mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
a66a30a771
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu) *fix reinit of cheatcount on download of new file *moved installation window to be on top of main window *added game installation cancel *added nand extract cancel *added back extract of save feature for a real nand channels *added auto position of progress window messages in vertical direction depending of how many are used at the same time
1005 lines
25 KiB
C++
1005 lines
25 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "CSettings.h"
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#include "CGameSettings.h"
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#include "CGameStatistics.h"
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#include "Controls/DeviceHandler.hpp"
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#include "language/gettext.h"
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#include "themes/CTheme.h"
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#include "FileOperations/fileops.h"
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#include "utils/encrypt.h"
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#include "svnrev.h"
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#define VALID_CONFIG_REV 1031
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CSettings Settings;
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CSettings::CSettings()
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{
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CONF_Init();
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strcpy(BootDevice, "sd:");
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snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
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this->SetDefault();
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FirstTimeRun = true;
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}
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CSettings::~CSettings()
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{
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}
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void CSettings::SetDefault()
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{
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snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
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snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
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snprintf(coversFull_path, sizeof(coversFull_path), "%simages/full/", ConfigPath);
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snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
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snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath);
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snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
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snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
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snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
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snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
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snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
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snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice);
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snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice);
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snprintf(WDMpath, sizeof(WDMpath), "%s/wdm/", BootDevice);
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snprintf(WiinnertagPath, sizeof(WiinnertagPath), "%s", ConfigPath);
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snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
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snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
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snprintf(NandEmuPath, sizeof(NandEmuPath), "%s/nand/", BootDevice);
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strcpy(NandEmuChanPath, NandEmuPath);
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strcpy(theme, "");
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strcpy(language_path, "");
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strcpy(ogg_path, "");
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strcpy(unlockCode, "");
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strcpy(db_language, "");
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strcpy(returnTo, "");
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godmode = 1;
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videomode = VIDEO_MODE_DISCDEFAULT;
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videopatch = OFF;
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language = CONSOLE_DEFAULT;
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ocarina = OFF;
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hddinfo = CLOCK_HR12;
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sinfo = ON;
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rumble = ON;
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GameSort = SORT_ABC;
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volume = 80;
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sfxvolume = 80;
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gamesoundvolume = 80;
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tooltips = ON;
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gamesound = ON;
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parentalcontrol = PARENTAL_LVL_ADULT;
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cios = BUILD_IOS;
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gridRows = 3;
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error002 = 2;
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partition = 0;
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discart = DISCARTS_ORIGINALS_CUSTOMS;
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xflip = XFLIP_NO;
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quickboot = OFF;
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wiilight = WIILIGHT_ON;
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autonetwork = OFF;
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patchcountrystrings = OFF;
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titlesOverride = ON;
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screensaver = SCREENSAVER_10_MIN;
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musicloopmode = ON;
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marknewtitles = ON;
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ShowFreeSpace = ON;
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PlaylogUpdate = ON;
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ParentalBlocks = BLOCK_ALL;
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InstallToDir = INSTALL_TO_NAME_GAMEID;
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GameSplit = GAMESPLIT_4GB;
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InstallPartitions = ONLY_GAME_PARTITION;
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widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
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HomeMenu = HOME_MENU_DEFAULT;
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MultiplePartitions = OFF;
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BlockIOSReload = AUTO;
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USBPort = 0;
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CacheTitles = ON;
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WSFactor = 0.8f; //actually should be 0.75 for real widescreen
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FontScaleFactor = 0.8f; //it's a work around to not have to change ALL fonts now
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EnabledCategories.resize(1);
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EnabledCategories[0] = 0;
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Wiinnertag = OFF;
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SelectedGame = 0;
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GameListOffset = 0;
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sneekVideoPatch = OFF;
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NandEmuMode = OFF;
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UseSystemFont = ON;
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Hooktype = 0;
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WiirdDebugger = OFF;
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WiirdDebuggerPause = OFF;
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ShowPlayCount = ON;
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RememberUnlock = ON;
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LoaderMode = MODE_WIIGAMES;
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SearchMode = SEARCH_BEGINNING;
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GameAspectRatio = ASPECT_SYSTEM_DEFAULT;
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PointerSpeed = 0.15f;
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}
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bool CSettings::Load()
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{
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FindConfig();
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//! Reset default path variables to the right device
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SetDefault();
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char filepath[300];
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snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath);
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FILE * file = fopen(filepath, "r");
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if (!file) return false;
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if(!ValidVersion(file))
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{
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fclose(file);
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return false;
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}
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char line[1024];
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while (fgets(line, sizeof(line), file))
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{
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if (line[0] == '#') continue;
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this->ParseLine(line);
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}
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fclose(file);
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// A valid config file exists on the loader
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// meaning it is not the first run of the loader.
