usbloadergx/source/gameinfo.cpp

779 lines
27 KiB
C++

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "gameinfo.h"
#include "menu.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "wbfs.h"
#include "language.h"
#include "libwiigui/gui.h"
#include "fatmounter.h"
#include "listfiles.h"
#include "xml.h"
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern GuiSound * bgMusic;
extern u8 shutdown;
extern u8 reset;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* gameinfo
***************************************************************************/
int
showGameInfo(char *ID, u8 *headerID)
{
u8 nodata=1;
//load the xml shit
char pathname[100];
snprintf(pathname, sizeof(pathname), "%s%s", Settings.titlestxt_path, "wiitdb.zip");
bool fileexists = OpenXMLFile(pathname);
if(!fileexists) {
snprintf(pathname, sizeof(pathname), "%s%s", Settings.titlestxt_path, "wiitdb.xml");
fileexists = OpenXMLFile(pathname);
}
if(fileexists) {
snprintf(pathname, sizeof(pathname), "English");
if (Settings.titlesOverride==1)LoadTitlesFromXML(pathname, false); // options can be added to set force title language to any language and force Japanese title to English
int choice = -1;
//int i = 0;
int y = 0, y1 = 32;
int intputX =200, inputY=-30, txtXOffset = 90;
u8 nunchuk=0,
classiccontroller=0,
balanceboard=0,
dancepad=0,
guitar=0,
gamecube=0,
wheel=0,
motionplus=0,
drums=0,
microphone=0;
int newline=1;
u8 page =1;
// GuiText * debugTxt = NULL;
GuiImageData * playersImgData = NULL;
GuiImage * playersImg = NULL;
GuiImageData * wifiplayersImgData = NULL;
GuiImage * wifiplayersImg = NULL;
GuiImage * ratingImg = NULL;
GuiImage * classiccontrollerImg = NULL;
GuiImage * nunchuckImg = NULL;
GuiImage * guitarImg = NULL;
GuiImage * drumsImg = NULL;
GuiImage * dancepadImg = NULL;
GuiImage * motionplusImg = NULL;
GuiImage * wheelImg = NULL;
GuiImage * balanceboardImg = NULL;
GuiImage * microphoneImg = NULL;
GuiImage * gcImg = NULL;
GuiImage * dialogBoxImg1 = NULL;
GuiImage * dialogBoxImg2 = NULL;
GuiImage * dialogBoxImg3 = NULL;
GuiImage * dialogBoxImg4 = NULL;
GuiImage * dialogBoxImg11 = NULL;
GuiImage * dialogBoxImg22 = NULL;
GuiImage * dialogBoxImg33 = NULL;
GuiImage * dialogBoxImg44 = NULL;
GuiImage * coverImg = NULL;
GuiImage * coverImg2 = NULL;
GuiImageData * classiccontrollerImgData = NULL;
GuiImageData * nunchuckImgData = NULL;
GuiImageData * guitarImgData = NULL;
GuiImageData * drumsImgData = NULL;
GuiImageData * motionplusImgData = NULL;
GuiImageData * wheelImgData = NULL;
GuiImageData * balanceboardImgData = NULL;
GuiImageData * dancepadImgData = NULL;
GuiImageData * microphoneImgData = NULL;
GuiImageData * gamecubeImgData = NULL;
GuiImageData * ratingImgData = NULL;
GuiImageData * cover = NULL;
GuiText * releasedTxt = NULL;
GuiText * publisherTxt = NULL;
GuiText * developerTxt = NULL;
GuiText * titleTxt = NULL;
GuiText * synopsisTxt = NULL;
GuiText * genreTxt = NULL;
GuiText * betaTxt = NULL;
GuiText * beta1Txt = NULL;
GuiWindow gameinfoWindow(600,308);
gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow.SetPosition(0, -50);
GuiWindow gameinfoWindow2(600,308);
gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow2.SetPosition(0, -50);
GuiWindow txtWindow(350,270);
txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
txtWindow.SetPosition(85, 50);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[50];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo1_png.png", CFG.theme_path);
