mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
621 lines
20 KiB
C++
621 lines
20 KiB
C++
/*
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* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
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* FreeType parsable font into a GX texture for Wii homebrew development.
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* Copyright (C) 2008 Armin Tamzarian
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* Modified by Dimok, 2010
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*
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* This file is part of FreeTypeGX.
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*
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* FreeTypeGX is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* FreeTypeGX is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "FreeTypeGX.h"
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using namespace std;
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#define EXPLODE_UINT8_TO_UINT32(x) ((x << 24) | (x << 16) | (x << 8) | x)
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#define ALIGN8(x) (((x) + 7) & ~7)
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#define ALIGN32(x) (((x) + 31) & ~31)
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#define RGBA_TO_IA4(x) (((x & 0x0000f000) >> 8) | ((x & 0x000000f0) >> 4))
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/**
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* Convert a short char string to a wide char string.
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*
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* This routine converts a supplied short character string into a wide character string.
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* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
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*
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* @param strChar Character string to be converted.
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* @return Wide character representation of supplied character string.
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*/
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wchar_t* charToWideChar(const char* strChar)
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{
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if (!strChar) return NULL;
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wchar_t *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
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if (!strWChar) return NULL;
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int bt = mbstowcs(strWChar, strChar, strlen(strChar));
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if (bt > 0)
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{
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strWChar[bt] = 0;
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return strWChar;
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}
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wchar_t *tempDest = strWChar;
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while ((*tempDest++ = *strChar++))
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;
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return strWChar;
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}
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/**
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* Default constructor for the FreeTypeGX class for WiiXplorer.
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*/
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FreeTypeGX::FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace)
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{
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int faceIndex = 0;
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ftPointSize = 0;
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FT_Init_FreeType(&ftLibrary);
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if(lastFace)
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{
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FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, -1, &ftFace);
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faceIndex = ftFace->num_faces - 1; // Use the last face
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FT_Done_Face(ftFace);
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ftFace = NULL;
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}
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FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
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setVertexFormat(GX_VTXFMT1);
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ftKerningEnabled = false;//FT_HAS_KERNING(ftFace);
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}
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/**
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* Default destructor for the FreeTypeGX class.
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*/
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FreeTypeGX::~FreeTypeGX()
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{
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unloadFont();
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FT_Done_Face(ftFace);
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FT_Done_FreeType(ftLibrary);
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}
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/**
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* Setup the vertex attribute formats for the glyph textures.
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*
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* This function sets up the vertex format for the glyph texture on the specified vertex format index.
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* Note that this function should not need to be called except if the vertex formats are cleared or the specified
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* vertex format index is modified.
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*
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* @param vertexIndex Vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file.
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*/
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void FreeTypeGX::setVertexFormat(uint8_t vertexInd)
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{
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vertexIndex = vertexInd;
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GX_SetVtxAttrFmt(vertexIndex, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt(vertexIndex, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetVtxAttrFmt(vertexIndex, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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}
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/**
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* Clears all loaded font glyph data.
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*
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* This routine clears all members of the font map structure and frees all allocated memory back to the system.
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*/
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void FreeTypeGX::unloadFont()
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{
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if (this->fontData.size() == 0) return;
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map<int16_t, map<wchar_t, ftgxCharData> >::iterator itr;
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map<wchar_t, ftgxCharData>::iterator itr2;
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for (itr = fontData.begin(); itr != fontData.end(); itr++)
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{
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for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++)
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free(itr2->second.glyphDataTexture);
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itr->second.clear();
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}
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fontData.clear();
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ftgxAlign.clear();
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}
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/**
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* Caches the given font glyph in the instance font texture buffer.
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*
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* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
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* structure within an instance-specific map.
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*
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* @param charCode The requested glyph's character code.
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* @return A pointer to the allocated font structure.
