mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 12:35:08 +01:00
d62e41d601
*Added sources of the custom libs to the branches *Fixed crash when switching from list layout to grid/carousel layout *Removed 1:1 copy option because its meaningless and almost the same as installing all partitions *Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this. *Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN) *Fixed bug in sound buffer circle *Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch) *Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out) *Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style! *Removed old theme style completely Theme example: The example file of the theme is the Default.them file. It can be found in the SVN trunk. Change in loading of themes: When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
328 lines
10 KiB
C++
328 lines
10 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "GameLoadSM.hpp"
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#include "settings/CSettings.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "prompts/TitleBrowser.h"
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#include "usbloader/GameList.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/utils.h"
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#include "system/IosLoader.h"
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#include "settings/GameTitles.h"
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#include "xml/xml.h"
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#include "menu.h"
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extern PartList partitions;
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extern char game_partition[6];
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extern u8 load_from_fs;
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static const char * OnOffText[MAX_ON_OFF] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * VideoModeText[VIDEO_MODE_MAX] =
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{
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trNOOP( "Disc Default" ),
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trNOOP( "System Default" ),
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trNOOP( "AutoPatch" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" )
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};
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static const char * LanguageText[MAX_LANGUAGE] =
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{
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trNOOP( "Disc Default" ),
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trNOOP( "Console Default" ),
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trNOOP( "Japanese" ),
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trNOOP( "English" ),
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trNOOP( "German" ),
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trNOOP( "French" ),
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trNOOP( "Spanish" ),
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trNOOP( "Italian" ),
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trNOOP( "Dutch" ),
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trNOOP( "SChinese" ),
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trNOOP( "TChinese" ),
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trNOOP( "Korean" )
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};
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static const char * InstallToText[INSTALL_TO_MAX] =
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{
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trNOOP( "None" ),
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trNOOP( "GAMEID_Gamename" ),
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trNOOP( "Gamename [GAMEID]" )
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};
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static const char * Error002Text[3] =
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{
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trNOOP( "No" ),
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trNOOP( "Yes" ),
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trNOOP( "Anti" )
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};
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static inline bool IsValidPartition(int fs_type, int cios)
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{
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if (IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, cios)) < 18)
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{
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return fs_type == FS_TYPE_WBFS;
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}
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else
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{
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return fs_type == FS_TYPE_WBFS || fs_type == FS_TYPE_FAT32 || fs_type == FS_TYPE_NTFS || fs_type == FS_TYPE_EXT;
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}
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}
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GameLoadSM::GameLoadSM()
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: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
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Options->SetName(Idx++, "%s", tr( "Game Language" ));
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Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
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Options->SetName(Idx++, "%s", tr( "Ocarina" ));
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Options->SetName(Idx++, "%s", tr( "Boot/Standard" ));
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Options->SetName(Idx++, "%s", tr( "Partition" ));
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Options->SetName(Idx++, "%s", tr( "FAT: Use directories" ));
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Options->SetName(Idx++, "%s", tr( "Quick Boot" ));
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Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
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Options->SetName(Idx++, "%s", tr( "Install partitions" ));
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Options->SetName(Idx++, "%s", tr( "Return To" ));
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SetOptionValues();
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OldSettingsPartition = Settings.partition;
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}
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GameLoadSM::~GameLoadSM()
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{
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//! if partition has changed, Reinitialize it
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if (Settings.partition != OldSettingsPartition)
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{
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PartInfo pinfo = partitions.pinfo[Settings.partition];
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partitionEntry pentry = partitions.pentry[Settings.partition];
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WBFS_OpenPart(pinfo.part_fs, pinfo.index, pentry.sector, pentry.size, (char *) &game_partition);
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load_from_fs = pinfo.part_fs;
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//! Reload the new game titles
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gameList.ReadGameList();
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GameTitles.LoadTitlesFromWiiTDB(Settings.titlestxt_path);
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}
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}
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void GameLoadSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Video Mode
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Options->SetValue(Idx++, "%s", tr(VideoModeText[Settings.videomode]));
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//! Settings: VIDTV Patch
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.videopatch] ));
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//! Settings: Game Language
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Options->SetValue(Idx++, "%s", tr( LanguageText[Settings.language] ));
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//! Settings: Patch Country Strings
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.patchcountrystrings] ));
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//! Settings: Ocarina
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ocarina] ));
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//! Settings: Boot/Standard
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if (Settings.godmode)
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Options->SetValue(Idx++, "IOS %i", Settings.cios);
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else
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Options->SetValue(Idx++, "********");
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//! Settings: Partition
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PartInfo pInfo = partitions.pinfo[Settings.partition];
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f32 partition_size = partitions.pentry[Settings.partition].size
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* (partitions.sector_size / GB_SIZE);
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// Get the partition name and it's size in GB's
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Options->SetValue(Idx++, "%s%d (%.2fGB)", pInfo.fs_type == FS_TYPE_FAT32 ? "FAT"