GuiImageData dialogBox1(imgPath, gameinfo1_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo1a_png.png", CFG.theme_path);
GuiImageData dialogBox2(imgPath, gameinfo1a_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo2_png.png", CFG.theme_path);
GuiImageData dialogBox3(imgPath, gameinfo2_png);
snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path);
GuiImageData dialogBox4(imgPath, gameinfo2a_png);
GuiTrigger trigA;
trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiButton backBtn(0,0);
backBtn.SetPosition(-20,-20);
backBtn.SetTrigger(&trigB);
gameinfoWindow.Append(&backBtn);
GuiButton nextBtn(0,0);
nextBtn.SetPosition(20,20);
nextBtn.SetTrigger(&trigA);
gameinfoWindow.Append(&nextBtn);
/*struct Game_CFG *game_cfg = NULL;
int opt_lang;
char langtexttmp[11][22] =
{{"Console Default"},
{"Japanese"},
{"English"},
{"German"},
{"French"},
{"Spanish"},
{"Italian"},
{"Dutch"},
{"S. Chinese"},
{"T. Chinese"},
{"Korean"}};
game_cfg = CFG_get_game_opt(headerID);
if (game_cfg) {
opt_lang = game_cfg->language;
} else {
opt_lang = Settings.language;
}*/
if (LoadGameInfoFromXML(ID,pathname))nodata=0;
//LoadGameInfoFromXML(ID,langtexttmp[opt_lang]);
char linebuf[1000] = "";
char linebuf2[100] = "";
// set images for required input
for (int i=0;strcmp(gameinfo.accessories_required[i+1],"") != 0;i++)
{
if (strcmp(gameinfo.accessories_required[i+1],"nunchuk")==0)
{nunchuckImgData = new GuiImageData(nunchuckR_png);nunchuk=1;}
else
nunchuckImgData = new GuiImageData(nunchuck_png);
if (strcmp(gameinfo.accessories_required[i+1],"classiccontroller")==0)
{classiccontrollerImgData = new GuiImageData(classiccontrollerR_png);classiccontroller=1;}
else
classiccontrollerImgData = new GuiImageData(classiccontroller_png);
if (strcmp(gameinfo.accessories_required[i+1],"guitar")==0)
{guitarImgData = new GuiImageData(guitarR_png);guitar=1;}
else
guitarImgData = new GuiImageData(guitar_png);
if (strcmp(gameinfo.accessories_required[i+1],"gamecube")==0)
{gamecubeImgData = new GuiImageData(gcncontrollerR_png);gamecube=1;}
else
gamecubeImgData = new GuiImageData(gcncontroller_png);
if (strcmp(gameinfo.accessories_required[i+1],"wheel")==0)
{wheelImgData = new GuiImageData(wheelR_png);wheel=1;}
else
wheelImgData = new GuiImageData(wheel_png);
if (strcmp(gameinfo.accessories_required[i+1],"motionplus")==0)
{motionplusImgData = new GuiImageData(motionplusR_png);motionplus=1;}
else
motionplusImgData = new GuiImageData(motionplus_png);
if (strcmp(gameinfo.accessories_required[i+1],"drums")==0)
{drumsImgData = new GuiImageData(drumsR_png);drums=1;}
else
drumsImgData = new GuiImageData(drums_png);
if (strcmp(gameinfo.accessories_required[i+1],"microphone")==0)
{microphoneImgData = new GuiImageData(microphoneR_png);microphone=1;}
else
microphoneImgData = new GuiImageData(microphone_png);
if (strcmp(gameinfo.accessories_required[i+1],"balanceboard")==0)
{balanceboardImgData = new GuiImageData(balanceboardR_png);balanceboard=1;}
else
balanceboardImgData = new GuiImageData(balanceboard_png);
if (strcmp(gameinfo.accessories_required[i+1],"dancepad")==0)
{dancepadImgData = new GuiImageData(dancepadR_png);dancepad=1;}
else
dancepadImgData = new GuiImageData(dancepad_png);
}
for (int i=0;strcmp(gameinfo.accessories[i+1],"") != 0;i++)
{
if (strcmp(gameinfo.accessories_required[i],"classiccontroller")==0)
classiccontroller=1;
if (strcmp(gameinfo.accessories[i+1],"nunchuk")==0)
