wbfs
sprintf((char *) id, "%.6s", fname);
if (n != 6)
{
// TITLE [GAMEID].wbfs
if (!CheckLayoutB(fname, n, id, fname_title)) continue;
}
snprintf(fpath, sizeof(fpath), "%s/%s", path, fname);
is_dir = 0;
}
else
{
snprintf(fname, sizeof(fname), "%s/%s", path, dirent->d_name);
if(stat(fname, &st) != 0)
continue;
is_dir = S_ISDIR( st.st_mode );
if(!is_dir) continue;
snprintf(fname, sizeof(fname), dirent->d_name);
len = strlen(fname);
if (len < 8) continue; // "GAMEID_x"
int lay_a = 0;
int lay_b = 0;
if (CheckLayoutB(fname, len, id, fname_title))
{
// usb:/wbfs/TITLE[GAMEID]/GAMEID.wbfs
lay_b = 1;
}
else if (fname[6] == '_' && is_gameid((char*) id))
{
// usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
lay_a = 1;
memcpy(id, fname, 6);
snprintf(fname_title, sizeof(fname_title), &fname[7]);
}
if (!lay_a && !lay_b) continue;
// check ahead, make sure it succeeds
snprintf(fpath, sizeof(fpath), "%s/%s/%.6s.wbfs", path, fname, (char *) id);
}
// if we have titles.txt entry use that
title = GameTitles.GetTitle(id);
// if no titles.txt get title from dir or file name
if (!title && *fname_title)
title = fname_title;
if (title)
{
memset(&tmpHdr, 0, sizeof(tmpHdr));
memcpy(tmpHdr.id, id, 6);
snprintf(tmpHdr.title, sizeof(tmpHdr.title), title);
tmpHdr.magic = 0x5D1C9EA3;
goto add_hdr;
}
if(is_dir)
{
if (stat(fpath, &st) != 0)
{
// look for direct .iso file
sprintf(strrchr(fpath, '.'), ".iso"); // replace .wbfs with .iso
if (stat(fpath, &st) != 0)
{
// look for direct .ciso file
sprintf(strrchr(fpath, '.'), ".ciso"); // replace .iso with .ciso
if (stat(fpath, &st) != 0) continue;
}
}
}
// else read it from file directly
if (strcasecmp(strrchr(fpath, '.'), ".wbfs") == 0)
{
// wbfs file directly
FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
fseek(fp, 512, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 0;
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
// no title found, read it from wbfs file
// but this is a little bit slower
// open 'partition' file
wbfs_t *part = OpenPart(fpath);
if (!part)
continue;
u32 size;
// Get header
int ret = wbfs_get_disc_info(part, 0, (u8*) &tmpHdr, sizeof(struct discHdr), &size);
ClosePart(part);
if (ret == 0)
goto add_hdr;
}
else if (strcasecmp(strrchr(fpath, '.'), ".iso") == 0)
{
// iso file
FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
fseek(fp, 0, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 0;
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
}
else if (strcasecmp(strrchr(fpath, '.'), ".ciso") == 0)
{
// ciso file
FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
fseek(fp, 0x8000, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 1;
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
}
// fail:
continue;
// success: add tmpHdr to list:
add_hdr:
//! First allocate before reallocating
if(!fat_hdr_list)
fat_hdr_list = (struct discHdr *) malloc(sizeof(struct discHdr));
fat_hdr_count++;
struct discHdr *tmpList = (struct discHdr *) realloc(fat_hdr_list, fat_hdr_count * sizeof(struct discHdr));
if(!tmpList)
break; //out of memory, keep the list until now and stop
fat_hdr_list = tmpList;
memcpy(&fat_hdr_list[fat_hdr_count - 1], &tmpHdr, sizeof(struct discHdr));
}
closedir(dir_iter);
return 0;
}
int Wbfs_Fat::FindFilename(u8 *id, char *fname, int len)
{
struct stat st;
// look for direct .wbfs file
Filename(id, fname, len, NULL);
if (stat(fname, &st) == 0) return 1;
// look for direct .iso file
strcpy(strrchr(fname, '.'), ".iso"); // replace .wbfs with .iso
if (stat(fname, &st) == 0) return 1;
// look for direct .ciso file
strcpy(strrchr(fname, '.'), ".ciso"); // replace .iso with .ciso
if (stat(fname, &st) == 0) return 1;
// direct file not found, check subdirs
*fname = 0;
DIR *dir_iter;
struct dirent *dirent;
char gameID[7];
snprintf(gameID, sizeof(gameID), (char *) id);
char path[MAX_FAT_PATH];
strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
dir_iter = opendir(path);
if (!dir_iter)
return 0;
while ((dirent = readdir(dir_iter)) != 0)
{
if(strcasestr(dirent->d_name, gameID) == NULL) continue;
if (dirent->d_name[0] == '.') continue;
int n = strlen(dirent->d_name);
if (n < 8) continue;
const char *fileext = strrchr(dirent->d_name, '.');
if(fileext && (strcasecmp(fileext, ".wbfs") == 0 ||
strcasecmp(fileext, ".iso") == 0 || strcasecmp(fileext, ".ciso") == 0))