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FirstTimeRun = false;
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return true;
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}
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bool CSettings::ValidVersion(FILE * file)
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{
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if(!file) return false;
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char line[255];
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int revision = 0;
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while (fgets(line, sizeof(line), file))
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{
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const char * ptr = strcasestr(line, "USB Loader GX R");
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if(ptr)
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{
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ptr += strlen("USB Loader GX R");
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revision = atoi(ptr);
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break;
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}
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}
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rewind(file);
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return revision >= VALID_CONFIG_REV;
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}
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bool CSettings::Reset()
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{
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this->SetDefault();
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if (this->Save()) return true;
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return false;
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}
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bool CSettings::Save()
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{
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if (!FindConfig()) return false;
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char filedest[300];
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snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath);
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if(!CreateSubfolder(ConfigPath)) return false;
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FILE * file = fopen(filedest, "w");
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if (!file) return false;
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fprintf(file, "# USB Loader GX R%s - Main settings file\n", GetRev());
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fprintf(file, "# Note: This file is automatically generated\n");
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fprintf(file, "godmode = %d\n", godmode);
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fprintf(file, "videomode = %d\n", videomode);
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fprintf(file, "videopatch = %d\n", videopatch);
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fprintf(file, "language = %d\n", language);
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fprintf(file, "ocarina = %d\n", ocarina);
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fprintf(file, "hddinfo = %d\n", hddinfo);
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fprintf(file, "sinfo = %d\n", sinfo);
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fprintf(file, "rumble = %d\n", rumble);
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fprintf(file, "volume = %d\n", volume);
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fprintf(file, "sfxvolume = %d\n", sfxvolume);
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fprintf(file, "gamesoundvolume = %d\n", gamesoundvolume);
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fprintf(file, "tooltips = %d\n", tooltips);
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fprintf(file, "RememberUnlock = %d\n", RememberUnlock);
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char EncryptedTxt[50];
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EncryptString(unlockCode, EncryptedTxt);
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fprintf(file, "password = %s\n", EncryptedTxt);
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fprintf(file, "GameSort = %d\n", GameSort);
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fprintf(file, "cios = %d\n", cios);
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fprintf(file, "keyset = %d\n", keyset);
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fprintf(file, "xflip = %d\n", xflip);
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fprintf(file, "gridRows = %d\n", gridRows);
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fprintf(file, "quickboot = %d\n", quickboot);
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fprintf(file, "wsprompt = %d\n", wsprompt);
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fprintf(file, "parentalcontrol = %d\n", parentalcontrol);
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fprintf(file, "covers_path = %s\n", covers_path);
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fprintf(file, "covers2d_path = %s\n", covers2d_path);
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fprintf(file, "coversFull_path = %s\n", coversFull_path);
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fprintf(file, "theme_path = %s\n", theme_path);
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fprintf(file, "theme = %s\n", theme);
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fprintf(file, "disc_path = %s\n", disc_path);
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fprintf(file, "language_path = %s\n", language_path);
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fprintf(file, "languagefiles_path = %s\n", languagefiles_path);
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fprintf(file, "TxtCheatcodespath = %s\n", TxtCheatcodespath);
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fprintf(file, "titlestxt_path = %s\n", titlestxt_path);
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fprintf(file, "gamesound = %d\n", gamesound);
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fprintf(file, "dolpath = %s\n", dolpath);