{nunchuk=1;}
if (strcmp(gameinfo.accessories[i+1],"guitar")==0)
guitar=1;
if (strcmp(gameinfo.accessories_required[i],"drums")==0)
drums=1;
if (strcmp(gameinfo.accessories_required[i],"dancepad")==0)
dancepad=1;
if (strcmp(gameinfo.accessories_required[i],"motionplus")==0)
motionplus=1;
if (strcmp(gameinfo.accessories_required[i],"wheel")==0)
wheel=1;
if (strcmp(gameinfo.accessories_required[i],"balanceboard")==0)
balanceboard=1;
if (strcmp(gameinfo.accessories_required[i],"microphone")==0)
microphone=1;
if (strcmp(gameinfo.accessories_required[i],"gamecube")==0)
gamecube=1;
}
dialogBoxImg1 = new GuiImage(&dialogBox1);
dialogBoxImg1->SetAlignment(0,3);
dialogBoxImg1->SetPosition(-9,0);
dialogBoxImg2 = new GuiImage(&dialogBox2);
dialogBoxImg2->SetAlignment(0,3);
dialogBoxImg2->SetPosition(145,0);
dialogBoxImg3 = new GuiImage(&dialogBox3);
dialogBoxImg3->SetAlignment(0,3);
dialogBoxImg3->SetPosition(301,0);
dialogBoxImg4 = new GuiImage(&dialogBox4);
dialogBoxImg4->SetAlignment(0,3);
dialogBoxImg4->SetPosition(457,0);
gameinfoWindow.Append(dialogBoxImg1);
gameinfoWindow.Append(dialogBoxImg2);
gameinfoWindow.Append(dialogBoxImg3);
gameinfoWindow.Append(dialogBoxImg4);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
cover = new GuiImageData(imgPath, 0); //load full id image
if (!cover->GetImage())
{
delete cover;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
cover = new GuiImageData(imgPath, nocover_png); //load no image
}
delete coverImg;
coverImg = NULL;
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(CFG.widescreen);
coverImg->SetPosition(15,30);
gameinfoWindow.Append(coverImg);
// # of players
if (strcmp(gameinfo.players,"") != 0) {
playersImgData = new GuiImageData(Wiimote1_png);
if (atoi(gameinfo.players)>1){
playersImgData= new GuiImageData(Wiimote2_png);}
if (atoi(gameinfo.players)>2){
playersImgData= new GuiImageData(Wiimote4_png);}
playersImg = new GuiImage(playersImgData);
playersImg->SetWidescreen(CFG.widescreen);
playersImg->SetPosition(intputX , inputY);
playersImg->SetAlignment(0,4);
gameinfoWindow.Append(playersImg);
intputX += (CFG.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth())+5;
}
//draw the inupt types for this game
if (nunchuk==1){
nunchuckImg = new GuiImage(nunchuckImgData);
nunchuckImg->SetWidescreen(CFG.widescreen);
nunchuckImg->SetPosition(intputX , inputY);
nunchuckImg->SetAlignment(0,4);
gameinfoWindow.Append(nunchuckImg);
intputX += (CFG.widescreen ? nunchuckImg->GetWidth() * .8 : nunchuckImg->GetWidth())+5;}
if (classiccontroller==1){
classiccontrollerImg = new GuiImage(classiccontrollerImgData);
classiccontrollerImg->SetWidescreen(CFG.widescreen);
classiccontrollerImg->SetPosition(intputX , inputY);
classiccontrollerImg->SetAlignment(0,4);
gameinfoWindow.Append(classiccontrollerImg);
intputX += (CFG.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())+5;}
if (gamecube==1){
gcImg = new GuiImage(gamecubeImgData);
gcImg->SetWidescreen(CFG.widescreen);
gcImg->SetPosition(intputX , inputY);
gcImg->SetAlignment(0,4);
gameinfoWindow.Append(gcImg);
intputX += (CFG.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth())+5;}
if (wheel==1){
wheelImg = new GuiImage(wheelImgData);
wheelImg->SetWidescreen(CFG.widescreen);
wheelImg->SetPosition(intputX , inputY);
wheelImg->SetAlignment(0,4);
gameinfoWindow.Append(wheelImg);
intputX += (CFG.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth())+5;}