{
// TITLE [GAMEID].wbfs
char fn_title[TITLE_LEN];
u8 fn_id[8];
int n = fileext - dirent->d_name; // length withouth .wbfs
if (!CheckLayoutB(dirent->d_name, n, fn_id, fn_title)) continue;
if (strncmp((char*) fn_id, gameID, 6) != 0) continue;
snprintf(fname, len, "%s/%s", path, dirent->d_name);
if (stat(fname, &st) == 0) break;
}
snprintf(fname, len, "%s/%s", path, dirent->d_name);
if(stat(fname, &st) != 0)
{
*fname = 0;
continue;
}
if (S_ISDIR( st.st_mode ))
{
// look for .wbfs file
snprintf(fname, len, "%s/%s/%.6s.wbfs", path, dirent->d_name, gameID);
if (stat(fname, &st) == 0) break;
// look for .iso file
snprintf(fname, len, "%s/%s/%.6s.iso", path, dirent->d_name, gameID);
if (stat(fname, &st) == 0) break;
// look for .ciso file
snprintf(fname, len, "%s/%s/%.6s.ciso", path, dirent->d_name, gameID);
if (stat(fname, &st) == 0) break;
}
*fname = 0;
}
closedir(dir_iter);
if (*fname)
return 2;
return 0;
}
wbfs_t* Wbfs_Fat::OpenPart(char *fname)
{
wbfs_t *part = NULL;
int ret;
// wbfs 'partition' file
ret = split_open(&split, fname);
if (ret) return NULL;
part = wbfs_open_partition(split_read_sector, nop_rw_sector, //readonly //split_write_sector,
&split, hdd_sector_size, split.total_sec, 0, 0);
if (!part)
{
split_close(&split);
}
return part;
}
void Wbfs_Fat::ClosePart(wbfs_t* part)
{
if (!part) return;
split_info_t *s = (split_info_t*) part->callback_data;
wbfs_close(part);
if (s) split_close(s);
}
void Wbfs_Fat::Filename(u8 *id, char *fname, int len, char *path)
{
if (path == NULL)
{
snprintf(fname, len, "%s%s/%.6s.wbfs", wbfs_fs_drive, wbfs_fat_dir, id);
}
else
{
snprintf(fname, len, "%s/%.6s.wbfs", path, id);
}
}
void Wbfs_Fat::GetDir(struct discHdr *header, char *path)
{
strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
if (Settings.InstallToDir)
{
strcat(path, "/");
int layout = 0;
if (Settings.InstallToDir == 2) layout = 1;
mk_gameid_title(header, path + strlen(path), 0, layout);
}
}
wbfs_t* Wbfs_Fat::CreatePart(u8 *id, char *path)
{
char fname[MAX_FAT_PATH];
wbfs_t *part = NULL;
u64 size = (u64) 143432 * 2 * 0x8000ULL;
u32 n_sector = size / 512;
int ret;
if(!CreateSubfolder(path)) // game subdir
{
ProgressStop();
ShowError(tr("Error creating path: %s"), path);
return NULL;
}
// 1 cluster less than 4gb
u64 OPT_split_size = 4LL * 1024 * 1024 * 1024 - 32 * 1024;
if(Settings.GameSplit == GAMESPLIT_NONE && gameList.GetGameFS(id) != PART_FS_FAT)
OPT_split_size = (u64) 100LL * 1024 * 1024 * 1024 - 32 * 1024;
else if(Settings.GameSplit == GAMESPLIT_2GB)
// 1 cluster less than 2gb
OPT_split_size = (u64)2LL * 1024 * 1024 * 1024 - 32 * 1024;
Filename(id, fname, sizeof(fname), path);
printf("Writing to %s\n", fname);
ret = split_create(&split, fname, OPT_split_size, size, true);
if (ret) return NULL;
// force create first file
u32 scnt = 0;
int fd = split_get_file(&split, 0, &scnt, 0);
if (fd < 0)
{
printf("ERROR creating file\n");
sleep(2);
split_close(&split);
return NULL;
}
part = wbfs_open_partition(split_read_sector, split_write_sector, &split, hdd_sector_size, n_sector, 0, 1);
if (!part)
{
split_close(&split);
}
return part;
}
void Wbfs_Fat::mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout)
{
int i, len;
char title[100];
char id[7];
snprintf(id, sizeof(id), (char *) header->id);
snprintf(title, sizeof(title), header->title);
title_filename(title);
if (layout == 0)
{
sprintf(name, "%s_%s", id, title);
}
else
{
sprintf(name, "%s [%s]", title, id);
}
// replace space with '_'
if (re_space)
{
len = strlen(name);
for (i = 0; i < len; i++)
{
if (name[i] == ' ') name[i] = '_';
}
}
}
void Wbfs_Fat::title_filename(char *title)
{
int i, len;
// trim leading space
len = strlen(title);
while (*title == ' ')
{
memmove(title, title + 1, len);
len--;
}
// trim trailing space - not allowed on windows directories
while (len && title[len - 1] == ' ')
{
title[len - 1] = 0;
len--;
}
// replace silly chars with '_'
for (i = 0; i < len; i++)
{
if (strchr(invalid_path, title[i]) || iscntrl((int) title[i]))
{
title[i] = '_';
}
}
}
bool Wbfs_Fat::is_gameid(char *id)
{
int i;
for (i = 0; i < 6; i++)
{
if (!isalnum((u32) id[i])) return false;
}
return true;
}
int Wbfs_Fat::GetFragList(u8 *id)
{
char fname[1024];
int ret = FindFilename(id, fname, sizeof(fname));
if (!ret) return -1;
return get_frag_list_for_file(fname, id, GetFSType(), lba);
}