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: pInfo.fs_type == FS_TYPE_NTFS ? "NTFS" : pInfo.fs_type == FS_TYPE_EXT ? "LINUX" : "WBFS", pInfo.index, partition_size);
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//! Settings: FAT: Use directories
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Options->SetValue(Idx++, "%s", tr( InstallToText[Settings.FatInstallToDir] ));
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//! Settings: Quick Boot
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.quickboot] ));
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//! Settings: Error 002 fix
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Options->SetValue(Idx++, "%s", tr( Error002Text[Settings.error002] ));
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//! Settings: Install partitions
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if(Settings.InstallPartitions == ONLY_GAME_PARTITION)
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Options->SetValue(Idx++, "%s", tr("Game partition"));
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else if(Settings.InstallPartitions == ALL_PARTITIONS)
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Options->SetValue(Idx++, "%s", tr("All partitions"));
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else if(Settings.InstallPartitions == REMOVE_UPDATE_PARTITION)
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Options->SetValue(Idx++, "%s", tr("Remove update"));
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//! Settings: Return To
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const char* TitleName = NULL;
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int haveTitle = NandTitles.FindU32(Settings.returnTo);
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if (haveTitle >= 0)
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TitleName = NandTitles.NameFromIndex(haveTitle);
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TitleName = TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Settings.returnTo : tr(OnOffText[0]);
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Options->SetValue(Idx++, "%s", TitleName);
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}
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int GameLoadSM::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Video Mode
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if (ret == ++Idx)
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{
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if (++Settings.videomode >= VIDEO_MODE_MAX) Settings.videomode = 0;
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}
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//! Settings: VIDTV Patch
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else if (ret == ++Idx)
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{
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if (++Settings.videopatch >= MAX_ON_OFF) Settings.videopatch = 0;
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}
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//! Settings: Game Language
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else if (ret == ++Idx)
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{
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if (++Settings.language >= MAX_LANGUAGE) Settings.language = 0;
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}
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//! Settings: Patch Country Strings
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else if (ret == ++Idx)
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{
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if (++Settings.patchcountrystrings >= MAX_ON_OFF) Settings.patchcountrystrings = 0;
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}
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//! Settings: Ocarina
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else if (ret == ++Idx)
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{
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if (++Settings.ocarina >= MAX_ON_OFF) Settings.ocarina = 0;
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}
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//! Settings: Boot/Standard
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else if (ret == ++Idx)
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{
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if(!Settings.godmode)
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return MENU_NONE;
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char entered[4];
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snprintf(entered, sizeof(entered), "%i", Settings.cios);
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if(OnScreenKeyboard(entered, sizeof(entered), 0))
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{
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Settings.cios = atoi(entered);
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if(Settings.cios < 200) Settings.cios = 200;
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else if(Settings.cios > 255) Settings.cios = 255;
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if(NandTitles.IndexOf(TITLE_ID(1, Settings.cios)) < 0)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
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}
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else if(Settings.cios == 254)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
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}
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}
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}
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//! Settings: Partition
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else if (ret == ++Idx)
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{
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// Select the next valid partition, even if that's the same one
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int fs_type = partitions.pinfo[Settings.partition].fs_type;
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int ios = IOS_GetVersion();
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do
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{
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Settings.partition = (Settings.partition + 1) % partitions.num;
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fs_type = partitions.pinfo[Settings.partition].fs_type;
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}
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while (!IsValidPartition(fs_type, ios));
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}
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//! Settings: FAT: Use directories
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else if (ret == ++Idx)
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{
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if (++Settings.FatInstallToDir >= INSTALL_TO_MAX) Settings.FatInstallToDir = 0;
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}
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//! Settings: Quick Boot
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else if (ret == ++Idx)
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{
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if (++Settings.quickboot >= MAX_ON_OFF) Settings.quickboot = 0;
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}
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//! Settings: Error 002 fix
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else if (ret == ++Idx )
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{
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if (++Settings.error002 >= 3) Settings.error002 = 0;
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}
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//! Settings: Install partitions
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else if (ret == ++Idx)
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{
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switch(Settings.InstallPartitions)
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{
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case ONLY_GAME_PARTITION:
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Settings.InstallPartitions = ALL_PARTITIONS;
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break;
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case ALL_PARTITIONS:
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Settings.InstallPartitions = REMOVE_UPDATE_PARTITION;
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break;
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default:
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case REMOVE_UPDATE_PARTITION:
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Settings.InstallPartitions = ONLY_GAME_PARTITION;
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break;
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}
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}
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//! Settings: Return To
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else if (ret == ++Idx)
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{
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char tidChar[10];
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bool getChannel = TitleSelector(tidChar);
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if (getChannel)
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snprintf(Settings.returnTo, sizeof(Settings.returnTo), "%s", tidChar);
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}
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SetOptionValues();
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return MENU_NONE;
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}
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