if (guitar==1){
guitarImg = new GuiImage(guitarImgData);
guitarImg->SetWidescreen(CFG.widescreen);
guitarImg->SetPosition(intputX , inputY);
guitarImg->SetAlignment(0,4);
gameinfoWindow.Append(guitarImg);
intputX += (CFG.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth())+5;}
if (drums==1){
drumsImg = new GuiImage(drumsImgData);
drumsImg->SetWidescreen(CFG.widescreen);
drumsImg->SetPosition(intputX , inputY);
drumsImg->SetAlignment(0,4);
gameinfoWindow.Append(drumsImg);
intputX += (CFG.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth())+5;}
if (microphone==1){
microphoneImg = new GuiImage(microphoneImgData);
microphoneImg->SetWidescreen(CFG.widescreen);
microphoneImg->SetPosition(intputX , inputY);
microphoneImg->SetAlignment(0,4);
gameinfoWindow.Append(microphoneImg);
intputX += (CFG.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth())+5;}
if (dancepad==1){
dancepadImg = new GuiImage(dancepadImgData);
dancepadImg->SetWidescreen(CFG.widescreen);
dancepadImg->SetPosition(intputX , inputY);
dancepadImg->SetAlignment(0,4);
gameinfoWindow.Append(dancepadImg);
intputX += (CFG.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth())+5;}
if (motionplus==1){
motionplusImg = new GuiImage(motionplusImgData);
motionplusImg->SetWidescreen(CFG.widescreen);
motionplusImg->SetPosition(intputX , inputY);
motionplusImg->SetAlignment(0,4);
gameinfoWindow.Append(motionplusImg);
intputX += (CFG.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth())+5;}
// # online players
if ((strcmp(gameinfo.wifiplayers,"") != 0) && (strcmp(gameinfo.wifiplayers,"0") != 0)){
wifiplayersImgData = new GuiImageData(wifi1_png);
if (atoi(gameinfo.wifiplayers)>1){
wifiplayersImgData= new GuiImageData(wifi2_png);}
if (atoi(gameinfo.wifiplayers)>2){
wifiplayersImgData= new GuiImageData(wifi4_png);}
if (atoi(gameinfo.wifiplayers)>4){
wifiplayersImgData= new GuiImageData(wifi8_png);}
wifiplayersImg = new GuiImage(wifiplayersImgData);
wifiplayersImg->SetWidescreen(CFG.widescreen);
wifiplayersImg->SetPosition(intputX , inputY);
wifiplayersImg->SetAlignment(0,4);
gameinfoWindow.Append(wifiplayersImg);
intputX += (CFG.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth())+5;
}
// ratings
if (strcmp(gameinfo.ratingtype,"") !=0){
if (strcmp(gameinfo.ratingtype,"ESRB")==0) {
if (strcmp(gameinfo.ratingvalueESRB,"EC")==0)
ratingImgData = new GuiImageData(esrb_ec_png);
else if (strcmp(gameinfo.ratingvalueESRB,"E")==0)
ratingImgData = new GuiImageData(esrb_e_png);
else if (strcmp(gameinfo.ratingvalueESRB,"E10+")==0)
ratingImgData = new GuiImageData(esrb_eten_png);
else if (strcmp(gameinfo.ratingvalueESRB,"T")==0)
ratingImgData = new GuiImageData(esrb_t_png);
else if (strcmp(gameinfo.ratingvalueESRB,"M")==0)
ratingImgData = new GuiImageData(esrb_m_png);
else if (strcmp(gameinfo.ratingvalueESRB,"AO")==0)
ratingImgData = new GuiImageData(esrb_ao_png);
else {ratingImgData = new GuiImageData(norating_png);}
} //there are 2 values here cause some countries are stupid and
else if (strcmp(gameinfo.ratingtype,"PEGI")==0) {//can't use the same as everybody else
if ((strcmp(gameinfo.ratingvaluePEGI,"3")==0)||(strcmp(gameinfo.ratingvaluePEGI,"4")==0))
ratingImgData = new GuiImageData(pegi_3_png);
else if ((strcmp(gameinfo.ratingvaluePEGI,"7")==0)||(strcmp(gameinfo.ratingvaluePEGI,"7")==0))
ratingImgData = new GuiImageData(pegi_7_png);
else if (strcmp(gameinfo.ratingvaluePEGI,"12")==0)
