mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-29 05:01:50 +01:00
1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
399 lines
13 KiB
C++
399 lines
13 KiB
C++
/****************************************************************************
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* ProgressWindow
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* USB Loader GX 2009
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*
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* ProgressWindow.cpp
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "menu.h"
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#include "language/gettext.h"
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#include "libwiigui/gui.h"
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#include "prompts/ProgressWindow.h"
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#include "usbloader/wbfs.h"
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/*** Variables used only in this file ***/
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static lwp_t progressthread = LWP_THREAD_NULL;
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static char progressTitle[100];
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static char progressMsg1[150];
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static char progressMsg2[150];
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static char progressTime[80];
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static char progressSizeLeft[80];
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static char progressSpeed[15];
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static char *dyn_message;
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static int showProgress = 0;
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static f32 progressDone = 0.0;
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static bool showTime = false;
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static bool showSize = false;
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static s32 gameinstalldone = 0;
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static s32 gameinstalltotal = -1;
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static time_t start;
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern float gamesize;
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/****************************************************************************
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* GameInstallProgress
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* GameInstallValue updating function
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***************************************************************************/
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static void GameInstallProgress() {
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if (gameinstalltotal <= 0)
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return;
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GetProgressValue(&gameinstalldone, &gameinstalltotal);
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if (gameinstalldone > gameinstalltotal)
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gameinstalldone = gameinstalltotal;
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static u32 expected = 300;
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u32 elapsed, h, m, s;
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f32 speed = 0;
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//Elapsed time
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elapsed = time(0) - start;
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//Calculate speed in MB/s
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if (elapsed > 0)
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speed = KBSIZE * gamesize * gameinstalldone/(gameinstalltotal*elapsed);
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if (gameinstalldone != gameinstalltotal) {
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//Expected time
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if (elapsed)
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expected = (expected * 3 + elapsed * gameinstalltotal / gameinstalldone) / 4;
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//Remaining time
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elapsed = (expected > elapsed) ? (expected - elapsed) : 0;
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}
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//Calculate time values
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h = elapsed / 3600;
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m = (elapsed / 60) % 60;
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s = elapsed % 60;
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progressDone = 100.0*gameinstalldone/gameinstalltotal;
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snprintf(progressTime, sizeof(progressTime), "%s %d:%02d:%02d",tr("Time left:"),h,m,s);
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snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%.2fGB/%.2fGB", gamesize * gameinstalldone/gameinstalltotal, gamesize);
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snprintf(progressSpeed, sizeof(progressSpeed), "%.1fMB/s", speed);
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}
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/****************************************************************************
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* SetupGameInstallProgress
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***************************************************************************/
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void SetupGameInstallProgress(char * title, char * game) {
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strlcpy(progressTitle, title, sizeof(progressTitle));
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strlcpy(progressMsg1, game, sizeof(progressMsg1));
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gameinstalltotal = 1;
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showProgress = 1;
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showSize = true;
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showTime = true;
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LWP_ResumeThread(progressthread);
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start = time(0);
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}
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/****************************************************************************
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* ProgressWindow
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*
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* Opens a window, which displays progress to the user. Can either display a
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* progress bar showing % completion, or a throbber that only shows that an
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* action is in progress.