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fprintf(file, "ogg_path = %s\n", ogg_path);
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fprintf(file, "wiilight = %d\n", wiilight);
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fprintf(file, "gameDisplay = %d\n", gameDisplay);
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fprintf(file, "update_path = %s\n", update_path);
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fprintf(file, "homebrewapps_path = %s\n", homebrewapps_path);
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fprintf(file, "Cheatcodespath = %s\n", Cheatcodespath);
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fprintf(file, "BcaCodepath = %s\n", BcaCodepath);
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fprintf(file, "WipCodepath = %s\n", WipCodepath);
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fprintf(file, "WDMpath = %s\n ", WDMpath);
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fprintf(file, "titlesOverride = %d\n", titlesOverride);
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fprintf(file, "patchcountrystrings = %d\n", patchcountrystrings);
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fprintf(file, "screensaver = %d\n", screensaver);
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fprintf(file, "musicloopmode = %d\n", musicloopmode);
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fprintf(file, "error002 = %d\n", error002);
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fprintf(file, "autonetwork = %d\n", autonetwork);
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fprintf(file, "discart = %d\n", discart);
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fprintf(file, "partition = %d\n", partition);
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fprintf(file, "marknewtitles = %d\n", marknewtitles);
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fprintf(file, "ShowFreeSpace = %d\n", ShowFreeSpace);
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fprintf(file, "InstallToDir = %d\n", InstallToDir);
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fprintf(file, "GameSplit = %d\n", GameSplit);
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fprintf(file, "InstallPartitions = %08X\n", InstallPartitions);
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fprintf(file, "PlaylogUpdate = %d\n", PlaylogUpdate);
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fprintf(file, "ParentalBlocks = %08X\n", ParentalBlocks);
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fprintf(file, "returnTo = %s\n", returnTo);
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fprintf(file, "HomeMenu = %d\n", HomeMenu);
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fprintf(file, "MultiplePartitions = %d\n", MultiplePartitions);
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fprintf(file, "USBPort = %d\n", USBPort);
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fprintf(file, "CacheTitles = %d\n", CacheTitles);
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fprintf(file, "BlockIOSReload = %d\n", BlockIOSReload);
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fprintf(file, "WSFactor = %0.3f\n", WSFactor);
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fprintf(file, "FontScaleFactor = %0.3f\n", FontScaleFactor);
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fprintf(file, "EnabledCategories = ");
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for(u32 i = 0; i < EnabledCategories.size(); ++i)
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{
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fprintf(file, "%i", EnabledCategories[i]);
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if(i+1 < EnabledCategories.size())
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fprintf(file, ",");
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}
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fprintf(file, "\n");
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fprintf(file, "Wiinnertag = %d\n", Wiinnertag);
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fprintf(file, "WiinnertagPath = %s\n", WiinnertagPath);
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fprintf(file, "SelectedGame = %d\n", SelectedGame);
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fprintf(file, "GameListOffset = %d\n", GameListOffset);
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fprintf(file, "sneekVideoPatch = %d\n", sneekVideoPatch);
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fprintf(file, "NandEmuMode = %d\n", NandEmuMode);
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fprintf(file, "NandEmuPath = %s\n", NandEmuPath);
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fprintf(file, "NandEmuChanPath = %s\n", NandEmuChanPath);
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fprintf(file, "UseSystemFont = %d\n", UseSystemFont);
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fprintf(file, "Hooktype = %d\n", Hooktype);
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fprintf(file, "WiirdDebugger = %d\n", WiirdDebugger);
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fprintf(file, "WiirdDebuggerPause = %d\n", WiirdDebuggerPause);
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fprintf(file, "ShowPlayCount = %d\n", ShowPlayCount);
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fprintf(file, "LoaderMode = %d\n", LoaderMode);
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fprintf(file, "SearchMode = %d\n", SearchMode);
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fprintf(file, "GameAspectRatio = %d\n", GameAspectRatio);
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fprintf(file, "PointerSpeed = %g\n", PointerSpeed);
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fclose(file);
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return true;
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}
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bool CSettings::SetSetting(char *name, char *value)
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{
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int i = 0;
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if (strcmp(name, "godmode") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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godmode = i;
