usbloadergx/source/settings/menus/IndGameLoadSM.cpp
dimok321 d62e41d601 *Removed ntfs/fat source and added them as custom libs (makes them easier to update later)
*Added sources of the custom libs to the branches
*Fixed crash when switching from list layout to grid/carousel layout
*Removed 1:1 copy option because its meaningless and almost the same as installing all partitions
*Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this.
*Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN)
*Fixed bug in sound buffer circle
*Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch)
*Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out)
*Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style!
*Removed old theme style completely

Theme example:
The example file of the theme is the Default.them file. It can be found in the SVN trunk.

Change in loading of themes:
When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
2010-12-26 17:02:14 +00:00

409 lines
13 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include <gccore.h>
#include "settings/CSettings.h"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/DiscBrowser.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "IndGameLoadSM.hpp"
static const char * OnOffText[MAX_ON_OFF] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * VideoModeText[VIDEO_MODE_MAX] =
{
trNOOP( "Disc Default" ),
trNOOP( "System Default" ),
trNOOP( "AutoPatch" ),
trNOOP( "Force PAL50" ),
trNOOP( "Force PAL60" ),
trNOOP( "Force NTSC" )
};
static const char * LanguageText[MAX_LANGUAGE] =
{
trNOOP( "Disc Default" ),
trNOOP( "Console Default" ),
trNOOP( "Japanese" ),
trNOOP( "English" ),
trNOOP( "German" ),
trNOOP( "French" ),
trNOOP( "Spanish" ),
trNOOP( "Italian" ),
trNOOP( "Dutch" ),
trNOOP( "SChinese" ),
trNOOP( "TChinese" ),
trNOOP( "Korean" )
};
static const char * Error002Text[3] =
{
trNOOP( "No" ),
trNOOP( "Yes" ),
trNOOP( "Anti" )
};
static const char * ParentalText[5] =
{
trNOOP( "0 (Everyone)" ),
trNOOP( "1 (Child 7+)" ),
trNOOP( "2 (Teen 12+)" ),
trNOOP( "3 (Mature 16+)" ),
trNOOP( "4 (Adults Only 18+)" )
};
static const char * AlternateDOLText[] =
{
trNOOP( "OFF" ),
trNOOP( "Select a DOL from Game" ),
trNOOP( "Load From SD/USB" ),
};
IndGameLoadSM::IndGameLoadSM(const char * GameID)
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
{
//! Setup default settings from global settings
snprintf(GameConfig.id, sizeof(GameConfig.id), "%s", (char *) GameID);
SetDefaultConfig();
GameCFG * existCFG = GameSettings.GetGameCFG(GameID);
//! Overwrite with existing if available
if (existCFG)
memcpy(&GameConfig, existCFG, sizeof(GameCFG));
if(!btnOutline)
btnOutline = Resources::GetImageData("button_dialogue_box.png");
if(!trigA)
trigA = new GuiTrigger();
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
saveBtnImg = new GuiImage (btnOutline);
if (Settings.wsprompt == ON)
{
saveBtnTxt->SetWidescreen(Settings.widescreen);
saveBtnImg->SetWidescreen(Settings.widescreen);
}
saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
saveBtn->SetLabel(saveBtnTxt);
Append(saveBtn);
SetOptionNames();
SetOptionValues();
}
IndGameLoadSM::~IndGameLoadSM()
{
HaltGui();
//! The rest is destroyed in SettingsMenu.cpp
Remove(saveBtn);
delete saveBtnTxt;
delete saveBtnImg;
delete saveBtn;
ResumeGui();
}
void IndGameLoadSM::SetDefaultConfig()
{
GameConfig.video = Settings.videomode;
GameConfig.language = Settings.language;
GameConfig.ocarina = Settings.ocarina;
GameConfig.vipatch = Settings.videopatch;
GameConfig.ios = Settings.cios;
GameConfig.parentalcontrol = 0;
GameConfig.errorfix002 = Settings.error002;
GameConfig.patchcountrystrings = Settings.patchcountrystrings;
GameConfig.loadalternatedol = OFF;
GameConfig.alternatedolstart = 0;
GameConfig.iosreloadblock = OFF;
strcpy(GameConfig.alternatedolname, "");
GameConfig.returnTo = 1;
GameConfig.Locked = 0;
}
void IndGameLoadSM::SetOptionNames()
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
Options->SetName(Idx++, "%s", tr( "Game Language" ));
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
Options->SetName(Idx++, "%s", tr( "Game IOS" ));
Options->SetName(Idx++, "%s", tr( "Parental Control" ));
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
Options->SetName(Idx++, "%s", tr( "Return To" ));
Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
Options->SetName(Idx++, "%s", tr( "Game Lock" ));
}
void IndGameLoadSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Video Mode
Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
//! Settings: VIDTV Patch
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
//! Settings: Game Language
Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
//! Settings: Patch Country Strings
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
//! Settings: Ocarina
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