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***************************************************************************/
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static void ProgressWindow(const char *title, const char *msg1, const char *msg2) {
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GuiWindow promptWindow(472,320);
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promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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promptWindow.SetPosition(0, -10);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
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GuiImageData dialogBox(imgPath, dialogue_box_png);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiImage dialogBoxImg(&dialogBox);
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if (Settings.wsprompt == yes) {
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dialogBoxImg.SetWidescreen(CFG.widescreen);
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}
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snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
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GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
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GuiImage progressbarOutlineImg(&progressbarOutline);
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if (Settings.wsprompt == yes) {
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progressbarOutlineImg.SetWidescreen(CFG.widescreen);
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}
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progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(25, 40);
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snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
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GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
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GuiImage progressbarEmptyImg(&progressbarEmpty);
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progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarEmptyImg.SetPosition(25, 40);
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progressbarEmptyImg.SetTile(100);
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snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
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GuiImageData progressbar(imgPath, progressbar_png);
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GuiImage progressbarImg(&progressbar);
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progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarImg.SetPosition(25, 40);
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GuiText titleTxt(title, 26, THEME.prompttext);
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,60);
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GuiText msg1Txt(msg1, 22, THEME.prompttext );
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msg1Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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if (msg2)
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msg1Txt.SetPosition(0,120);
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else
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msg1Txt.SetPosition(0,100);
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msg1Txt.SetMaxWidth(430, GuiText::DOTTED);
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GuiText msg2Txt(msg2, 22, THEME.prompttext );
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msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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msg2Txt.SetPosition(0,125);
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msg2Txt.SetMaxWidth(430, GuiText::DOTTED);
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GuiText prsTxt("%", 22, THEME.prompttext);
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prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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prsTxt.SetPosition(-188,40);
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GuiText timeTxt(NULL, 22, THEME.prompttext);
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timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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timeTxt.SetPosition(280,-50);
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GuiText sizeTxt(NULL, 22, THEME.prompttext);
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sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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sizeTxt.SetPosition(50, -50);
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GuiText speedTxt(NULL, 22, THEME.prompttext);
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speedTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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speedTxt.SetPosition(50, -74);
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GuiText prTxt(NULL, 26, THEME.prompttext);
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prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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prTxt.SetPosition(200, 40);
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if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen
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progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(0, 40);
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progressbarEmptyImg.SetPosition(80,40);
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progressbarEmptyImg.SetTile(78);
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progressbarImg.SetPosition(80, 40);
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msg1Txt.SetMaxWidth(380, GuiText::DOTTED);
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msg2Txt.SetMaxWidth(380, GuiText::DOTTED);
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timeTxt.SetPosition(250,-50);
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timeTxt.SetFontSize(20);
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speedTxt.SetPosition(90,-74);
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speedTxt.SetFontSize(20);
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sizeTxt.SetPosition(90, -50);
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sizeTxt.SetFontSize(20);
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}
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usleep(400000); // wait to see if progress flag changes soon
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if (!showProgress)
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return;
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&progressbarEmptyImg);
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promptWindow.Append(&progressbarImg);
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promptWindow.Append(&progressbarOutlineImg);
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promptWindow.Append(&prTxt);
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promptWindow.Append(&prsTxt);
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if (title)
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promptWindow.Append(&titleTxt);
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if (msg1)
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promptWindow.Append(&msg1Txt);
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if (msg2)
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promptWindow.Append(&msg2Txt);
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if (showTime)
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promptWindow.Append(&timeTxt);
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if (showSize) {
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promptWindow.Append(&sizeTxt);
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promptWindow.Append(&speedTxt);
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}
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HaltGui();
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&promptWindow);
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mainWindow->ChangeFocus(&promptWindow);
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ResumeGui();
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while (promptWindow.GetEffect() > 0) usleep(100);
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int tmp;
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while (showProgress) {
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VIDEO_WaitVSync ();
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usleep(20000);
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GameInstallProgress();
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tmp = static_cast<int>(progressbarImg.GetWidth()*progressDone);
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if (CFG.widescreen && Settings.wsprompt == yes)
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progressbarImg.SetSkew(0,0,static_cast<int>(progressbarImg.GetWidth()*progressDone*0.8)-progressbarImg.GetWidth(),0,static_cast<int>(progressbarImg.GetWidth()*progressDone*0.8)-progressbarImg.GetWidth(),0,0,0);
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else
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progressbarImg.SetSkew(0,0,static_cast<int>(progressbarImg.GetWidth()*progressDone)-progressbarImg.GetWidth(),0,static_cast<int>(progressbarImg.GetWidth()*progressDone)-progressbarImg.GetWidth(),0,0,0);
