mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
76df2b26b6
*add loading of wii games / nand channels / emu nand channels in all combinations into one list *add button on main view for quick choice between the combinations of the three *add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel *removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present. *removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again. *some preparations for the upcoming stealth mode feature of the d2x cIOS *isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access) *removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels. *removed unused settings for channels from the per game setting *changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
350 lines
10 KiB
C++
350 lines
10 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "FeatureSettingsMenu.hpp"
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#include "settings/CGameCategories.hpp"
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#include "settings/GameTitles.h"
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#include "settings/CSettings.h"
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#include "settings/SettingsPrompts.h"
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#include "network/Wiinnertag.h"
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#include "network/networkops.h"
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#include "FileOperations/fileops.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "wad/nandtitle.h"
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#include "usbloader/GameList.h"
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#include "language/gettext.h"
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static const char * OnOffText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * WiilightText[WIILIGHT_MAX] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Only for Install" )
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};
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FeatureSettingsMenu::FeatureSettingsMenu()
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: SettingsMenu(tr("Features Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Titles from GameTDB" ));
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Options->SetName(Idx++, "%s", tr( "Cache Titles" ));
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Options->SetName(Idx++, "%s", tr( "Wiilight" ));
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Options->SetName(Idx++, "%s", tr( "Rumble" ));
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Options->SetName(Idx++, "%s", tr( "AutoInit Network" ));
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Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
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Options->SetName(Idx++, "%s", tr( "Wiinnertag" ));
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Options->SetName(Idx++, "%s", tr( "Import Categories" ));
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Options->SetName(Idx++, "%s", tr( "Export All Saves to EmuNand" ));
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Options->SetName(Idx++, "%s", tr( "Dump NAND to EmuNand" ));
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OldTitlesOverride = Settings.titlesOverride;
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SetOptionValues();
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}
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FeatureSettingsMenu::~FeatureSettingsMenu()
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{
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if (Settings.titlesOverride != OldTitlesOverride)
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{
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path, true);
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if(!Settings.titlesOverride)
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{
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gameList.ReadGameList();
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gameList.LoadUnfiltered();
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}
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}
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}
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void FeatureSettingsMenu::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Titles from GameTDB
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.titlesOverride] ));
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//! Settings: Cache Titles
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.CacheTitles] ));
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//! Settings: Wiilight
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Options->SetValue(Idx++, "%s", tr( WiilightText[Settings.wiilight] ));
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//! Settings: Rumble
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.rumble] ));
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//! Settings: AutoInit Network
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.autonetwork] ));
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//! Settings: Messageboard Update
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
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//! Settings: Wiinnertag
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.Wiinnertag] ));
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//! Settings: Import categories from GameTDB
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Options->SetValue(Idx++, " ");
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//! Settings: Export Savegames to EmuNand
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Options->SetValue(Idx++, " ");
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//! Settings: Dump NAND to EmuNand
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Options->SetValue(Idx++, " ");
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}
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int FeatureSettingsMenu::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Titles from GameTDB
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if (ret == ++Idx)
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{
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if (++Settings.titlesOverride >= MAX_ON_OFF) Settings.titlesOverride = 0;
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}
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//! Settings: Cache Titles
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else if (ret == ++Idx)
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{
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if (++Settings.CacheTitles >= MAX_ON_OFF) Settings.CacheTitles = 0;
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if(Settings.CacheTitles) //! create new cache file
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
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}
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//! Settings: Wiilight
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else if (ret == ++Idx)
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{
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if (++Settings.wiilight >= WIILIGHT_MAX) Settings.wiilight = 0;
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}
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//! Settings: Rumble
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else if (ret == ++Idx)
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{
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if (++Settings.rumble >= MAX_ON_OFF) Settings.rumble = 0; //RUMBLE
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}
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//! Settings: AutoInit Network
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else if (ret == ++Idx)
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{
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if (++Settings.autonetwork >= MAX_ON_OFF) Settings.autonetwork = 0;
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}
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//! Settings: Messageboard Update
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else if (ret == ++Idx )
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{
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if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
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}
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//! Settings: Winnertag
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else if (ret == ++Idx)
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{
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if (++Settings.Wiinnertag >= MAX_ON_OFF) Settings.Wiinnertag = 0;
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if(Settings.Wiinnertag == ON && !Settings.autonetwork)
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{
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int choice = WindowPrompt(tr("Warning"), tr("Wiinnertag requires you to enable automatic network connect on application start. Do you want to enable it now?"), tr("Yes"), tr("Cancel"));
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if(choice)
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{
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Settings.autonetwork = ON;
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if(!IsNetworkInit())
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Initialize_Network();
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}
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}
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%sWiinnertag.xml", Settings.WiinnertagPath);
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if(Settings.Wiinnertag == ON && !CheckFile(filepath))
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{
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int choice = WindowPrompt(tr("Warning"), tr("No Wiinnertag.xml found in the config path. Do you want an example file created?"), tr("Yes"), tr("No"));
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if(choice)