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}
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return true;
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}
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else if (strcmp(name, "videomode") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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videomode = i;
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}
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return true;
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}
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else if (strcmp(name, "videopatch") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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videopatch = i;
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}
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return true;
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}
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else if (strcmp(name, "language") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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language = i;
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}
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return true;
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}
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else if (strcmp(name, "ocarina") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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ocarina = i;
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}
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return true;
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}
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else if (strcmp(name, "hddinfo") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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hddinfo = i;
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}
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return true;
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}
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else if (strcmp(name, "sinfo") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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sinfo = i;
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}
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return true;
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}
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else if (strcmp(name, "rumble") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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rumble = i;
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}
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return true;
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}
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else if (strcmp(name, "volume") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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volume = i;
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}
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return true;
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}
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else if (strcmp(name, "sfxvolume") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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sfxvolume = i;
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}
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return true;
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}
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else if (strcmp(name, "gamesoundvolume") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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gamesoundvolume = i;
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}
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return true;
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}
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else if (strcmp(name, "tooltips") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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tooltips = i;
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}
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return true;
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}
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else if (strcmp(name, "RememberUnlock") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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RememberUnlock = i;
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}
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return true;
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}
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else if (strcmp(name, "password") == 0)
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{
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char EncryptedTxt[50];
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strcpy(EncryptedTxt, value);
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DecryptString(EncryptedTxt, unlockCode);
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if(!RememberUnlock && strlen(unlockCode) > 0 && strcmp(unlockCode, "not set") != 0)
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godmode = 0;
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return true;
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}
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else if (strcmp(name, "GameSort") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) GameSort = i;
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return true;
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}
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else if (strcmp(name, "cios") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) cios = i;
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return true;
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}
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else if (strcmp(name, "keyset") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) keyset = i;
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return true;
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}
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else if (strcmp(name, "xflip") == 0)
