mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
0a95d75237
disable the screen while saving wad to sd because idiots were misusing it and breaking shit change the exit prompt so you can exit to HBC even if you didn't came from there
398 lines
11 KiB
C++
398 lines
11 KiB
C++
/****************************************************************************
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* TitleBrowser
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* USB Loader GX 2009
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*
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* TitleBrowser.cpp
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***************************************************************************/
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#include "language/gettext.h"
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#include "libwiigui/gui.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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#include "prompts/PromptWindows.h"
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#include "filelist.h"
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#include "settings/cfg.h"
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#include "sys.h"
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#include "menu.h"
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#include "audio.h"
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#include "xml/xml.h"
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#include "../wad/title.h"
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern u8 shutdown;
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extern u8 reset;
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/********************************************************************************
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* TitleBrowser- opens a browser with a list of installed Titles
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* relies on code from any title deleter.
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*********************************************************************************/
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int TitleBrowser(u32 type)
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{
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u32 num_titles;
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u32 titles[100] ATTRIBUTE_ALIGN(32);
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u32 num_sys_titles;
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u32 sys_titles[10] ATTRIBUTE_ALIGN(32);
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s32 ret = -1;
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int numtitle;//to get rid of a stupid compile wrning
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//open the database file
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FILE *f;
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char path[100];
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sprintf(path,"%s/config/database.txt",bootDevice);
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f = fopen(path, "r");
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// Get count of titles of our requested type
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ret = getTitles_TypeCount(type, &num_titles);
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if (ret < 0){
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//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Die if we can't handle this many
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if (num_titles > 100){
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//printf("\tError! Too many titles! (%u)\n", num_titles);
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//exit(1);
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}
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// Get titles of our requested type
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ret = getTitles_Type(type, titles, num_titles);
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if (ret < 0){
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//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get count of system titles
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ret = getTitles_TypeCount(0x00010002, &num_sys_titles);
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if (ret < 0){
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//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get system titles
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ret = getTitles_Type(0x00010002, sys_titles, num_sys_titles);
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if (ret < 0){
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//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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customOptionList options3(num_titles+num_sys_titles);
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//write the titles on the option browser
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u32 i = 0;
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//first add the good stuff
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while (i < num_titles){
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//start from the beginning of the file each loop
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if (f)rewind(f);
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char name[50];
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char text[15];
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strcpy(name,"");//make sure name is empty
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(type, titles[i]));
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//getTitle_Name(name, TITLE_ID(type, titles[i]), text);
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50,tmp," ");
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snprintf(name,sizeof(name),"Unknown Title");
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if (!f) {
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sprintf(name,"Unknown--<No DB>");
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}
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else
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{
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2])
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{ int j=0;
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for(j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name,sizeof(name),"%s",tmp);
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break;
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}
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}
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}
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//set the text to the option browser
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options3.SetName(i, "%s",text);
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options3.SetValue(i, "%s",name);
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//options3.SetValue(i, " (%08x)",titles[i]);//use this line to show the number to call to launch the channel
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//move on to the next title
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i++;
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}
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// now add the crappy system titles
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while (i < num_titles+num_sys_titles){
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//start from the beginning of the file each loop
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if (f)rewind(f);
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char name[50];
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char text[15];
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strcpy(name,"");//make sure name is empty
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(0x00010002, sys_titles[i-num_titles]));
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//getTitle_Name(name, TITLE_ID(0x00010002, sys_titles[i-num_titles]), text);
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50,tmp," ");
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snprintf(name,sizeof(name),"Unknown Title");
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if (!f) {
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sprintf(name,"Unknown--<No DB>");
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}
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else
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{
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2])
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{ int j=0;
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for(j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name,sizeof(name),"%s",tmp);
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break;
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}
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}
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}
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//set the text to the option browser
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options3.SetName(i, "%s",text);
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options3.SetValue(i, "%s",name);
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//options3.SetValue(i, " (%08x)",titles[i]);
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//move on to the next title
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i++;
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}
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bool exit = false;
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sgamesettings_background.png", CFG.theme_path);
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GuiImageData settingsbg(imgPath, settings_background_png);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigHome;