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prTxt.SetTextf("%.2f", progressDone);
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if (showSize) {
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sizeTxt.SetText(progressSizeLeft);
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speedTxt.SetText(progressSpeed);
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}
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if (showTime)
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timeTxt.SetText(progressTime);
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if (msg2)
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msg2Txt.SetText(dyn_message);
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}
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
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while (promptWindow.GetEffect() > 0) usleep(100);
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HaltGui();
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mainWindow->Remove(&promptWindow);
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mainWindow->SetState(STATE_DEFAULT);
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ResumeGui();
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}
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/****************************************************************************
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* ProgressThread
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***************************************************************************/
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static void * ProgressThread (void *arg) {
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while (1) {
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if (!showProgress)
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LWP_SuspendThread (progressthread);
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ProgressWindow(progressTitle, progressMsg1, progressMsg2);
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usleep(100);
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}
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return NULL;
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}
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/****************************************************************************
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* ProgressStop
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***************************************************************************/
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void ProgressStop() {
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showProgress = 0;
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gameinstalltotal = -1;
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// wait for thread to finish
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while (!LWP_ThreadIsSuspended(progressthread))
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usleep(100);
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}
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/****************************************************************************
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* ShowProgress
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*
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* Callbackfunction for updating the progress values
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* Use this function as standard callback
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***************************************************************************/
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void ShowProgress(const char *title, const char *msg1, char *dynmsg2, f32 done, f32 total, bool swSize, bool swTime) {
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if (total <= 0)
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return;
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else if (done > total)
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done = total;
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showSize = swSize;
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showTime = swTime;
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if (title)
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strlcpy(progressTitle, title, sizeof(progressTitle));
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if (msg1)
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strlcpy(progressMsg1, msg1, sizeof(progressMsg1));
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if (dynmsg2)
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dyn_message = dynmsg2;
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if (swTime == true) {
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static u32 expected;
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u32 elapsed, h, m, s, speed = 0;
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if (!done) {
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start = time(0);
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expected = 300;
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}
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//Elapsed time
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elapsed = time(0) - start;
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//Calculate speed in KB/s
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if (elapsed > 0)
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speed = done/(elapsed*KBSIZE);
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if (done != total) {
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//Expected time
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if (elapsed)
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expected = (expected * 3 + elapsed * total / done) / 4;
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//Remaining time
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elapsed = (expected > elapsed) ? (expected - elapsed) : 0;
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}
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//Calculate time values
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h = elapsed / 3600;
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m = (elapsed / 60) % 60;
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s = elapsed % 60;
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snprintf(progressTime, sizeof(progressTime), "%s %d:%02d:%02d",tr("Time left:"),h,m,s);
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}
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if (swSize == true) {
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if (total < MBSIZE)
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snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fKB/%0.2fKB", done * done/total / KBSIZE, total/KBSIZE);
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else if (total > MBSIZE && total < GBSIZE)
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snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fMB/%0.2fMB", done * done/total / MBSIZE, total/MBSIZE);
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else
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snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fGB/%0.2fGB", done * done/total / GBSIZE, total/GBSIZE);
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}
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showProgress = 1;
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progressDone = 100.0*done/total;
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LWP_ResumeThread(progressthread);
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}
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/****************************************************************************
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* InitProgressThread
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*
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* Startup Progressthread in idle prio
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***************************************************************************/
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void InitProgressThread() {
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LWP_CreateThread(&progressthread, ProgressThread, NULL, NULL, 0, 0);
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}
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/****************************************************************************
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* ExitProgressThread
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*
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* Shutdown Progressthread
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***************************************************************************/
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void ExitProgressThread() {
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LWP_JoinThread(progressthread, NULL);
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progressthread = LWP_THREAD_NULL;
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}
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