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*/
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ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize)
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{
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map<int16_t, map<wchar_t, ftgxCharData> >::iterator itr = fontData.find(pixelSize);
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if (itr != fontData.end())
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{
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map<wchar_t, ftgxCharData>::iterator itr2 = itr->second.find(charCode);
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if (itr2 != itr->second.end())
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{
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return &itr2->second;
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}
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}
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FT_UInt gIndex;
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uint16_t textureWidth = 0, textureHeight = 0;
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if (ftPointSize != pixelSize)
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{
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ftPointSize = pixelSize;
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FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
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//!Cache ascender and decender as well
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map<int16_t, ftgxDataOffset>::iterator itrAlign = ftgxAlign.find(ftPointSize);
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if (itrAlign == ftgxAlign.end())
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{
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ftgxAlign[ftPointSize].ascender = (int16_t) ftFace->size->metrics.ascender >> 6;
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ftgxAlign[ftPointSize].descender = (int16_t) ftFace->size->metrics.descender >> 6;
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ftgxAlign[ftPointSize].max = 0;
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ftgxAlign[ftPointSize].min = 0;
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}
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}
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gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
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if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0)
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{
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if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP)
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{
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FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
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textureWidth = ALIGN8(glyphBitmap->width);
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textureHeight = ALIGN8(glyphBitmap->rows);
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if(textureWidth == 0)
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textureWidth = 8;
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if(textureHeight == 0)
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textureHeight = 8;
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fontData[pixelSize][charCode].renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
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fontData[pixelSize][charCode].glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
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fontData[pixelSize][charCode].glyphIndex = (uint32_t) gIndex;
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fontData[pixelSize][charCode].textureWidth = (uint16_t) textureWidth;
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fontData[pixelSize][charCode].textureHeight = (uint16_t) textureHeight;
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fontData[pixelSize][charCode].renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
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fontData[pixelSize][charCode].renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
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fontData[pixelSize][charCode].renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
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fontData[pixelSize][charCode].glyphDataTexture = NULL;
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loadGlyphData(glyphBitmap, &fontData[pixelSize][charCode]);
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return &fontData[pixelSize][charCode];
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}
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}
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return NULL;
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}
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/**
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* Locates each character in this wrapper's configured font face and proccess them.
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*
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* This routine locates each character in the configured font face and renders the glyph's bitmap.
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* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
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*/
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uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize)
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{
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uint32_t i = 0;
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FT_UInt gIndex;
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FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
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while (gIndex != 0)
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{
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if (cacheGlyphData(charCode, pixelSize) != NULL) ++i;
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charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
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}
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return (uint16_t) (i);
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}
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/**
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* Loads the rendered bitmap into the relevant structure's data buffer.
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*
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* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
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* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
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*
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* @param bmp A pointer to the most recently rendered glyph's bitmap.
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* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
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*/
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void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
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{
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uint32_t *glyphData = (uint32_t *) memalign(32, charData->textureWidth * charData->textureHeight * 4);
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memset(glyphData, 0x00, charData->textureWidth * charData->textureHeight * 4);
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uint8_t *bmsrc = (uint8_t *)bmp->buffer;
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uint32_t *dest = glyphData, *ptr = dest;
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for (uint16_t imagePosY = 0; imagePosY < bmp->rows; ++imagePosY)
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{
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for (uint16_t imagePosX = 0; imagePosX < bmp->width; ++imagePosX)
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{
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*ptr++ = EXPLODE_UINT8_TO_UINT32(*bmsrc);
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++bmsrc;
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}
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ptr = dest += charData->textureWidth;
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}
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uint32_t bufferSize = charData->textureWidth * charData->textureHeight;
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uint32_t* dataBufferIA4 = (uint32_t *)memalign(32, ALIGN32(bufferSize));
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memset(dataBufferIA4, 0x00, bufferSize);
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uint32_t *src = glyphData;
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uint8_t* dst = (uint8_t *) dataBufferIA4;
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for(uint16_t y = 0; y < charData->textureHeight; y += 4) {
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for(uint16_t x = 0; x < charData->textureWidth; x += 8) {
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for(uint16_t rows = 0; rows < 4; rows++) {
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 0)]);
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 1)]);
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 2)]);
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 3)]);
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 4)]);
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 5)]);
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 6)]);
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*dst++ = RGBA_TO_IA4(src[((y + rows) * charData->textureWidth) + (x + 7)]);
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}
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}
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}
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DCFlushRange(dataBufferIA4, bufferSize);
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free(glyphData);
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charData->glyphDataTexture = (uint8_t *) dataBufferIA4;
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}
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/**
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* Determines the x offset of the rendered string.
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*
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* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
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*
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* @param width Current pixel width of the string.
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* @param format Positional format of the string.
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*/
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int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format)
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{
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if (format & FTGX_JUSTIFY_LEFT)
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return 0;
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else if (format & FTGX_JUSTIFY_CENTER)
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return -(width >> 1);
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else if (format & FTGX_JUSTIFY_RIGHT) return -width;
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return 0;
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}
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/**
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* Determines the y offset of the rendered string.
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*
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* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
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*
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* @param offset Current pixel offset data of the string.
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* @param format Positional format of the string.