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{
|
|
if (sscanf(value, "%d", &i) == 1) xflip = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "gridRows") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) gridRows = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "quickboot") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) quickboot = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "partition") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) partition = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "wsprompt") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) wsprompt = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "gameDisplay") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) gameDisplay = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "parentalcontrol") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) parentalcontrol = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "screensaver") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) screensaver = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "titlesOverride") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) titlesOverride = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "musicloopmode") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) musicloopmode = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "gamesound") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) gamesound = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "wiilight") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) wiilight = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "marknewtitles") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) marknewtitles = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "ShowPlayCount") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) ShowPlayCount = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "ShowFreeSpace") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) ShowFreeSpace = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "HomeMenu") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) HomeMenu = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "MultiplePartitions") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) MultiplePartitions = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "BlockIOSReload") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) BlockIOSReload = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "USBPort") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) USBPort = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "CacheTitles") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) CacheTitles = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "patchcountrystrings") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "discart") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) discart = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "error002") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) error002 = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "autonetwork") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) autonetwork = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "InstallToDir") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) InstallToDir = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "GameSplit") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) GameSplit = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "PlaylogUpdate") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i;
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "Wiinnertag") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) Wiinnertag = i;
|
|
}
|
|
else if(strcmp(name, "SelectedGame") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) SelectedGame = i;
|
|
}
|
|
else if(strcmp(name, "GameListOffset") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) GameListOffset = i;
|
|
}
|
|
else if(strcmp(name, "sneekVideoPatch") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) sneekVideoPatch = i;
|
|
}
|
|
else if(strcmp(name, "UseSystemFont") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) UseSystemFont = i;
|
|
}
|
|
else if(strcmp(name, "Hooktype") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) Hooktype = i;
|
|
}
|
|
else if(strcmp(name, "WiirdDebugger") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) WiirdDebugger = i;
|
|
}
|
|
else if(strcmp(name, "WiirdDebuggerPause") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) WiirdDebuggerPause = i;
|
|
}
|
|
else if(strcmp(name, "NandEmuMode") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) NandEmuMode = i;
|
|
}
|
|
else if(strcmp(name, "LoaderMode") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) LoaderMode = i;
|
|
}
|
|
else if(strcmp(name, "SearchMode") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) SearchMode = i;
|
|
}
|
|
else if(strcmp(name, "GameAspectRatio") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) GameAspectRatio = i;
|
|
}
|
|
else if (strcmp(name, "InstallPartitions") == 0)
|
|
{
|
|
InstallPartitions = strtoul(value, 0, 16);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "WSFactor") == 0)
|
|
{
|
|
WSFactor = atof(value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "FontScaleFactor") == 0)
|
|
{
|
|
FontScaleFactor = atof(value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "PointerSpeed") == 0)
|
|
{
|
|
PointerSpeed = atof(value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "ParentalBlocks") == 0)
|
|
{
|
|
ParentalBlocks = strtoul(value, 0, 16);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "covers_path") == 0)
|
|
{
|
|
strcpy(covers_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "covers2d_path") == 0)
|
|
{
|
|
strcpy(covers2d_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "coversFull_path") == 0)
|
|
{
|
|
strcpy(coversFull_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "theme_path") == 0)
|
|
{
|
|
strcpy(theme_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "theme") == 0)
|
|
{
|
|
strcpy(theme, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "disc_path") == 0)
|
|
{
|
|
strcpy(disc_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "language_path") == 0)
|
|
{
|
|
strcpy(language_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "languagefiles_path") == 0)
|
|
{
|
|
strcpy(languagefiles_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "TxtCheatcodespath") == 0)
