mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
54fc7320f9
*added refresh of partition size when activating wii games mode from none wii games mode *fixed playback of some BNS banner sounds *moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader) *improved detection of game partition when starting the loader without configs (fresh start) *fixed remove of unused cached titles on wiitdb load
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef GAMETDB_TITLES_H_
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#define GAMETDB_TITLES_H_
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#include <string>
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#include <vector>
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#include <gctypes.h>
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#include "usbloader/disc.h"
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typedef struct _GameTitle
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{
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char GameID[7];
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std::string Title;
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int ParentalRating;
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int PlayersCount;
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} GameTitle;
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class CGameTitles
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{
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public:
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//! Set a game title from GameTDB
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void SetGameTitle(const char * id, const char * title);
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//! Overload
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void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title); };
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//! Get a game title
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const char * GetTitle(const char * id) const;
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//! Overload
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const char * GetTitle(const u8 * id) const { return GetTitle((const char *) id); };
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//! Overload
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const char * GetTitle(const struct discHdr *header) const;
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//! Get game parental rating
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int GetParentalRating(const char * id) const;
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//! Get possible number of players for this game
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int GetPlayersCount(const char * id) const;
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//! Load Game Titles from GameTDB
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void LoadTitlesFromGameTDB(const char * path, bool forceCacheReload = false, bool removeUnused = true);
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//! Set default game titles
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void SetDefault();
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//! Free memory and remove all titles - Same as SetDefault()
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void Clear() { SetDefault(); }
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protected:
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u32 ReadCachedTitles(const char * path);
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void WriteCachedTitles(const char * path);
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void GetMissingTitles(std::vector<std::string> &MissingTitles, bool removeUnused);
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std::vector<GameTitle> TitleList;
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};
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extern CGameTitles GameTitles;
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#endif
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