usbloadergx/source/settings/GameTitles.cpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

281 lines
5.8 KiB
C++

#include <string.h>
#include "GameTitles.h"
#include "CSettings.h"
#include "usbloader/GameList.h"
#include "Channels/channels.h"
#include "xml/GameTDB.hpp"
CGameTitles GameTitles;
void CGameTitles::SetGameTitle(const char * id, const char * title)
{
if(!id || !title)
return;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
{
TitleList[i].Title = title;
return;
}
}
GameTitle newTitle;
newTitle.Title = title;
snprintf(newTitle.GameID, sizeof(newTitle.GameID), id);
TitleList.push_back(newTitle);
}
const char * CGameTitles::GetTitle(const char * id) const
{
if(!id)
return "";
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
return TitleList[i].Title.c_str();
}
for(int i = 0; i < gameList.size(); ++i)
{
if(strncasecmp(id, (char *) gameList[i]->id, 6) == 0)
return gameList[i]->title;
}
return "";
}
const char * CGameTitles::GetTitle(const struct discHdr *header) const
{
if(!header)
return "";
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp((const char *) header->id, TitleList[i].GameID, 6) == 0)
return TitleList[i].Title.c_str();
}
return header->title;
}
int CGameTitles::GetParentalRating(const char * id) const
{
if(!id)
return -1;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
return TitleList[i].ParentalRating;
}
return -1;
}
int CGameTitles::GetPlayersCount(const char * id) const
{
if(!id)
return 1;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
return TitleList[i].PlayersCount;
}
return 1;
}
void CGameTitles::SetDefault()
{
TitleList.clear();
//! Free vector memory
std::vector<GameTitle>().swap(TitleList);
}
typedef struct _CacheTitle
{
char GameID[7];
char Title[100];
int ParentalRating;
int PlayersCount;
} ATTRIBUTE_PACKED CacheTitle;
u32 CGameTitles::ReadCachedTitles(const char * path)
{
//! Load cached least so that the titles are preloaded before reading list
FILE * f = fopen(path, "rb");
if(!f) return 0;
char LangCode[11];
memset(LangCode, 0, sizeof(LangCode));
fread(LangCode, 1, 10, f);
//! Check if cache has correct language code
if(strcmp(LangCode, Settings.db_language) != 0)
{
fclose(f);
return 0;
}
u32 count = 0;
fread(&count, 1, 4, f);
std::vector<CacheTitle> CachedList(count);
TitleList.resize(count);
fread(&CachedList[0], 1, count*sizeof(CacheTitle), f);
fclose(f);
for(u32 i = 0; i < count; ++i)
{
strcpy(TitleList[i].GameID, CachedList[i].GameID);
TitleList[i].Title = CachedList[i].Title;
TitleList[i].ParentalRating = CachedList[i].ParentalRating;
TitleList[i].PlayersCount = CachedList[i].PlayersCount;
}
return count;
}
void CGameTitles::WriteCachedTitles(const char * path)
{
FILE *f = fopen(path, "wb");
if(!f)
return;
CacheTitle Cache;
u32 count = TitleList.size();
fwrite(Settings.db_language, 1, 10, f);
fwrite(&count, 1, 4, f);
for(u32 i = 0; i < count; ++i)
{
memset(&Cache, 0, sizeof(CacheTitle));
strcpy(Cache.GameID, TitleList[i].GameID);
snprintf(Cache.Title, sizeof(Cache.Title), TitleList[i].Title.c_str());
Cache.ParentalRating = TitleList[i].ParentalRating;
Cache.PlayersCount = TitleList[i].PlayersCount;
fwrite(&Cache, 1, sizeof(CacheTitle), f);
}
fclose(f);
}
void CGameTitles::GetMissingTitles(std::vector<std::string> &MissingTitles, bool removeUnused)
{
std::vector<struct discHdr *> &FullList = gameList.GetFilteredList();
std::vector<bool> UsedCachedList(TitleList.size(), false);
for(u32 i = 0; i < FullList.size(); ++i)
{
bool isCached = false;
for(u32 n = 0; n < TitleList.size(); ++n)
{
if(strncasecmp(TitleList[n].GameID, (const char *) FullList[i]->id, 6) == 0)
{
UsedCachedList[n] = true;
isCached = true;
break;
}
}
if(!isCached)
{
char gameID[7];
snprintf(gameID, sizeof(gameID), (const char *) FullList[i]->id);
MissingTitles.push_back(std::string(gameID));
}
}
if(!removeUnused)
return;
for(u32 n = 0; n < TitleList.size(); ++n)
{
if(!UsedCachedList[n])
{
TitleList.erase(TitleList.begin()+n);
n--;
}
}
}
void CGameTitles::LoadTitlesFromGameTDB(const char * path, bool forceCacheReload, bool removeUnused)
{
this->SetDefault();
if(!path || !Settings.titlesOverride)
return;
std::string Filepath = path;
if(path[strlen(path)-1] != '/')
Filepath += '/';
std::string Cachepath = Filepath;
Cachepath += "TitlesCache.bin";
Filepath += "wiitdb.xml";
//! Read game titles cache database
if(!forceCacheReload && Settings.CacheTitles)
ReadCachedTitles(Cachepath.c_str());
//! Read game list
gameList.LoadUnfiltered();
//! Removed unused cache titles and get the still missing ones
std::vector<std::string> MissingTitles;
GetMissingTitles(MissingTitles, removeUnused);
if(MissingTitles.size() == 0)
{
WriteCachedTitles(Cachepath.c_str());
return;
}
std::string Title;
GameTDB XML_DB(Filepath.c_str());
XML_DB.SetLanguageCode(Settings.db_language);
int Rating;
std::string RatValTxt;
for(u32 i = 0; i < MissingTitles.size(); ++i)
{
if(!XML_DB.GetTitle(MissingTitles[i].c_str(), Title))
continue;
this->SetGameTitle(MissingTitles[i].c_str(), Title.c_str());
TitleList[TitleList.size()-1].ParentalRating = -1;
TitleList[TitleList.size()-1].PlayersCount = 1;
Rating = XML_DB.GetRating(MissingTitles[i].c_str());
if(Rating < 0)
continue;
if(!XML_DB.GetRatingValue(MissingTitles[i].c_str(), RatValTxt))
continue;
TitleList[TitleList.size()-1].ParentalRating = GameTDB::ConvertRating(RatValTxt.c_str(), GameTDB::RatingToString(Rating), "PEGI");
int ret = XML_DB.GetPlayers(MissingTitles[i].c_str());
if(ret > 0)
TitleList[TitleList.size()-1].PlayersCount = ret;
}
if(Settings.CacheTitles)
WriteCachedTitles(Cachepath.c_str());
}