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trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiText titleTxt(tr("Title Launcher"), 28, (GXColor){0, 0, 0, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(12,40);
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titleTxt.SetMaxWidth(356, GuiText::SCROLL);
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GuiImage settingsbackground(&settingsbg);
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GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
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settingsbackgroundbtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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settingsbackgroundbtn.SetPosition(0, 0);
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settingsbackgroundbtn.SetImage(&settingsbackground);
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GuiText cancelBtnTxt(tr("Back"), 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
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cancelBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
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GuiImage cancelBtnImg(&btnOutline);
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if (Settings.wsprompt == yes){
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cancelBtnTxt.SetWidescreen(CFG.widescreen);
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cancelBtnImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, &btnClick,1);
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cancelBtn.SetScale(0.9);
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cancelBtn.SetLabel(&cancelBtnTxt);
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cancelBtn.SetTrigger(&trigB);
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u8 scrollbaron = 0;
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if(num_titles > 9)
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scrollbaron = 1;
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GuiCustomOptionBrowser optionBrowser3(396, 280, &options3, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, num_titles>9?1:0, 200);
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optionBrowser3.SetPosition(0, 90);
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optionBrowser3.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&settingsbackgroundbtn);
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w.Append(&titleTxt);
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w.Append(&cancelBtn);
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w.Append(&optionBrowser3);
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mainWindow->Append(&w);
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ResumeGui();
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numtitle=num_titles;
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while(!exit)
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{
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VIDEO_WaitVSync();
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if(shutdown == 1)
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Sys_Shutdown();
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if(reset == 1)
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Sys_Reboot();
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ret = optionBrowser3.GetClickedOption();
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if(ret > -1) {//if a click happened
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char name[50];
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char text[15];
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if (f)rewind(f);
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strcpy(name,"");//make sure name is empty
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if (ret<numtitle)
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{
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(type, titles[ret]));
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getTitle_Name(name, TITLE_ID(type, titles[ret]), text);
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50,tmp," ");
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snprintf(name,sizeof(name),"Unknown Title");
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if (!f) {
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sprintf(name,"Unknown--<No DB>");
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}
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else
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{
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2])
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{ int j=0;
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for(j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name,sizeof(name),"%s",tmp);
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break;
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}
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}
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}
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char temp[100];
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//prompt to boot selected title
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snprintf(temp, sizeof(temp), "%s : %s",text,name);
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int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
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if(choice) {//if they say yes
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//stop all this stuff before starting the channel
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fclose(f);
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_LaunchTitle(TITLE_ID(type,titles[ret]));
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//this really shouldn't be needed because the title will be booted
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exit = true;
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break;
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}
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else{
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//if they said no to booting the title
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ret = -1;
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optionBrowser3.ResetState();
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}
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}
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else//if they clicked a system title
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{
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(0x00010002, sys_titles[ret-num_titles]));
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getTitle_Name(name, TITLE_ID(0x00010002, sys_titles[ret-num_titles]), text);
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50,tmp," ");
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snprintf(name,sizeof(name),"Unknown Title");
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if (!f) {
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sprintf(name,"Unknown--<No DB>");
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}
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else
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{
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2])
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{ int j=0;
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for(j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name,sizeof(name),"%s",tmp);
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break;
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}
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}
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}
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char temp[100];
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//prompt to boot selected title
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snprintf(temp, sizeof(temp), "%s : %s May not boot correctly if your System Menu is not up to date.",text,name);
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int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
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if(choice) {//if they say yes
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//stop all this stuff before starting the channel
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fclose(f);
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_LaunchTitle(TITLE_ID(0x00010002,sys_titles[ret-num_titles]));
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//this really shouldn't be needed because the title will be booted
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exit = true;
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break;
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}
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else{
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//if they said no to booting the title
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ret = -1;
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optionBrowser3.ResetState();
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}
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}
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}
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if (cancelBtn.GetState() == STATE_CLICKED)
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{
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//break the loop and end the function
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exit = true;
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ret = -10;
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}
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}
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fclose(f);
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HaltGui();
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mainWindow->Remove(&w);
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ResumeGui();
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return ret;
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}
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