ratingImgData = new GuiImageData(pegi_12_png);
else if ((strcmp(gameinfo.ratingvaluePEGI,"16")==0)||(strcmp(gameinfo.ratingvaluePEGI,"15")==0))
ratingImgData = new GuiImageData(pegi_16_png);
else if (strcmp(gameinfo.ratingvaluePEGI,"18")==0)
ratingImgData = new GuiImageData(pegi_18_png);
else {ratingImgData = new GuiImageData(norating_png);}
}
else if (strcmp(gameinfo.ratingtype,"CERO")==0) {
if (strcmp(gameinfo.ratingvalueCERO,"A")==0)
ratingImgData = new GuiImageData(cero_a_png);
//ratingImgData = new GuiImageData(cero_b_png);
else if (strcmp(gameinfo.ratingvalueCERO,"B")==0)
ratingImgData = new GuiImageData(cero_b_png);
else if (strcmp(gameinfo.ratingvalueCERO,"C")==0)
ratingImgData = new GuiImageData(cero_c_png);
else if (strcmp(gameinfo.ratingvalueCERO,"D")==0)
ratingImgData = new GuiImageData(cero_d_png);
else if (strcmp(gameinfo.ratingvalueCERO,"Z")==0)
ratingImgData = new GuiImageData(cero_z_png);
else {ratingImgData = new GuiImageData(norating_png);}
}
else {ratingImgData = new GuiImageData(norating_png);}
ratingImg = new GuiImage(ratingImgData);
ratingImg->SetWidescreen(CFG.widescreen);
ratingImg->SetPosition(-25 , inputY);
ratingImg->SetAlignment(1,4);
gameinfoWindow.Append(ratingImg);
intputX += (CFG.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth())+5;
}
//////////debugging line
/* snprintf(linebuf, sizeof(linebuf), "%s %s %s %s %i %s",gameinfo.ratingtype ,gameinfo.ratingvalueESRB,gameinfo.ratingvaluePEGI,gameinfo.ratingvalueCERO, ass,LANGUAGE.released);
for (int i=0;strcmp(gameinfo.accessories_required[i+1],"") != 0;i++)
{
snprintf(linebuf, sizeof(linebuf), "%s %s",linebuf, gameinfo.accessories_required[i+1]);
}
debugTxt = new GuiText(linebuf, 18, (GXColor){0,0,0, 255});
debugTxt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); debugTxt->SetPosition(0,0);
gameinfoWindow.Append(debugTxt);*/
if (strcmp(gameinfo.title,"") != 0)
{snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.title);
titleTxt = new GuiText(linebuf, 22, (GXColor){0,0,0, 255});
if (titleTxt->GetWidth()>300)titleTxt->SetFontSize(18);
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt->SetPosition(txtXOffset,12+y); y+=24;
gameinfoWindow.Append(titleTxt);}
//date
snprintf(linebuf2, sizeof(linebuf2), " ");
if (strcmp(gameinfo.day,"") != 0)
{snprintf(linebuf2, sizeof(linebuf2), "%s ", gameinfo.day);}
if (strcmp(gameinfo.month,"") != 0){
switch (atoi(gameinfo.month))
{
case 1:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.january);
break;
case 2:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.february);
break;
case 3:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.march);
break;
case 4:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.april);
break;
case 5:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.may);
break;
case 6:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.june);
break;
case 7:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.july);
break;
case 8:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.august);
break;
case 9:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.september);
break;
case 10:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.october);
break;
case 11:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.november);
break;
case 12:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, LANGUAGE.december);
break;
}
}
if (strcmp(gameinfo.year,"") != 0){newline=1;