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{
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if(Wiinnertag::CreateExample(Settings.WiinnertagPath))
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{
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char text[200];
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snprintf(text, sizeof(text), "%s %s", tr("An example file was created here:"), filepath);
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WindowPrompt(tr("Success"), text, tr("OK"));
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}
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else
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{
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char text[200];
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snprintf(text, sizeof(text), "%s %s", tr("Could not write to:"), filepath);
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WindowPrompt(tr("Failed"), text, tr("OK"));
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}
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}
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}
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}
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//! Settings: Import categories from GameTDB
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr("Import Categories"), tr("Are you sure you want to import game categories from GameTDB?"), tr("Yes"), tr("Cancel"));
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if(choice)
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{
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char xmlpath[300];
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snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
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if(!GameCategories.ImportFromGameTDB(xmlpath))
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{
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WindowPrompt(tr("Error"), tr("Could not open the WiiTDB.xml file."), tr("OK"));
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}
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else
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{
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GameCategories.Save();
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GameCategories.CategoryList.goToFirst();
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WindowPrompt(tr("Import Categories"), tr("Import operation successfully completed."), tr("OK"));
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}
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}
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}
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//! Settings: Export Savegames to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "Do you want to extract all the save games?" ), tr("The save games will be extracted to your emu nand path. Attention: All existing saves will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
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if (choice == 1)
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{
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting files:"), 0, 0, true, false);
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char filePath[512];
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char nandPath[ISFS_MAXPATH];
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bool noErrors = true;
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bool skipErrors = false;
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wString filter(gameList.GetCurrentFilter());
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gameList.LoadUnfiltered();
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for(int i = 0; i < gameList.size(); ++i)
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{
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snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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ShowProgress(tr("Extracting files:"), GameTitles.GetTitle(gameList[i]), 0, 0, -1, true, false);
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int ret = NandTitle::ExtractDir(nandPath, filePath);
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if(ret == PROGRESS_CANCELED)
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{
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break;
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}
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else if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc.
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{
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snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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ret = NandTitle::ExtractDir(nandPath, filePath);
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}
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if(ret < 0 && !skipErrors)
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{
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noErrors = false;
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char text[200];
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snprintf(text, sizeof(text), "%s %s. %s. %s", tr("Could not extract files for:"), GameTitles.GetTitle(gameList[i]), tr("Savegame might not exist for this game."), tr("Continue?"));
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ProgressStop();
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int ret = WindowPrompt(tr("Error"), text, tr("Yes"), tr("No"), tr("Skip Errors"));
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if(ret == 0)
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skipErrors = true;
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else if(ret == 2)
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break;
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}
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}
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ProgressStop();
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ProgressCancelEnable(false);
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if(ret != PROGRESS_CANCELED)
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{
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if(noErrors)
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
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else
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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}
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gameList.FilterList(filter.c_str());
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}
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}
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//! Settings: Dump NAND to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "What to extract from NAND?" ), tr("The files will be extracted to your emu nand path. Attention: All existing files will be overwritten."), tr( "Everything" ), tr("Enter Path"), tr( "Cancel" ));
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if (choice)
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{
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char filePath[255];
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char *nandPath = (char *) memalign(32, ISFS_MAXPATH);
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if(!nandPath)
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{
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WindowPrompt(tr("Error"), tr("Not enough memory."), tr("OK"));
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return MENU_NONE;
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}
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snprintf(nandPath, sizeof(nandPath), "/");
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if(choice == 2)
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{
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choice = OnScreenKeyboard(nandPath, ISFS_MAXPATH, 1);
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if(strlen(nandPath) > 1 && nandPath[strlen(nandPath)-1] == '/')
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nandPath[strlen(nandPath)-1] = 0;
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}
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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if(choice)
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{
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u32 dummy;
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int ret = -1;
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting nand files:"), 0, 0, true, false);
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ShowProgress(tr("Extracting nand files:"), 0, 0, -1, true, false);
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if(ISFS_ReadDir(nandPath, NULL, &dummy) < 0)
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ret = NandTitle::ExtractFile(nandPath, filePath);
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else
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ret = NandTitle::ExtractDir(nandPath, filePath);
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ProgressStop();
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ProgressCancelEnable(false);
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if(ret != PROGRESS_CANCELED)
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{
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if(ret < 0)
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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else
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
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}
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}
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free(nandPath);
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}
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}
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SetOptionValues();
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return MENU_NONE;
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}
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