mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
d5fb3ff33f
*Added a ToolTip *Added GameName under the covers *Fixed Crash with no Favorites in list. NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
91 lines
1.9 KiB
C++
91 lines
1.9 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_tooltip.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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static GuiImageData tooltipLeft(tooltip_left_png);
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static GuiImageData tooltipTile(tooltip_tile_png);
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static GuiImageData tooltipRight(tooltip_right_png);
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/**
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* Constructor for the GuiTooltip class.
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*/
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GuiTooltip::GuiTooltip(const char *t)
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:
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leftImage(&tooltipLeft), tileImage(&tooltipTile), rightImage(&tooltipRight)
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{
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text = NULL;
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height = leftImage.GetHeight();
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leftImage.SetParent(this);
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tileImage.SetParent(this);
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rightImage.SetParent(this);
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leftImage.SetParentAngle(false);
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tileImage.SetParentAngle(false);
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rightImage.SetParentAngle(false);
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SetText(t);
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}
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/*
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* Destructor for the GuiTooltip class.
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*/
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GuiTooltip::~GuiTooltip()
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{
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if(text) delete text;
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}
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float GuiTooltip::GetScale()
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{
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float s = scale * scaleDyn;
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return s;
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}
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/* !Sets the text of the GuiTooltip element
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* !\param t Text
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*/
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void GuiTooltip::SetText(const char * t)
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{
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LOCK(this);
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if(text)
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{
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delete text;
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text = NULL;
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}
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int tile_cnt = 0;
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if(t && (text = new GuiText(t, 22, (GXColor){0, 0, 0, 255})))
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{
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text->SetParent(this);
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tile_cnt = (text->GetTextWidth()-12) /tileImage.GetWidth();
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if(tile_cnt < 0) tile_cnt = 0;
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}
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tileImage.SetPosition(leftImage.GetWidth(), 0);
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tileImage.SetTile(tile_cnt);
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rightImage.SetPosition(leftImage.GetWidth() + tile_cnt * tileImage.GetWidth(), 0);
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width = leftImage.GetWidth() + tile_cnt * tileImage.GetWidth() + rightImage.GetWidth();
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}
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void GuiTooltip::SetWidescreen(bool){}
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/*
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* Draw the Tooltip on screen
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*/
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void GuiTooltip::Draw()
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{
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LOCK(this);
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if(!this->IsVisible()) return;
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leftImage.Draw();
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tileImage.Draw();
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rightImage.Draw();
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if(text) text->Draw();
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this->UpdateEffects();
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}
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