mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
2543c555a4
* Added MEM2 support by Hibern * Better partition support (by oggzee) * Support for subdirectories in FAT32 (by oggzee) * Added support for cios 223 and 250 * Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes) * Fixed issue with hairless mode * Fixed issue with IOS_ReloadIOSsafe (by giantpune) * Added setting to save games in a subdirectory * Fixed slow startup when loading from FAT (WiiTDB required!) * Changed handling of new titles a bit (speed improvement) Known issue: * FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
199 lines
3.9 KiB
C++
199 lines
3.9 KiB
C++
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#include "mem2alloc.h"
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#include <ogc/system.h>
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#include <algorithm>
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#include <string.h>
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class LockMutex
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{
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mutex_t &m_mutex;
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public:
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LockMutex(mutex_t &m) : m_mutex(m) { LWP_MutexLock(m_mutex); }
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~LockMutex(void) { LWP_MutexUnlock(m_mutex); }
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};
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void CMEM2Alloc::init(unsigned int size)
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{
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m_baseAddress = (SBlock *)(((u32)SYS_GetArena2Lo() + 31) & ~31);
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m_endAddress = (SBlock *)((char *)m_baseAddress + std::min(size * 0x100000, SYS_GetArena2Size() & ~31));
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if (m_endAddress > (SBlock *)0x93000000) // See loader/disc.c
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m_endAddress = (SBlock *)0x93000000;
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SYS_SetArena2Lo(m_endAddress);
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LWP_MutexInit(&m_mutex, 0);
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}
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void CMEM2Alloc::init(void *addr, void *end)
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{
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m_baseAddress = (SBlock *)(((u32)addr + 31) & ~31);
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m_endAddress = (SBlock *)((u32)end & ~31);
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LWP_MutexInit(&m_mutex, 0);
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}
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void CMEM2Alloc::cleanup(void)
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{
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LWP_MutexDestroy(m_mutex);
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m_mutex = 0;
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m_first = 0;
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// // Try to release the range we took through SYS functions
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// if (SYS_GetArena2Lo() == m_endAdress)
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// SYS_SetArena2Lo(m_baseAddress);
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m_baseAddress = 0;
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m_endAddress = 0;
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}
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void CMEM2Alloc::clear(void)
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{
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m_first = 0;
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memset(m_baseAddress, 0, (u8 *)m_endAddress - (u8 *)m_endAddress);
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}
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unsigned int CMEM2Alloc::usableSize(void *p)
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{
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return p == 0 ? 0 : ((SBlock *)p - 1)->s * sizeof (SBlock);
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}
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void *CMEM2Alloc::allocate(unsigned int s)
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{
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if (s == 0)
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s = 1;
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//
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LockMutex lock(m_mutex);
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//
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s = (s - 1) / sizeof (SBlock) + 1;
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// First block
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if (m_first == 0)
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{
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if (m_baseAddress + s + 1 >= m_endAddress)
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return 0;
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m_first = m_baseAddress;
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m_first->next = 0;
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m_first->prev = 0;
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m_first->s = s;
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m_first->f = false;
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return (void *)(m_first + 1);
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}
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// Search for a free block
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SBlock *i;
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SBlock *j;
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for (i = m_first; i != 0; i = i->next)
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{
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if (i->f && i->s >= s)
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break;
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j = i;
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}
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// Create a new block
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if (i == 0)
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{
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i = j + j->s + 1;
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if (i + s + 1 >= m_endAddress)
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return 0;
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j->next = i;
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i->prev = j;
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i->next = 0;
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i->s = s;
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i->f = false;
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return (void *)(i + 1);
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}
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// Reuse a free block
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i->f = false;
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// Split it
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if (i->s > s + 1)
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{
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j = i + s + 1;
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j->f = true;
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j->s = i->s - s - 1;
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i->s = s;
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j->next = i->next;
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j->prev = i;
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i->next = j;
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if (j->next != 0)
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j->next->prev = j;
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}
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return (void *)(i + 1);
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}
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void CMEM2Alloc::release(void *p)
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{
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if (p == 0)
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return;
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LockMutex lock(m_mutex);
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SBlock *i = (SBlock *)p - 1;
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i->f = true;
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// Merge with previous block
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if (i->prev != 0 && i->prev->f)
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{
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i = i->prev;
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i->s += i->next->s + 1;
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i->next = i->next->next;
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if (i->next != 0)
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i->next->prev = i;
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}
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// Merge with next block
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if (i->next != 0 && i->next->f)
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{
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i->s += i->next->s + 1;
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i->next = i->next->next;
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if (i->next != 0)
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i->next->prev = i;
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}
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}
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void *CMEM2Alloc::reallocate(void *p, unsigned int s)
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{
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SBlock *i;
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SBlock *j;
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void *n;
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if (s == 0)
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s = 1;
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if (p == 0)
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return allocate(s);
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i = (SBlock *)p - 1;
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s = (s - 1) / sizeof (SBlock) + 1;
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{
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LockMutex lock(m_mutex);
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// Last block
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if (i->next == 0 && i + s + 1 < m_endAddress)
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{
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i->s = s;
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return p;
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}
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// Size <= current size + next block
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if (i->s < s && i->next->f && i->s + i->next->s + 1 >= s)
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{
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// Merge
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i->s += i->next->s + 1;
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i->next = i->next->next;
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if (i->next != 0)
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i->next->prev = i;
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}
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// Size <= current size
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if (i->s >= s)
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{
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// Split
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if (i->s > s + 1)
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{
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j = i + s + 1;
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j->f = true;
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j->s = i->s - s - 1;
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i->s = s;
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j->next = i->next;
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j->prev = i;
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i->next = j;
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if (j->next != 0)
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j->next->prev = j;
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}
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return p;
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}
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}
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// Size > current size
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n = allocate(s * sizeof (SBlock));
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if (n == 0)
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return 0;
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memcpy(n, p, i->s * sizeof (SBlock));
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release(p);
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return n;
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}
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