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*/
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int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize)
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{
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map<int16_t, ftgxDataOffset>::iterator itrAlign = ftgxAlign.find(pixelSize);
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if (itrAlign == ftgxAlign.end()) return 0;
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switch (format & FTGX_ALIGN_MASK)
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{
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case FTGX_ALIGN_TOP:
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return itrAlign->second.ascender;
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case FTGX_ALIGN_MIDDLE:
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default:
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return (itrAlign->second.ascender + itrAlign->second.descender + 1) >> 1;
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case FTGX_ALIGN_BOTTOM:
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return itrAlign->second.descender;
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case FTGX_ALIGN_BASELINE:
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return 0;
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case FTGX_ALIGN_GLYPH_TOP:
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return itrAlign->second.max;
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case FTGX_ALIGN_GLYPH_MIDDLE:
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return (itrAlign->second.max + itrAlign->second.min + 1) >> 1;
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case FTGX_ALIGN_GLYPH_BOTTOM:
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return itrAlign->second.min;
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}
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return 0;
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}
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/**
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* Processes the supplied text string and prints the results at the specified coordinates.
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*
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* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
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* a texture from said buffer, and loads the resultant texture into the EFB.
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*
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* @param x Screen X coordinate at which to output the text.
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* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
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* @param text NULL terminated string to output.
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* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
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* @param textStyle Flags which specify any styling which should be applied to the rendered string.
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* @return The number of characters printed.
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*/
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uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, GXColor color,
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uint16_t textStyle, uint16_t textWidth, uint16_t widthLimit)
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{
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if (!text) return 0;
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uint16_t fullTextWidth = textWidth > 0 ? textWidth : getWidth(text, pixelSize);
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uint16_t x_pos = x, printed = 0;
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uint16_t x_offset = 0, y_offset = 0;
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GXTexObj glyphTexture;
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FT_Vector pairDelta;
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if (textStyle & FTGX_JUSTIFY_MASK)
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{
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x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
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}
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if (textStyle & FTGX_ALIGN_MASK)
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{
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y_offset = getStyleOffsetHeight(textStyle, pixelSize);
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}
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int i = 0;
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while (text[i])
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{
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if (widthLimit > 0 && (x_pos - x) > widthLimit) break;
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ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
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if (glyphData != NULL)
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{
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if (ftKerningEnabled && i > 0)
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{
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FT_Get_Kerning(ftFace, fontData[pixelSize][text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
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x_pos += pairDelta.x >> 6;
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}
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GX_InitTexObj(&glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, GX_TF_IA4, GX_CLAMP, GX_CLAMP, GX_FALSE);
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copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX + x_offset, y - glyphData->renderOffsetY + y_offset, z, color);
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x_pos += glyphData->glyphAdvanceX;
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++printed;
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}
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++i;
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}
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if (textStyle & FTGX_STYLE_MASK)
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{
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getOffset(text, pixelSize, widthLimit);
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drawTextFeature(x + x_offset, y + y_offset, z, pixelSize, fullTextWidth, &ftgxAlign[pixelSize], textStyle,
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color);
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}
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return printed;
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}
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void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, int16_t z, int16_t pixelSize, uint16_t width,
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ftgxDataOffset *offsetData, uint16_t format, GXColor color)
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{
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uint16_t featureHeight = pixelSize >> 4 > 0 ? pixelSize >> 4 : 1;
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if (format & FTGX_STYLE_UNDERLINE) this->copyFeatureToFramebuffer(width, featureHeight, x, y + 1, z, color);
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if (format & FTGX_STYLE_STRIKE) this->copyFeatureToFramebuffer(width, featureHeight, x, y
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- ((offsetData->max) >> 1), z, color);
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}
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/**
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* Processes the supplied string and return the width of the string in pixels.
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*
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* This routine processes each character of the supplied text string and calculates the width of the entire string.
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* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
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*
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* @param text NULL terminated string to calculate.
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* @return The width of the text string in pixels.
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*/
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uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize)
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{
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if (!text) return 0;
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uint16_t strWidth = 0;
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FT_Vector pairDelta;
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int i = 0;
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while (text[i])
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{
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ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
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if (glyphData != NULL)
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{
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if (ftKerningEnabled && (i > 0))
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{
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FT_Get_Kerning(ftFace, fontData[pixelSize][text[i - 1]].glyphIndex, glyphData->glyphIndex,
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FT_KERNING_DEFAULT, &pairDelta);
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strWidth += pairDelta.x >> 6;
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}
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strWidth += glyphData->glyphAdvanceX;
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}
|
|
++i;
|
|
}
|
|
return strWidth;
|
|
}
|
|
|
|
/**
|
|
* Single char width
|
|
*/
|
|
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar)
|
|
{
|
|
uint16_t strWidth = 0;
|
|
ftgxCharData * glyphData = cacheGlyphData(wChar, pixelSize);
|
|
|
|
if (glyphData != NULL)
|
|
{
|
|
if (ftKerningEnabled && prevChar != 0x0000)
|
|
{
|
|
FT_Vector pairDelta;
|
|
FT_Get_Kerning(ftFace, fontData[pixelSize][prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT,
|
|
&pairDelta);
|
|
strWidth += pairDelta.x >> 6;
|
|
}
|
|
strWidth += glyphData->glyphAdvanceX;
|
|
}
|
|
|
|
return strWidth;
|
|
}
|
|
|
|
/**
|
|
* Processes the supplied string and return the height of the string in pixels.
