mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
d62e41d601
*Added sources of the custom libs to the branches *Fixed crash when switching from list layout to grid/carousel layout *Removed 1:1 copy option because its meaningless and almost the same as installing all partitions *Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this. *Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN) *Fixed bug in sound buffer circle *Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch) *Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out) *Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style! *Removed old theme style completely Theme example: The example file of the theme is the Default.them file. It can be found in the SVN trunk. Change in loading of themes: When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
224 lines
5.7 KiB
C++
224 lines
5.7 KiB
C++
#include "menu/menus.h"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "system/IosLoader.h"
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#include "usbloader/disc.h"
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#include "usbloader/apploader.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "settings/Settings.h"
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#include "settings/CGameSettings.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "settings/newtitles.h"
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#include "patches/fst.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "system/IosLoader.h"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "fatmounter.h"
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#include "FontSystem.h"
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#include "sys.h"
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//appentrypoint has to be global because of asm
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u32 AppEntrypoint = 0;
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struct discHdr *dvdheader = NULL;
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extern int load_from_fs;
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extern int mountMethod;
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static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
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u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
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{
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gprintf("booting partition IOS %u v%u\n", IOS_GetVersion(), IOS_GetRevision());
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entry_point p_entry;
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s32 ret;
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u64 offset;
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/* Find game partition offset */
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ret = __Disc_FindPartition(&offset);
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if (ret < 0)
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return 0;
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/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
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if (ret < 0)
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return 0;
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load_wip_code((u8*) Disc_ID);
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/* If a wip file is loaded for this game this does nothing - Dimok */
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PoPPatch();
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/* Setup low memory */
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__Disc_SetLowMem();
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/* Run apploader */
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ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring,
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alternatedol, alternatedoloffset, returnTo, fix002);
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if (ret < 0)
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return 0;
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free_wip();
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return (u32) p_entry;
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}
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int BootGame(const char * gameID)
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{
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if(!gameID || strlen(gameID) < 3)
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return -1;
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if (mountMethod == 2)
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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struct discHdr gameHeader;
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gameList.LoadUnfiltered();
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if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
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{
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gprintf("Game was not found: %s\n", gameID);
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return -1;
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}
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else if(mountMethod && !dvdheader)
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{
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gprintf("Error: Loading empty disc header from DVD\n");
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return -1;
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}
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memcpy(&gameHeader, (mountMethod ? dvdheader : gameList.GetDiscHeader(gameID)), sizeof(struct discHdr));
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delete dvdheader;
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dvdheader = NULL;
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int ret = 0;
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u8 videoChoice = Settings.videomode;
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u8 languageChoice = Settings.language;
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u8 ocarinaChoice = Settings.ocarina;
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u8 viChoice = Settings.videopatch;
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u8 iosChoice = Settings.cios;
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u8 fix002 = Settings.error002;
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u8 countrystrings = Settings.patchcountrystrings;
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u8 alternatedol = OFF;
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u32 alternatedoloffset = 0;
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u8 reloadblock = OFF;
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u8 returnToLoaderGV = 1;
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
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if (game_cfg)
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{
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videoChoice = game_cfg->video;
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languageChoice = game_cfg->language;
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ocarinaChoice = game_cfg->ocarina;
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viChoice = game_cfg->vipatch;
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fix002 = game_cfg->errorfix002;
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iosChoice = game_cfg->ios;
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countrystrings = game_cfg->patchcountrystrings;
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alternatedol = game_cfg->loadalternatedol;
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alternatedoloffset = game_cfg->alternatedolstart;
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reloadblock = game_cfg->iosreloadblock;
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returnToLoaderGV = game_cfg->returnTo;
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}
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if(iosChoice != IOS_GetVersion())
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{
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gprintf("Reloading into game cIOS: %i...\n", iosChoice);
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IosLoader::LoadGameCios(iosChoice);
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if(MountGamePartition(false) < 0)
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return -1;
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}
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if (!mountMethod)
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(gameHeader.id);
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gprintf("%d\n", ret);
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ret = Disc_SetUSB(gameHeader.id);
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if (ret < 0) Sys_BackToLoader();
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gprintf("\tUSB set to game\n");
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}
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else
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{
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gprintf("\tUSB not set, loading DVD\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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if (ret < 0)
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Sys_BackToLoader();
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gprintf("Loading BCA data...");
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ret = do_bca_code(gameHeader.id);
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gprintf("%d\n", ret);
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if (reloadblock == ON && IosLoader::IsHermesIOS())
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{
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enable_ES_ioctlv_vector();
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if (load_from_fs == PART_FS_WBFS)
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mload_close();
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}
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u32 channel = 0;
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if (returnToLoaderGV)
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{
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int idx = NandTitles.FindU32(Settings.returnTo);
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if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
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}
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//This is temporary
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SetCheatFilepath(Settings.Cheatcodespath);
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SetBCAFilepath(Settings.BcaCodepath);
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gprintf("\tDisc_wiiBoot\n");
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/* Boot partition */
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AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
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alternatedol, alternatedoloffset, channel, fix002);
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if(AppEntrypoint != 0)
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{
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bool enablecheat = false;
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if (ocarinaChoice)
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{
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// OCARINA STUFF - FISHEARS
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if (ocarina_load_code((u8 *) Disc_ID) > 0)
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{
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ocarina_do_code();
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enablecheat = true;
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}
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}
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shadow_mload();
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UnmountNTFS();
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UnmountEXT();
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SDCard_deInit();
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USBDevice_deInit();
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gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
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return Disc_JumpToEntrypoint(videoChoice, enablecheat);
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}
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WDVD_ClosePartition();
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return -1;
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}
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