usbloadergx/source/wad/title.h
giantpune 30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00

69 lines
1.8 KiB
C

/*-------------------------------------------------------------
from any title deleter and wad manager 1.4
title.h --
Copyright (C) 2008 tona and/or waninkoko
-------------------------------------------------------------*/
#include <gccore.h>
#include <ogcsys.h>
#include <string.h>
#include <stdio.h>
#include <fat.h>
#include <malloc.h>
// Turn upper and lower into a full title ID
#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
// Get upper or lower half of a title ID
#define TITLE_UPPER(x) ((u32)((x) >> 32))
// Turn upper and lower into a full title ID
#define TITLE_LOWER(x) ((u32)(x))
#define MAX_TITLES 100
#ifndef _TITLE_H_
#define _TITLE_H_
#ifdef __cplusplus
extern "C" {
#endif
/* Constants */
#define BLOCK_SIZE 1024
/* Prototypes */
s32 Title_GetList(u64 **, u32 *);
s32 Title_GetTicketViews(u64, tikview **, u32 *);
s32 Title_GetTMD(u64, signed_blob **, u32 *);
s32 Title_GetVersion(u64, u16 *);
s32 Title_GetSysVersion(u64, u64 *);
s32 Title_GetSize(u64, u32 *);
s32 Title_GetIOSVersions(u8 **, u32 *);
// Get the name of a title from its banner.bin in NAND
s32 getNameBN(char *name, u64 id);
// Get the name of a title from its 00000000.app in NAND
s32 getName00(char *name, u64 id, int lang = 2);
// Get string representation of lower title id
char *titleText(u32 kind, u32 title);
// Converts a 16 bit Wii string to a printable 8 bit string
s32 __convertWiiString(char *str, u8 *data, u32 cnt);
// Get the number of titles on the Wii of a given type
s32 getTitles_TypeCount(u32 type, u32 *count);
// Get the list of titles of this type
s32 getTitles_Type(u32 type, u32 *titles, u32 count);
//returns a name for a title
char *__getTitleName(u64 titleid, int language);
s32 Uninstall_FromTitle(const u64 tid);
#ifdef __cplusplus
}
#endif
#endif