//! Settings: Game IOS
Options->SetValue(Idx++, "%i", GameConfig.ios);
//! Settings: Parental Control
Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
//! Settings: Error 002 fix
Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
//! Settings: Return To
if(GameConfig.returnTo)
{
const char* TitleName = NULL;
int haveTitle = NandTitles.FindU32(Settings.returnTo);
if (haveTitle >= 0)
TitleName = NandTitles.NameFromIndex(haveTitle);
Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
Settings.returnTo : tr( OnOffText[0] ));
}
else
{
Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
}
//! Settings: Alternate DOL
Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
//! Settings: Select DOL Offset
if(GameConfig.loadalternatedol != 1)
Options->SetValue(Idx++, tr("Not required"));
else
{
if(strcmp(GameConfig.alternatedolname, "") != 0)
Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname);
else
Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
}
//! Settings: Block IOS Reload
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock] ));
//! Settings: Game Lock
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
}
int IndGameLoadSM::GetMenuInternal()
{
if (saveBtn->GetState() == STATE_CLICKED)
{
if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
{
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
}
else
WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
saveBtn->ResetState();
}
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Video Mode
if (ret == ++Idx)
{
if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = 0;
}
//! Settings: VIDTV Patch
else if (ret == ++Idx)
{
if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = 0;
}
//! Settings: Game Language
else if (ret == ++Idx)
{
if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = 0;
}
//! Settings: Patch Country Strings
else if (ret == ++Idx)
{
if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = 0;
}
//! Settings: Ocarina
else if (ret == ++Idx)
{
if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = 0;
}
//! Settings: Game IOS
else if (ret == ++Idx)
{
char entered[4];
snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
if(OnScreenKeyboard(entered, sizeof(entered), 0))
{
GameConfig.ios = atoi(entered);
if(GameConfig.ios < 200) GameConfig.ios = 200;
else if(GameConfig.ios > 255) GameConfig.ios = 255;
if(NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
{
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
}
else if(GameConfig.ios == 254)
{
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
}
}
}
//! Settings: Parental Control
else if (ret == ++Idx)
{
if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
}
//! Settings: Error 002 fix
else if (ret == ++Idx)
{
if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = 0;
}
//! Settings: Return To
else if (ret == ++Idx)
{
if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
}
//! Settings: Alternate DOL
else if (ret == ++Idx)
{
if (++GameConfig.loadalternatedol > 2)
GameConfig.loadalternatedol = 0;
}
//! Settings: Select DOL Offset from Game
else if (ret == ++Idx && GameConfig.loadalternatedol == 1)
{
char filename[10];
snprintf(filename, 7, "%s", GameConfig.id);
//alt dol menu for games that require more than a single alt dol
int autodol = autoSelectDolMenu(filename, false);
if (autodol > 0)
{
GameConfig.alternatedolstart = autodol;
snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
SetOptionValues();
return MENU_NONE;
}
else if (autodol == 0)
{
GameConfig.loadalternatedol = 0;
SetOptionValues();
return MENU_NONE;
}
//check to see if we already know the offset of the correct dol
autodol = autoSelectDol(filename, false);
//if we do know that offset ask if they want to use it
if (autodol > 0)
{
int dolchoice = WindowPrompt(0, tr( "Do you want to use the alternate DOL that is known to be correct?" ),
tr( "Yes" ), tr( "Pick from a list" ), tr( "Cancel" ));
if (dolchoice == 1)
{
GameConfig.alternatedolstart = autodol;
snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
}
else if (dolchoice == 2) //they want to search for the correct dol themselves
{
int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
if (res >= 0)
GameConfig.alternatedolstart = res;
}
}
else
{
int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
if (res >= 0)
{
GameConfig.alternatedolstart = res;
char tmp[170];
snprintf(tmp, sizeof(tmp), "%s %s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), filename, GameConfig.alternatedolstart);
WindowPrompt(0, tmp, tr( "OK" ));
}
}
if(GameConfig.alternatedolstart == 0)
GameConfig.loadalternatedol = 0;
}
//! Settings: Block IOS Reload
else if (ret == ++Idx)
{
if (++GameConfig.iosreloadblock >= MAX_ON_OFF) GameConfig.iosreloadblock = 0;
}
//! Settings: Game Lock
else if (ret == ++Idx)
{
if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
}
SetOptionValues();
return MENU_NONE;
}