snprintf(linebuf, sizeof(linebuf), "%s : %s%s", LANGUAGE.released, linebuf2, gameinfo.year);
releasedTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
if (releasedTxt->GetWidth()>300) newline=2;
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); releasedTxt->SetPosition(-17,12+y); y+=(20 * newline);newline=1;
gameinfoWindow.Append(releasedTxt);}
//genre
if (strcmp(gameinfo.genre,"") != 0)
{snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.genre);
genreTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
if (genreTxt->GetWidth()>300) newline=2;
genreTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); genreTxt->SetPosition(205,12+y1); y1+=(25 * newline);newline=1;
gameinfoWindow.Append(genreTxt);}
//developer
if (strcmp(gameinfo.developer,"") != 0 && strcmp(gameinfo.developer,gameinfo.publisher) != 0)
{snprintf(linebuf, sizeof(linebuf), "%s %s", LANGUAGE.developedby, gameinfo.developer);
developerTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
if (developerTxt->GetWidth()>250) newline=2;
developerTxt->SetMaxWidth(250,GuiText::WRAP);
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); developerTxt->SetPosition(-17,12+y); y+=(40 * newline);newline=1;
gameinfoWindow.Append(developerTxt);}
//publisher
if (strcmp(gameinfo.publisher,"") != 0)
{snprintf(linebuf, sizeof(linebuf), "%s %s", LANGUAGE.publishedby, gameinfo.publisher);
publisherTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
if (publisherTxt->GetWidth()>250) newline=2;
publisherTxt->SetMaxWidth(250,GuiText::WRAP);
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); publisherTxt->SetPosition(-17,12+y); y+=(20 * newline);newline=1;
gameinfoWindow.Append(publisherTxt);}
//don't bother us txt
snprintf(linebuf, sizeof(linebuf), "Don't bother the USB Loader GX Team about errors in this file.");
betaTxt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
betaTxt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); betaTxt->SetPosition(-17,-20);//
gameinfoWindow.Append(betaTxt);
snprintf(linebuf, sizeof(linebuf), "A site will be available in the near nuture to submit changes.");
beta1Txt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
beta1Txt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); beta1Txt->SetPosition(-17,-10);
gameinfoWindow.Append(beta1Txt);
// WiFi Shit commented out cause it has a code dump in it still
/*if (strcmp(gameinfo.wififeatures[0],"") != 0){
snprintf(linebuf, sizeof(linebuf), "%s:",LANGUAGE.wififeatures);
wifiTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
wifiTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt->SetPosition(205,12+y); y+=(20 * newline);
gameinfoWindow.Append(wifiTxt);}
for (int i=1;strcmp(gameinfo.wififeatures[i],"") != 0;i++)
{
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.wififeatures[i]);
wifiTxt[i] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[i]->SetPosition(210,12+y); y+=(20 * newline);
gameinfoWindow.Append(wifiTxt[i]);}*/
//synopsis
if (strcmp(gameinfo.synopsis,"") != 0)
{snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.synopsis);
synopsisTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
synopsisTxt->SetMaxWidth(350,GuiText::WRAP);
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); synopsisTxt->SetPosition(0,0);
dialogBoxImg11 = new GuiImage(&dialogBox1);
dialogBoxImg11->SetAlignment(0,3);
dialogBoxImg11->SetPosition(-9,0);
dialogBoxImg22 = new GuiImage(&dialogBox2);
