mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
54fc7320f9
*added refresh of partition size when activating wii games mode from none wii games mode *fixed playback of some BNS banner sounds *moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader) *improved detection of game partition when starting the loader without configs (fresh start) *fixed remove of unused cached titles on wiitdb load
179 lines
4.1 KiB
C++
179 lines
4.1 KiB
C++
#include <dirent.h>
|
|
#include <unistd.h>
|
|
|
|
#include "FileOperations/fileops.h"
|
|
#include "Controls/DeviceHandler.hpp"
|
|
#include "wad/nandtitle.h"
|
|
#include "system/IosLoader.h"
|
|
#include "menu/menus.h"
|
|
#include "wpad.h"
|
|
#include "usbloader/wbfs.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "xml/GameTDB.hpp"
|
|
#include "utils/ShowError.h"
|
|
|
|
static int FindGamePartition()
|
|
{
|
|
int partCount = DeviceHandler::GetUSBPartitionCount();
|
|
|
|
// Loop through all WBFS partitions first to check them in case IOS249 Rev < 18
|
|
for(int i = 0; i < partCount; ++i)
|
|
{
|
|
if(DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_WBFS)
|
|
continue;
|
|
|
|
if (WBFS_OpenPart(i) == 0)
|
|
{
|
|
Settings.partition = i;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int firstValidPartition = -1;
|
|
|
|
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18)
|
|
return -1;
|
|
|
|
// Loop through FAT/NTFS/EXT partitions, and find the first partition with games on it (if there is one)
|
|
for(int i = 0; i < partCount; ++i)
|
|
{
|
|
if(DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_NTFS &&
|
|
DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_FAT &&
|
|
DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_EXT)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (WBFS_OpenPart(i) != 0)
|
|
continue;
|
|
|
|
u32 count;
|
|
// Get the game count...
|
|
WBFS_GetCount(i, &count);
|
|
|
|
if (count > 0)
|
|
{
|
|
Settings.partition = i;
|
|
return 0;
|
|
}
|
|
|
|
if(firstValidPartition < 0)
|
|
firstValidPartition = i;
|
|
|
|
WBFS_Close(i);
|
|
}
|
|
|
|
if(firstValidPartition >= 0)
|
|
{
|
|
Settings.partition = firstValidPartition;
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static int PartitionChoice()
|
|
{
|
|
int ret = -1;
|
|
|
|
int choice = WindowPrompt(tr( "No WBFS or FAT/NTFS/EXT partition found" ), tr( "You can select or format a partition or use the channel loader mode." ), tr( "Select" ), tr( "Format" ), tr( "Channels" ));
|
|
if (choice == 0)
|
|
{
|
|
Settings.LoaderMode = MODE_ALL;
|
|
return 0;
|
|
}
|
|
else if(choice == 1)
|
|
{
|
|
int part_num = SelectPartitionMenu();
|
|
if(part_num >= 0)
|
|
{
|
|
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18 &&
|
|
(DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_NTFS ||
|
|
DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_FAT ||
|
|
DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_EXT))
|
|
{
|
|
WindowPrompt(tr("Warning:"), tr("You are trying to select a FAT32/NTFS/EXT partition with cIOS 249 Rev < 18. This is not supported. Continue on your own risk."), tr("OK"));
|
|
}
|
|
|
|
ret = WBFS_OpenPart(part_num);
|
|
|
|
Settings.partition = part_num;
|
|
Settings.Save();
|
|
}
|
|
}
|
|
else if(choice == 2)
|
|
{
|
|
while(ret < 0 || ret == -666)
|
|
{
|
|
int part_num = SelectPartitionMenu();
|
|
if(part_num >= 0)
|
|
ret = FormatingPartition(tr( "Formatting, please wait..." ), part_num);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MountGamePartition
|
|
***************************************************************************/
|
|
int MountGamePartition(bool ShowGUI)
|
|
{
|
|
s32 ret = -1;
|
|
gprintf("MountGamePartition()\n");
|
|
|
|
s32 wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
|
|
|
|
if(Settings.LoaderMode & MODE_WIIGAMES)
|
|
{
|
|
if (wbfsinit < 0)
|
|
{
|
|
if(ShowGUI)
|
|
ShowError("%s %s", tr( "USB Device not found." ), tr("Switching to channel list mode."));
|
|
|
|
Settings.LoaderMode = MODE_ALL;
|
|
}
|
|
else
|
|
{
|
|
if(Settings.MultiplePartitions)
|
|
ret = WBFS_OpenAll();
|
|
else if(!Settings.FirstTimeRun)
|
|
ret = WBFS_OpenPart(Settings.partition);
|
|
|
|
if(ret < 0)
|
|
ret = FindGamePartition();
|
|
|
|
if(ret < 0)
|
|
{
|
|
if(ShowGUI)
|
|
PartitionChoice();
|
|
else
|
|
Settings.LoaderMode = MODE_ALL;
|
|
}
|
|
}
|
|
}
|
|
|
|
gprintf("\tDisc_Init\n");
|
|
ret = Disc_Init();
|
|
if (ret < 0)
|
|
{
|
|
if(ShowGUI)
|
|
WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
|
|
Sys_LoadMenu();
|
|
}
|
|
|
|
gprintf("LoadTitlesFromGameTDB\n");
|
|
//! Clear list if available
|
|
GameTitles.Clear();
|
|
|
|
//! gameList is loaded in GameTitles.LoadTitlesFromGameTDB after cache file load
|
|
//! for speed up purpose. If titles override active, load game list here.
|
|
if(Settings.titlesOverride)
|
|
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
|
|
else
|
|
gameList.LoadUnfiltered();
|
|
|
|
return ret;
|
|
}
|