|
|
{
|
|
strcpy(TxtCheatcodespath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "titlestxt_path") == 0)
|
|
{
|
|
strcpy(titlestxt_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "dolpath") == 0)
|
|
{
|
|
strcpy(dolpath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "ogg_path") == 0)
|
|
{
|
|
strcpy(ogg_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "update_path") == 0)
|
|
{
|
|
strcpy(update_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "homebrewapps_path") == 0)
|
|
{
|
|
strcpy(homebrewapps_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "Cheatcodespath") == 0)
|
|
{
|
|
strcpy(Cheatcodespath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "BcaCodepath") == 0)
|
|
{
|
|
strcpy(BcaCodepath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "WipCodepath") == 0)
|
|
{
|
|
strcpy(WipCodepath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "WDMpath") == 0)
|
|
{
|
|
strcpy(WDMpath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "returnTo") == 0)
|
|
{
|
|
strcpy(returnTo, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "WiinnertagPath") == 0)
|
|
{
|
|
strcpy(WiinnertagPath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "NandEmuPath") == 0)
|
|
{
|
|
strcpy(NandEmuPath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "NandEmuChanPath") == 0)
|
|
{
|
|
strcpy(NandEmuChanPath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "EnabledCategories") == 0)
|
|
{
|
|
EnabledCategories.clear();
|
|
char * strTok = strtok(value, ",");
|
|
while (strTok != NULL)
|
|
{
|
|
u32 id = atoi(strTok);
|
|
u32 i;
|
|
for(i = 0; i < EnabledCategories.size(); ++i)
|
|
{
|
|
if(EnabledCategories[i] == id)
|
|
break;
|
|
}
|
|
if(i == EnabledCategories.size())
|
|
EnabledCategories.push_back(id);
|
|
strTok = strtok(NULL,",");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CSettings::FindConfig()
|
|
{
|
|
bool found = false;
|
|
char CheckDevice[10];
|
|
char CheckPath[300];
|
|
|
|
for (int i = SD; i < MAXDEVICES; ++i)
|
|
{
|
|
sprintf(CheckDevice, "%s:", DeviceName[i]);
|
|
|
|
if(!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
found = CheckFile(CheckPath);
|
|
}
|
|
if(!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
found = CheckFile(CheckPath);
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
FILE * testFp = NULL;
|
|
//! No existing config so try to find a place where we can write it too
|
|
for (int i = SD; i < MAXDEVICES; ++i)
|
|
{
|
|
sprintf(CheckDevice, "%s:", DeviceName[i]);
|
|
|
|
if (!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
testFp = fopen(CheckPath, "wb");
|
|
found = (testFp != NULL);
|
|
fclose(testFp);
|
|
}
|
|
if (!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
|
|
CreateSubfolder(ConfigPath);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
testFp = fopen(CheckPath, "wb");
|
|
found = (testFp != NULL);
|
|
fclose(testFp);
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
void CSettings::ParseLine(char *line)
|
|
{
|
|
char temp[1024], name[1024], value[1024];
|
|
|
|
strncpy(temp, line, sizeof(temp));
|
|
|
|
char * eq = strchr(temp, '=');
|
|
|
|
if (!eq) return;
|
|
|
|
*eq = 0;
|
|
|
|
this->TrimLine(name, temp, sizeof(name));
|
|
this->TrimLine(value, eq + 1, sizeof(value));
|
|
|
|
this->SetSetting(name, value);
|
|
}
|
|
|
|
void CSettings::TrimLine(char *dest, char *src, int size)
|
|
{
|
|
int len;
|
|
while (*src == ' ')
|
|
src++;
|
|
len = strlen(src);
|
|
while (len > 0 && strchr(" \r\n", src[len - 1]))
|
|
len--;
|
|
if (len >= size) len = size - 1;
|
|
strncpy(dest, src, len);
|
|
dest[len] = 0;
|
|
}
|
|
|
|
//! Get language code from the selected language file
|
|
//! eg. german.lang = DE and default to EN
|
|
static inline const char * GetLangCode(const char * langpath)
|
|
{
|
|
if(strcasestr(langpath, "japanese"))
|
|
return "JA";
|
|
|
|
else if(strcasestr(langpath, "german"))
|
|
return "DE";
|
|
|
|
else if(strcasestr(langpath, "french"))
|
|
return "FR";
|
|
|
|
else if(strcasestr(langpath, "spanish"))
|
|
return "ES";
|
|
|
|
else if(strcasestr(langpath, "italian"))
|
|
return "IT";
|
|
|
|
else if(strcasestr(langpath, "dutch"))
|
|
return "NL";
|
|
|
|
else if(strcasestr(langpath, "schinese"))
|
|
return "ZHCN";
|
|
|
|
else if(strcasestr(langpath, "tchinese"))
|
|
return "ZHTW";
|
|
|
|
else if(strcasestr(langpath, "korean"))
|
|
return "KO";
|
|
|
|
return "EN";
|
|
}
|
|
|
|
bool CSettings::LoadLanguage(const char *path, int lang)
|
|
{
|
|
bool ret = false;
|
|
|
|
if (path && strlen(path) > 3)
|
|
{
|
|
ret = gettextLoadLanguage(path);
|
|
if (ret)
|
|
{
|
|
snprintf(language_path, sizeof(language_path), path);
|
|
strcpy(db_language, GetLangCode(language_path));
|
|
}
|
|
else
|
|
return LoadLanguage(NULL, CONSOLE_DEFAULT);
|
|
}
|
|
else if (lang >= 0)
|
|
{
|
|
char filepath[150];
|
|
char langpath[150];
|
|
snprintf(langpath, sizeof(langpath), "%s", languagefiles_path);
|
|
if (langpath[strlen(langpath) - 1] != '/')
|
|
{
|
|
char * ptr = strrchr(langpath, '/');
|
|
if (ptr)
|
|
{
|
|
ptr++;
|
|
ptr[0] = '\0';
|
|
}
|
|
}
|
|
|
|
if (lang == CONSOLE_DEFAULT)
|
|
{
|
|
return LoadLanguage(NULL, CONF_GetLanguage());
|
|
}
|
|
else if (lang == JAPANESE)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath);
|
|
}
|
|
else if (lang == ENGLISH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath);
|
|
}
|
|
else if (lang == GERMAN)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath);
|
|
}
|
|
else if (lang == FRENCH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath);
|
|
}
|
|
else if (lang == SPANISH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath);
|
|
}
|
|
else if (lang == ITALIAN)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath);
|
|
}
|
|
else if (lang == DUTCH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath);
|
|
}
|
|
else if (lang == S_CHINESE)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/schinese.lang", langpath);
|
|
}
|
|
else if (lang == T_CHINESE)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/tchinese.lang", langpath);
|
|
}
|
|
else if (lang == KOREAN)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/korean.lang", langpath);
|
|
}
|
|
|
|
strcpy(db_language, GetLangCode(filepath));
|
|
ret = gettextLoadLanguage(filepath);
|
|
if (ret)
|
|
snprintf(language_path, sizeof(language_path), filepath);
|
|
}
|
|
|
|
return ret;
|
|
}
|