dialogBoxImg22->SetAlignment(0,3);
dialogBoxImg22->SetPosition(145,0);
dialogBoxImg33 = new GuiImage(&dialogBox3);
dialogBoxImg33->SetAlignment(0,3);
dialogBoxImg33->SetPosition(301,0);
dialogBoxImg44 = new GuiImage(&dialogBox4);
dialogBoxImg44->SetAlignment(0,3);
dialogBoxImg44->SetPosition(457,0);
gameinfoWindow2.Append(dialogBoxImg11);
gameinfoWindow2.Append(dialogBoxImg22);
gameinfoWindow2.Append(dialogBoxImg33);
gameinfoWindow2.Append(dialogBoxImg44);
txtWindow.Append(synopsisTxt);
coverImg2 = new GuiImage(cover);
coverImg2->SetWidescreen(CFG.widescreen);
coverImg2->SetPosition(15,30);
gameinfoWindow2.Append(coverImg2);
gameinfoWindow2.Append(&txtWindow);
}
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
HaltGui();
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&gameinfoWindow);
mainWindow->ChangeFocus(&gameinfoWindow);
ResumeGui();
while(choice == -1)
{
VIDEO_WaitVSync();
if(shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
if(reset == 1)
Sys_Reboot();
if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)){
choice=1;
synopsisTxt = NULL;
break;}
else if (((nextBtn.GetState()==STATE_CLICKED)||(nextBtn.GetState()==STATE_HELD))&&
(strcmp(gameinfo.synopsis,"") != 0)){
if (page==1){
nextBtn.ResetState();
HaltGui();
gameinfoWindow.SetVisible(false);
gameinfoWindow2.SetVisible(true);
coverImg->SetPosition(15,30);
backBtn.SetClickable(false);
gameinfoWindow2.Append(&nextBtn);
mainWindow->Append(&gameinfoWindow2);
ResumeGui();
page=2;
}
else {
nextBtn.ResetState();
HaltGui();
backBtn.SetClickable(true);
gameinfoWindow2.SetVisible(false);
gameinfoWindow.SetVisible(true);
gameinfoWindow.Append(&backBtn);
gameinfoWindow.Append(&nextBtn);
mainWindow->Remove(&gameinfoWindow2);
ResumeGui();
page=1;
}
nextBtn.ResetState();
}
}
if (page==1){
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
while(gameinfoWindow.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&gameinfoWindow);
mainWindow->SetState(STATE_DEFAULT);
// use this to display variables on the window GuiText * debugTxt = NULL;
delete playersImgData;
delete playersImg;
delete wifiplayersImgData;
delete wifiplayersImg;
delete ratingImg;
delete classiccontrollerImg;
delete nunchuckImg;
delete guitarImg;
delete drumsImg;
delete dancepadImg;
delete motionplusImg;
delete wheelImg;
delete balanceboardImg;
delete microphoneImg;
delete gcImg;
delete dialogBoxImg1;
delete dialogBoxImg2;
delete dialogBoxImg3;
delete dialogBoxImg4;
delete dialogBoxImg11;
delete dialogBoxImg22;
delete dialogBoxImg33;
delete dialogBoxImg44;
delete coverImg;
delete coverImg2;
delete classiccontrollerImgData;
delete nunchuckImgData;
delete guitarImgData;
delete drumsImgData;
delete motionplusImgData;
delete wheelImgData;
delete balanceboardImgData;
delete dancepadImgData;
delete microphoneImgData;
delete gamecubeImgData;
delete ratingImgData;
delete cover;
delete releasedTxt;
delete publisherTxt;
delete developerTxt;
delete titleTxt;
delete synopsisTxt;
delete genreTxt;
delete betaTxt;
delete beta1Txt;
if (nodata==0)FreeXMLMemory();
//void FreeXMLDeletePart();
/*
nodeid
<dimok> nodefound
*/
ResumeGui();}
else {
gameinfoWindow2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
while(gameinfoWindow2.GetEffect() > 0) usleep(50);
HaltGui();
mainWindow->Remove(&gameinfoWindow2);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();}
//FreeXMLMemory();
return choice;
/* File not found */
} else {
return -1;
}
}