|
|
*
|
|
* This routine processes each character of the supplied text string and calculates the height of the entire string.
|
|
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
|
|
*
|
|
* @param text NULL terminated string to calculate.
|
|
* @return The height of the text string in pixels.
|
|
*/
|
|
uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize)
|
|
{
|
|
getOffset(text, pixelSize);
|
|
|
|
return ftgxAlign[pixelSize].max - ftgxAlign[pixelSize].min;
|
|
}
|
|
|
|
/**
|
|
* Get the maximum offset above and minimum offset below the font origin line.
|
|
*
|
|
* This function calculates the maximum pixel height above the font origin line and the minimum
|
|
* pixel height below the font origin line and returns the values in an addressible structure.
|
|
*
|
|
* @param text NULL terminated string to calculate.
|
|
* @param offset returns the max and min values above and below the font origin line
|
|
*
|
|
*/
|
|
void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit)
|
|
{
|
|
if (ftgxAlign.find(pixelSize) != ftgxAlign.end()) return;
|
|
|
|
int16_t strMax = 0, strMin = 9999;
|
|
uint16_t currWidth = 0;
|
|
|
|
int i = 0;
|
|
|
|
while (text[i])
|
|
{
|
|
if (widthLimit > 0 && currWidth >= widthLimit) break;
|
|
|
|
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
|
|
|
if (glyphData != NULL)
|
|
{
|
|
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
|
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
|
|
currWidth += glyphData->glyphAdvanceX;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
|
|
if (ftPointSize != pixelSize)
|
|
{
|
|
ftPointSize = pixelSize;
|
|
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
|
|
}
|
|
|
|
ftgxAlign[pixelSize].ascender = ftFace->size->metrics.ascender >> 6;
|
|
ftgxAlign[pixelSize].descender = ftFace->size->metrics.descender >> 6;
|
|
ftgxAlign[pixelSize].max = strMax;
|
|
ftgxAlign[pixelSize].min = strMin;
|
|
}
|
|
|
|
/**
|
|
* Copies the supplied texture quad to the EFB.
|
|
*
|
|
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
|
|
*
|
|
* @param texObj A pointer to the glyph's initialized texture object.
|
|
* @param texWidth The pixel width of the texture object.
|
|
* @param texHeight The pixel height of the texture object.
|
|
* @param screenX The screen X coordinate at which to output the rendered texture.
|
|
* @param screenY The screen Y coordinate at which to output the rendered texture.
|
|
* @param color Color to apply to the texture.
|
|
*/
|
|
void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX,
|
|
int16_t screenY, int16_t screenZ, GXColor color)
|
|
{
|
|
GX_LoadTexObj(texObj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
|
|
GX_Begin(GX_QUADS, this->vertexIndex, 4);
|
|
GX_Position3s16(screenX, screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
GX_TexCoord2f32(0.0f, 0.0f);
|
|
|
|
GX_Position3s16(texWidth + screenX, screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
GX_TexCoord2f32(1.0f, 0.0f);
|
|
|
|
GX_Position3s16(texWidth + screenX, texHeight + screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
GX_TexCoord2f32(1.0f, 1.0f);
|
|
|
|
GX_Position3s16(screenX, texHeight + screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
GX_TexCoord2f32(0.0f, 1.0f);
|
|
GX_End();
|
|
}
|
|
|
|
/**
|
|
* Creates a feature quad to the EFB.
|
|
*
|
|
* This function creates a simple quad for displaying underline or strikeout text styling.
|
|
*
|
|
* @param featureWidth The pixel width of the quad.
|
|
* @param featureHeight The pixel height of the quad.
|
|
* @param screenX The screen X coordinate at which to output the quad.
|
|
* @param screenY The screen Y coordinate at which to output the quad.
|
|
* @param color Color to apply to the texture.
|
|
*/
|
|
void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, int16_t screenX, int16_t screenY,
|
|
int16_t screenZ, GXColor color)
|
|
{
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
|
|
|
|
GX_Begin(GX_QUADS, this->vertexIndex, 4);
|
|
GX_Position3s16(screenX, screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
|
|
GX_Position3s16(featureWidth + screenX, screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
|
|
GX_Position3s16(featureWidth + screenX, featureHeight + screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
|
|
GX_Position3s16(screenX, featureHeight + screenY, screenZ);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
GX_End();
|
|
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
}
|