mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
173 lines
4.5 KiB
C++
173 lines
4.5 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include <unistd.h>
|
|
#include "SoundSettingsMenu.hpp"
|
|
#include "settings/CSettings.h"
|
|
#include "settings/SettingsPrompts.h"
|
|
#include "prompts/PromptWindows.h"
|
|
#include "language/gettext.h"
|
|
|
|
static const char * GameSoundText[] =
|
|
{
|
|
trNOOP( "Sound+Quiet" ),
|
|
trNOOP( "Sound+BGM" ),
|
|
trNOOP( "Loop Sound" ),
|
|
};
|
|
|
|
static const char * MusicLoopText[] =
|
|
{
|
|
trNOOP( "Play Once" ),
|
|
trNOOP( "Loop Music" ),
|
|
trNOOP( "Random Directory Music" ),
|
|
trNOOP( "Loop Directory" ),
|
|
};
|
|
|
|
SoundSettingsMenu::SoundSettingsMenu()
|
|
: SettingsMenu(tr("Sound Settings"), &GuiOptions, MENU_NONE)
|
|
{
|
|
int Idx = 0;
|
|
Options->SetName(Idx++, "%s", tr( "Backgroundmusic" ));
|
|
Options->SetName(Idx++, "%s", tr( "Music Volume" ));
|
|
Options->SetName(Idx++, "%s", tr( "SFX Volume" ));
|
|
Options->SetName(Idx++, "%s", tr( "Game Sound Mode" ));
|
|
Options->SetName(Idx++, "%s", tr( "Game Sound Volume" ));
|
|
Options->SetName(Idx++, "%s", tr( "Music Loop Mode" ));
|
|
Options->SetName(Idx++, "%s", tr( "Reset BG Music" ));
|
|
|
|
SetOptionValues();
|
|
}
|
|
|
|
void SoundSettingsMenu::SetOptionValues()
|
|
{
|
|
int Idx = 0;
|
|
|
|
//! Settings: Backgroundmusic
|
|
const char * filename = strrchr(Settings.ogg_path, '/');
|
|
if (filename)
|
|
Options->SetValue(Idx++, filename+1);
|
|
else
|
|
Options->SetValue(Idx++, tr( "Default" ));
|
|
|
|
//! Settings: Music Volume
|
|
if (Settings.volume > 0)
|
|
Options->SetValue(Idx++, "%i", Settings.volume);
|
|
else
|
|
Options->SetValue(Idx++, tr( "OFF" ));
|
|
|
|
//! Settings: SFX Volume
|
|
if (Settings.sfxvolume > 0)
|
|
Options->SetValue(Idx++, "%i", Settings.sfxvolume);
|
|
else
|
|
Options->SetValue(Idx++, tr( "OFF" ));
|
|
|
|
//! Settings: Game Sound Mode
|
|
Options->SetValue(Idx++, "%s", tr( GameSoundText[Settings.gamesound] ));
|
|
|
|
//! Settings: Game Sound Volume
|
|
if (Settings.gamesoundvolume > 0)
|
|
Options->SetValue(Idx++, "%i", Settings.gamesoundvolume);
|
|
else
|
|
Options->SetValue(Idx++, tr( "OFF" ));
|
|
|
|
//! Settings: Music Loop Mode
|
|
Options->SetValue(Idx++, tr( MusicLoopText[Settings.musicloopmode] ));
|
|
|
|
//! Settings: Reset BG Music
|
|
Options->SetValue(Idx++, " ");
|
|
}
|
|
|
|
int SoundSettingsMenu::GetMenuInternal()
|
|
{
|
|
int ret = optionBrowser->GetClickedOption();
|
|
|
|
if (ret < 0)
|
|
return MENU_NONE;
|
|
|
|
int Idx = -1;
|
|
|
|
//! Settings: Backgroundmusic
|
|
if (ret == ++Idx)
|
|
{
|
|
GuiWindow * parent = (GuiWindow *) parentElement;
|
|
if(parent) parent->SetState(STATE_DISABLED);
|
|
|
|
MenuBackgroundMusic();
|
|
|
|
if(parent) parent->SetState(STATE_DEFAULT);
|
|
}
|
|
|
|
//! Settings: Music Volume
|
|
else if (ret == ++Idx)
|
|
{
|
|
Settings.volume += 10;
|
|
if (Settings.volume > 100) Settings.volume = 0;
|
|
bgMusic->SetVolume(Settings.volume);
|
|
}
|
|
|
|
//! Settings: SFX Volume
|
|
else if (ret == ++Idx)
|
|
{
|
|
Settings.sfxvolume += 10;
|
|
if (Settings.sfxvolume > 100) Settings.sfxvolume = 0;
|
|
btnSoundOver->SetVolume(Settings.sfxvolume);
|
|
btnSoundClick->SetVolume(Settings.sfxvolume);
|
|
btnSoundClick2->SetVolume(Settings.sfxvolume);
|
|
}
|
|
|
|
//! Settings: Game Sound Mode
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.gamesound > 2) Settings.gamesound = 0;
|
|
}
|
|
|
|
//! Settings: Game Sound Volume
|
|
else if (ret == ++Idx)
|
|
{
|
|
Settings.gamesoundvolume += 10;
|
|
if (Settings.gamesoundvolume > 100) Settings.gamesoundvolume = 0;
|
|
}
|
|
|
|
//! Settings: Music Loop Mode
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.musicloopmode > 3) Settings.musicloopmode = 0;
|
|
bgMusic->SetLoop(Settings.musicloopmode);
|
|
}
|
|
|
|
//! Settings: Reset BG Music
|
|
else if (ret == ++Idx)
|
|
{
|
|
int result = WindowPrompt(tr( "Reset to default BGM?" ), 0, tr( "Yes" ), tr( "No" ));
|
|
if (result)
|
|
{
|
|
bgMusic->LoadStandard();
|
|
bgMusic->Play();
|
|
}
|
|
}
|
|
|
|
SetOptionValues();
|
|
|
|
return MENU_NONE;
|
|
}
|